Mortal Online

Mortal Online

Patch Notes

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Nightstalker May 5 @ 7:59am 
Been awhile since i played, curious did they put in fletchering in yet? Cause i want to make my own arrows for my roleplaying roles.
NekoNinjaWarrior May 2 @ 10:49am 
@FarmerJoe Ahhh I see now, fair enough that makes very good sense now sorry for misunderstanding but yeah that actually sounds like a good idea.
FarmerJoe  [developer] May 2 @ 7:35am 
@Neko here's how it works:

The point of the repair kits are to make the weapons still useful after they get to 50% as weapon loses effectiveness at that point, which armors do not.

So for example lets say you have a sword with 200/200 = 100% in durability.
And then you fight with it and it goes down to 100/200 = 50% in durability.

At that point you can use a repair kit and get your weapon back to full effect by making your current durability the max durability: 100/100 = 100%

And you can keep doing this as long as you think its worth repairing until it eventually breaks.

50/100 = 50%
50/50 = 100%
25/50 = 50%
NekoNinjaWarrior May 2 @ 7:20am 
Repair Kits? Oh no.... IMO they should be put to 20% lower for each repair. (100% -> 80% ->60% etc)
mb3rk May 2 @ 4:09am 
Nice work, keep it on!