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Robocraft

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Robocraft

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Hello everyone,

A new community balance update has just been made live with the help from the 'Robocraft Balance Patches Discord' server. If you would like to contribute to the discussion, you can join the server here: https://discord.gg/qDRmyB3

Thank you for everyone involved! The members of the community even created an infographic that details the changes generaly in terms of buffs and nerfs.:



Here is the full list of balance changes. I've also included the changes in text form underneath the images below. Let us know if you prefer the tables or the text form!















Changes in text form
Chassis

Cubes

Medium
  • Health increased from 1,725 to 1,800
Light
  • Health increased from 992.4 to 1,250
  • Mass increased from 0.3 to 0.8
Heavy
  • Health reduced from 2,801 to 2,800
  • Mass reduced from 100 to 50
Compact
  • Health increased from 4,312 to 4,500
Helium
  • Health increased from 6,237 to 7,500

Rods

Rod
  • Health increased from 5,175 to 5,400
Short
  • Health increased from 3,450 to 3,600
Long
  • Health increased from 8,625 to 9,000
Arc
  • Health increased from 5,175 to 5,400
Arc Short
  • Health increased from 3,450 to 3,600
Diagonal 2D
  • Health increased from 6,900 to 7,200
Diagonal 2D Short
  • Health increased from 3,450 to 3,600
Diagonal 3D
  • Health increased from 8,625 to 9,000
Plus
  • Health increased from 8,625 to 9,000
Frame
  • Health increased from 13,800 to 14,400

Cross

  • Health increased from 8,625 to 9,000

Struts

Strut
  • Health increased from 19,800 to 21,600
Short
  • Health increased from 13,200 to 14,400
Long
  • Health increased from 33,000 to 36,000
Arc
  • Health increased from 19,800 to 21,600

Arc Short
  • Health increased from 19,800 to 21,600
Slice
  • Health increased from 19,800 to 21,600
Slice Short
  • Health increased from 17,600 to 19,200
Ramp
  • Health increased from 26,400 to 28,800
Ramp Short
  • Health increased from 19,800 to 21,600
Diagonal 2D
  • Health increased from 26,400 to 28,800
Diagonal 2D Short
  • Health increased from 19,800 to 21,600
Diagonal 3D L/R
  • Health increased from 33,000 to 36,000
Diagonal 3D L/R Short
  • Health increased from 12,300 to 19,200

Plus

  • Health increased from 19,800 to 21,600
Skewed Plus
  • Health increased from 59,400 to 64,800
Cross
  • Health increased from 59,400 to 64,800

Electroshields

T2 A
  • Health reduced from 48,400 to 46,200
T2 B
  • Health reduced from 52,800 to 50,400
T2 C
  • Health reduced from 61,600 to 58,800
    T3 A
    • Health reduced from 70,400 to 67,200
    T3 B
    • Health reduced from 79,200 to 75,600
    T3 C
    • Health reduced from 88,000 to 84,000
    T4 A
    • Health reduced from 96,800 to 92,400
    T4 B
    • Health reduced from 105,600 to 100,800
    T4 C
    • Health reduced from 114,400 to 109,200
    T5 A
    • Health reduced from 123,200 to 117,600
    T5 B
    • Health reduced from 266,500 to 234,000
    T5 C
    • Health reduced from 266,500 to 234,000
    Movement
    One notable change across the majority of movement parts is the increase to the heavy machine mass cap. These changes mean robots can be much heavier before receiving agility penalties and will be spread out more evenly. Individual movement part thresholds will be listed below.
    Wheels
    All Wheels
    • Base speed reduced from 231.5 to 230
    T0
    • Health increased from 17,370 to 17,500
    T1
    • Health increased from 34,740 to 36,000

    T2
    • Health increased from 52,110 to 55,500
    T3
    • Health increased from 69,480 to 76,000

