Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civilization VI: Rise and Fall – Spring 2018 Update Available Now

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94 Comments
Harald Hardrada Jun 20 @ 10:05pm 
Allow Modification of Multiplayer Saves pls
Victoria Jun 19 @ 11:32am 
Hated the nerf to england, stopped me playing
Theox733 Jun 18 @ 3:06pm 
When will it be available for mac?
VadimVorenas Jun 17 @ 1:59am 
when they remove the construction of a miracle of the world by priority in the Lobby (who built the one above it). Instead, it is better to introduce the one who has spent the most production
J7bIcbIu J7ecopy6 Jun 16 @ 10:05am 
Now let's talk about bugs that we have nowadays in this game. Berserker's buff doesn't work, they still have +7/-7 combat strength. If your's loyalty in your city will fall down to 0 but there would be your unit in it, city will become a free city, but your unit will stay in the Town Center district, so free city's units will attack your unit and damage their own city. This changes the whole game! Founding a religion now has much less sense because enemy's religion will decrease your loyalty in your cities only when you have your own religion, plus building a holy site at the start decreases your civilization development (it makes much more sense to build a settler or builder instead).
Aren't that too much for AAA game which exists almost for 2 years, Firaxis? (I forgot to tell you about "The great bug to attack your ally", about broken AI, about repeating the same historical moments when you got 2 for a turn, etc. .
J7bIcbIu J7ecopy6 Jun 16 @ 10:05am 
For example: we didn't receive +50% producting bonus (from these military civics) while producting anti-cavalry units, so it was more benefit to build cavalry instead because cavalry units are the strongest in the game so they can fight everyone; you could stack up several (2 for example) great generals and win the game; as you could destroy enemy's spaceport so your enemy will have to repair it, but there're hidden obstacles - after repairing your enemy could complete each project for 1 turn. This was fixed after 1 year of Civilization's cycle of life.
J7bIcbIu J7ecopy6 Jun 16 @ 10:04am 
Thanks a lot for not supporting your own 40$ (raw) product (I bought deluxe edition with 50% discount, so I spent 20$) which was launched in the autumn, 2016 and 18$ DLC (which is, for some reason, isn't included in deluxe) which came out in this winter.
So, totally I spent almost 40$ for Sid Meier's Civilization VI - the turn-based game without production queue(!), which was in Civilization V, the game with only four patches for year which are fixing a few bugs (and adding even more than were fixed) and ignoring game problems.
stekkos Jun 9 @ 11:48am 
Dear lionheart, it will be adressed in the next PAID update called "What we left out of a 60$ game to sell you later".
lionheart8791 Jun 9 @ 10:51am 
Why is there not a production queue added in these updates? This has been standard in all other civilization games. This makes no sense that mod has to be created for a very simple task. Are you all planning to address this? Can we please get some support around adding this into the gameplay?
Val Aponsky Jun 6 @ 6:28am 
Fix stupid FIRAXIS brains... You kill my love series Civikization... Dont take this sux product...