Lords of Xulima

Lords of Xulima

The Sequel: More casual or more hardcore?

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34 Comments
Son Of Nitrous Aug 2 @ 4:39am 
One more thing to remember easy achievements/trophies make selling.
Son Of Nitrous Aug 2 @ 4:36am 
More casual, please.
Kayderim Jul 3 @ 7:42pm 
I really would like if you keep that, put a easy dificulty for those who don't want challenge and have a hardcore dificulty where you have little to no room for error, or you'll lose.

All that aside, i really loved the style of the game, the limited ammount of monsters in the maps (that really made me want to complete everything) and the battle system was simple and fun, i just wished you would give your party team attacks like in Wizardry: Tale of the Forsaken Land, or give more unique moves for each class to make them more different, like bard using harps and attacking enemies with music instead of using bow or knife.
xodarap777 Mar 6 @ 10:36pm 
More accessible, for sure. It has to be the top priority - this is where DOS:2 succeeded. People like "hardcore" - roguelikes are all the rage these days. But LoX was really hard to "get into," difficulty aside. Quality-of-Life was awful. And pre-knowledge of classes as they rise through the levels was impossibly opaque and necessary, both. LoX was only kind to those who invested 40 hours THEN invested another, all over again.
jandarsunstar78 Jan 12 @ 2:27pm 
I love most every aspect of LoX, so happy I found this little gem. The main adjustments I would love to see would be as many stated, control over making my own main character first and foremost. Why can't I make a ranger class and give him explore/hunting/ect.? Or at the very LEAST, let me rename him please. And secondly, loot revamping. I have never understood the point of quality ranking of items in this game. When I shop for a cloak of prophecy, and find a "silver" version for $300, and a "diamond" version for $1600, yet they both do the same thing in giving 5% bonus xp. Why would anyone want to purchase the diamond version? What's the point in spending more to get the same thing. Item quality increases, but the abilities on the items don't. This just doesn't make sense and I would love to see an adjustment or change to this. Keep up the great work!
Steven Source Nov 10, 2017 @ 12:30am 
If you can make easier modes that are still fun, that would be great. But it's okay if on average the game is a bit harder than the average new game. However, choose names for difficulty levels that reflect their difficulty both compared to other LoX2 difficulties and to other new games. So don't choose "Normal" if that's not the recommended difficulty.

Maybe Easiest, Easier, Normal, Hardcore, Super Hardcore? This of course doesn't have reference to the save capacity, I'm all for making reloading and having multiple saves harder. Just make sure it's backed up well and that you show the order of difficulty modes from the easiest to the hardest.
Mothman Oct 19, 2017 @ 1:34pm 
Keep it. It was perfect. At least don't experiment too much. Or leave a "classic" difficulty mode.
MaxWar Aug 23, 2017 @ 9:42am 
Keep it more or less the same, but maybe the early game should be a little more noob friendly. The mushroom forest is pretty savage and I think it frustrated a lot of players.
RIKVONROK Aug 18, 2017 @ 7:05pm 
Please update us on any new developments... I am going through a major withdrawal for the sequal...:steamhappy:
kataniamk Jul 15, 2017 @ 9:17pm 
I think like this game there should be different modes. Let people choose for themselves what kind of experience they want.