    T4
    • Health increased from 86,850 to 97,500

    T5
    • Health increased from 173,700 to 200,000
    • Additional speed boost increased from 8% to 10%
    • Steering Speed for heavy vehicles increased by 50%
    • Time to Max Acceleration for heavy vehicles reduced by 33%
    Tank Tracks
    All Tracks
    • Base speed reduced from 195.8 to 180
    • Heavy machine mass threshold increased by 1,000%
    T1
    • Health reduced from 120,087 to 117,000
    • Mass reduced from 2,340 to 2,250
    T2
    • Health reduced from 133,430 to 132,500
    • Mass reduced from 2,600 to 2,500
    T3
    • Health increased from 146,773 to 148,500
    • Mass reduced from 2,860 to 2,750

    T4
    • Health increased from 160,116 to 165,000
    • Mass reduced from 3,120 to 3,000
    T5
    • Health increased from 333,575 to 350,000
    • Mass reduced from 6,500 to 6,250
    Skis
    • Health increased from 45,475 to 65,000
    • Top speed increased from 366 to 400
    Mech Legs
    All Legs
    • Base speed increased from 163 to 170
    • Heavy machine mass threshold increased by 1,300%

    T0
    • Health increased from 112,900 to 115,000
    • Mass increased from 1,500 to 2,000

    T1
    • Health increased from 139,996 to 146,320
    • Mass increased from 1,860 to 2,480
    T2
    • Health increased from 171,269 to 179,080
    • Mass increased from 2,550 to 2,960
    T3
    • Health increased from 203,897 to 213,280
    • Mass increased from 2,970 to 3,440
    T4
    • Health increased from 237,880 to 248,920
    • Mass increased from 3,380 to 3,920
    T5
    • Health increased from 509,179 to 533,000
    • Mass increased from 7,070 to 8,200
    Sprinter Legs
    All Legs
    • Base speed reduced from 216 to 200
    • Heavy machine mass threshold increased by 600%.
    T3
    • Health reduced from 72,345 to 70,000
    • Mass increased from 1,437.5 to 1,750
    T4
    • Health increased from 141,796 to 176,400
    • Mass increased from 2,817 to 3,430
    Insect Legs
    All Legs
    • Heavy machine mass threshold increased by 860%
    T3
    • Health increased from 91,766 to 95,200
    • CPU reduced from 40 to 34
    • Mass reduced from 120 to 102
    • Robot Ranking reduced from 4,000 to 3,400
    T4
    • Health increased from 100,943 to 123,200
    Hovers
    All Hovers
    • Base speed increased from 190 to 200
    • Heavy machine mass threshold increased by 860%
    T0
    • Health increased from 15,000 to 16,000
    • Optimum Carry Mass increased from 1,304 to 1,400

    T1
    • Health increased from 16,500 to 18,700
    • Optimum Carry Mass increased from 1,434 to 1,600

    T2
    • Health increased from 18,000 to 21,600
    • Optimum Carry Mass increased from 1,564 to 1,800
    T3
    • Health increased from 19,500 to 24,700
    • Optimum Carry Mass increased from 1,728 to 2,000
    T4
    • Health increased from 21,000 to 28,000
    • Optimum Carry Mass increased from 1,825 to 2,200
    T5
    • Health increased from 99,750 to 150,000
    • Optimum Carry Mass increased from 6,256.8 to 8,000
    Rotors
    All Rotors
    • Base speed increased from 171 to 180
    • Heavy machine mass threshold increased by 1,000%
    T2
    • Health reduced from 37,500 to 36,000
    • Optimum Carry Mass reduced from 2,850 to 2,800
    T3
    • Health increased from 60,469 to 67,500
    • Optimum Carry Mass increased from 4,499.2 to 5,600
    T4
    • Health increased from 84,375 to 108,000
    • Optimum Carry Mass increased from 5,875.8 to 11,200
    Wings
    All Wings
    • Base speed reduced from 260 to 240
    • Heavy machine mass threshold increased by 400%
    T2
    • Health reduced from 17,754 to 16,500
    • Optimum Carry Mass reduced from 2,122.3 to 2,000
    T3
    • Health increased from 19,368 to 21,600
    • Optimum Carry Mass reduced from 3,368.3 to 3,500
    T4
    • Health increased from 23,080 to 27,300
    • Optimum Carry Mass reduced from 5457.4 to 5,000
    T5
    • Health increased from 27,115 to 33,600
    • Optimum Carry Mass reduced from 7,276.5 to 6,500
    Rudders
    All Rudders
    • Base speed reduced from 260.5 to 240
    • Heavy machine mass threshold increased by 500%

