Endless Legend

Endless Legend

[1.5.6] Patch Notes

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18 Comments
ReinFall Nov 19, 2016 @ 9:20pm 
Morgawr are ridiculous OP the neeeed a heavy nerf like wtf where you thhinking devs their insane NERF them
Prominent Penguin of the South Nov 18, 2016 @ 6:11pm 
gg Pathfinder not fixed still
POLO Nov 18, 2016 @ 5:55pm 
Need Chinese language
Khardinal Nov 17, 2016 @ 10:32pm 
@AutismPersonified and the rest and ESPECIALLY the developers:
"Pathfinder" is still broken...
For me it really tanks the playstyle of shifters ...

EDIT: Also your hero acts like it has turns left when it does not now...
Telethia Nov 17, 2016 @ 6:35pm 
Has Pathfinder been fixed?
oldschoolpoolshoes.exe Nov 17, 2016 @ 5:49pm 
+1, @RogueTwo.

It would be easy to place a drop-down menu under the Oceans tab, with the same stylized labels as the other options. It'd work well, too :)
TomSelleck Nov 17, 2016 @ 5:43pm 
Any word on the stuttering video encountered randomly?
RogueTwo Nov 17, 2016 @ 2:01pm 
The day Tempest was released I bought all expansions and played a game WITH abundant resources. I was disappointed to find NO advanced strategic resources (hyperium and mithrite) on land. They were in sea fortresses only. Water was not just for combat but for advancement in later turns of the game. I enjoy sea combat but I may not wish to own the sea, or as Morgawr, own the land.
Can we get another Resources option at game creation to set the ratio of land to sea resources? I realize this can benefit or hinder Morgawr.

"Reduced by 35% the proportion of resources moved from lands to fortresses."
This difference is in relation to Tempest pre patch. Can we get a % change from the original game, pre Tempest to post patch?
Detrian Nov 17, 2016 @ 11:58am 
Did they fix the thing that lets cultists keep cities they get when trading for enemy provinces? Doesn't look like it.
VHS Nov 17, 2016 @ 11:54am 
Looks like game was broken as hell. Hope they will fix balance too.