Robocraft

Robocraft

Visual FX Improvements

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14 Comments
Drade Deadeye_AfterSync Nov 6 @ 1:18am 
Like the new Visual effects
dare ya to change the projectile effects like the rockets of the lomls and the gyro mortar grenade :RCThumbsUp:
Dunker Nov 5 @ 6:08am 
the infinity cube system (i think) is from the robocraft infinity version of the game on xbox, where you get an infinite amount of a cube once it's unlocked
shardinhand Nov 5 @ 4:55am 
oh and what the infinity cube system is?
shardinhand Nov 5 @ 4:54am 
anyone know when infinity is due?
Simfinch Nov 4 @ 4:36pm 
O yeah and on the topic of the chain gun, I think it might need somewhat of a buff. I just find at least wherever it could be a even decent choice on a bot, lasers are always better. For a buff, I would say make the spin up time very short, maybe something like bastion in OW.
Simfinch Nov 4 @ 4:34pm 
Ive gotta say I love the chain gun. However, I really like the old way lasers looked (in like 2015 & 16) and how they had that kind of "spark" like the laser laviathon right now does.
Walter White Nov 4 @ 2:39pm 
Cool. Since the visuals will have a slight change, will the performence change as well? I run the game at the lowest quality as possible cuz I don't have a great computer. Hopefully I can still run the game just fine.
SCP 682 Nov 4 @ 12:27pm 
the game is unstable
theosda Nov 4 @ 12:15pm 
It is kind of like SAFE tech for rc planes. It limits the bank angle so beginners don't break their planes while learning how to fly. But if you force more experienced pilots to use it, you can be assured they won't like it. The aerobatic freedom of mostly unrestricted flight is fun and useful.
Please bring it back as a robot-specific option or something.
theosda Nov 4 @ 12:06pm 
All this is cool, but I still miss the old plane physics. Its boring and difficult to use planes now.
Yea, we got faster speeds finally, and VTOL, but at what cost?