    T2
    • Health reduced from 14,250 to 12,350
    • Optimum Carry Mass increased from 397.8 to 500
    T3
    • Health increased from 15,750 to 16,800
    • Optimum Carry Mass increased from 717.4 to 1,000
    T4
    • Health increased from 18,975 to 21,850
    • Optimum Carry Mass increased from 1,038.7 to 1,500
    T5
    • Health increased from 22,500 to 27,500
    • Optimum Carry Mass increased from 1,360 to 2,000
    Thrusters
    All Thrusters
    • Base speed increased from 180 to 240
    • Heavy machine mass threshold increased by 176%
    T1
    • Health reduced from 7,500 to 6,000
    • Additional speed boost reduced from 0.53% to 0.50%
    T2
    • Health reduced from 9,000 to 8,400
    • Additional speed boost reduced from 0.84% to 0.60%
    T3
    • Health increased from 10,500 to 11,200
    • Additional speed boost increased from 1.47% to 1.75%
    T4
    • Health increased from 12,000 to 14,400
    • Additional speed boost increased from 2.02% to 2.25%
    T5
    • Health increased from 13,500 to 18,000
    • Additional speed boost reduced from 3.02% to 3.00%
    Propellers
    T3 Propeller
    • Mass increased from 150 to 250
    T4 Propeller
    • Mass increased from 300 to 500
    Weapons
    Lasers
    T0
    • Base damage increased from 5,442 to 5,634
    • Rank 10 damage increased from 7,618 to 7,887
    • Energy use decreased from 130 to 121.5
    T1
    • Base damage increased from 7,689 to 8,053
    • Rank 10 damage increased from 10,380 to 10,871
    • Energy use decreased from 173 to 162.5

    T2
    • Base damage increased from 11,222 to 11,924
    • Rank 10 damage increased from 14,588 to 15,500
    • Energy use decreased from 237 to 225
    T3
    • Base damage increased from 14,969 to 16,222
    • Rank 10 damage increased from 18,711 to 20,277
    • Energy use decreased from 297 to 286
    T4
    • Base damage increased from 19,030 to 21,263
    • Rank 10 damage increased from 22,836 to 25,515
    • Energy use decreased from 354 to 350
    T5
    • Base damage increased from 22,431 to 24,667
    • Rank 10 damage increased from 26,917 to 29,600
    • Shots per second increased from 6.67 to 6.90
    Plasma
    T0
    • Base damage increased from 12,750 to 28,947
    • Rank 10 damage increased from 17,849 to 40,24
    • Energy use increased from 405 to 921
    • Shots per second reduced from 20 -> 4.76
    • Blast radius reduced from 24 to 20
    T1
    • Base damage increased from 16,600 to 37,686
    • Rank 10 damage increased from 22,410 to 50,876
    • Energy use increased from 486 to 1,106
    • Shots per second reduced from 16.67 to 4
    • Blast radius reduced from 26 to 21
    T2
    • Base damage increased from 24,030 to 54,800
    • Rank 10 damage increased from 31,238 to 71,238
    • Energy use increased from 653 to 1,486
    • Shots per second reduced from 12.5 to 2.94
    • Blast radius reduced from 26 to 22
    T3
    • Base damage increased from 35,880 to 81,000
    • Rank 10 damage increased from 44,850 to 101,250
    • Energy use increased from 890 to 2,025
    • Shots per second reduced from 9.09 to 2.17
    • Blast radius reduced from 28 to 23
    T4
    • Base damage increased from 52,965 to 124,660
    • Rank 10 damage increased from 63,558 to 149,592
    • Energy use increased from 1,213 to 2,760
    • Shots per second reduced from 6.67 to 1.6
    • Blast radius reduced from 28 to 24
    T5
    • Base damage increased from 73,204 to 166,667
    • Rank 10 damage increased from 87,844 to 200,000
    • Energy use increased from 1,620 to 3,687
    • Shots per second reduced from 5 to 1.
    • Blast radius reduced from 30 to 25
    Rail
    T1
    • Base damage increased from 61,184 to 64,100
    • Rank 10 damage increased from 82,598 to 86,535
    • Shots per second reduced from 2 to 1.52
    • Accuracy recovery time reduced from 0.5s to 0.46s
    T2
    • Base damage decreased from 80,242 to 79,510
    • Rank 10 damage decreased from 104,314 to 103,362
    • Shots per second reduced from 1.71 to 1.33
    • Accuracy recovery time reduced from 0.58s to 0.55s

    T3
    • Base damage decreased from 103,063 to 102,235
    • Rank 10 damage decreased from 128,828 to 127,793
    • Shots per second reduced from 1.5 to 1.16
    • Accuracy recovery time reduced from 0.6667s to 0.665s

    T4
    • Base damage decreased from 139,825 to 131,600
    • Rank 10 damage decreased from 167,790 to 157,920
    • Shots per second reduced from 1.33 to 1
    • Accuracy recovery time increased from 0.75s to 0.8s
    T5
    • Base damage decreased from 216,668 to 208,334
    • Rank 10 damage decreased from 260,001 to 250,000
    • Shots per second reduced from 1 to 0.67
    • Accuracy recovery time increased from 1s to 1.3s
    • Energy use increased from 5,000 to 5,208
    Nano
    T2
    • Energy use increased from 95 to 105
    T3
    • Energy use increased from 138 to 147.42
    • Shots per second reduced from 15.38 to 15.15
    Tesla
    T2
    • Energy use reduced from 187 to 182
    • Mass reduced from 36 to 32
    T3
    • Base damage reduced from 46,788 to 42,900
    • Rank 10 damage reduced from 58,485 to 53,625
    • Energy use increased from 325 to 332
    • Shots per second reduced from 10 to 9.62
    T4
    • Energy use reduced from 700 to 675
    Seeker
    T3
    • Energy use reduced from 237 to 200
    T4
    • Base damage increased from 58,781 to 64,284
    • Rank 10 damage increased from 70,537 to 77,140
    • Shots per second reduced from 3.33 to 2.58
    T5
    • Shots per second reduced from 2.5 to 2.42
    Flak
    T4
    • Energy use reduced from 600 to 570
    • Base Stack damage reduced from 5,747.5 to 3,967
    • Rank 10 Stack damage reduced from 6,897 to 4,760
    • Single gun fire rate reduced from 2.5 to 3.76

    T5
    • Health increased from 300,000 to 330,000
    Chaingun
    T4
    • Health increased from 173,250 to 181,500
    • Shots per second increased from 16.67 to 18.52
    • Single gun fire rate increased from 8.33 to 12.51
    T5
    • Health increased from 366,844 to 373,750
    Ion
    T4
    • Health increased from 145,000 to 159,500
    • Energy use decreased from 1,875 to 1,800
    • Single gun fire rate reduced from 0.76 to 1.15
    T5
    • Health increased from 245,000 to 254,800
    Mortar
    T5
    • Base damage reduced from 228,838 to 225,000
    • Rank 10 damage reduced from 274,605 to 270,000
    • Energy use decreased from 3,078 to 3,000
    • Blast radius reduced from 50 to 40
    Modules
    Windowmaker
    • Health increased from 82,500 to 130,000
    EMP
    • Cooldown reduced from 35s to 30s
    Blink
    • Cooldown reduced from 30.5s to 25s
    • CPU cost reduced from 255 to 200
    • Health increased from 210,375 to 165,000
    • Mass reduced from 765 to 600
    • Robot Ranking reduced from 25,500 to 20,000
    Miscellaneous
    • Tihonium Canyon removed from Elimination due to AI bug
    • Elimination team size reduced to 8v8
    • Quest Robit rewards increased from 35,000 to 50,000
    • Quest EXP rewards increased from 70,000 to 100,000
    • T3 Max Robot Ranking increased from 65,652 to 90,000
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