Mortal Online

Mortal Online

Patch Notes

7 Rate up
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grapeFATTY Apr 14 @ 4:18pm 
Thank you so much for creating garbage.
MixxyDavo Apr 12 @ 9:33am 
Thank you so much for creating this game.
Leander Apr 12 @ 8:02am 
I love the work you guys are putting into the game, but in my opinion you guys should focus a bit on optimization. When i look at the ground i usually get 30fps, when i look at the sky i get 50ish fps. Should be way higher than that to get more people in the game. Just isn't a too good first impression. Keep up the work, you're doing a great job.
Planturous Apr 11 @ 5:02pm 
5 Minutes later... RPK and Skiff have formed an alliance.
Oph Apr 11 @ 3:25pm 
i dont know wether this is good or bad but i might smash my head on my keyboard.
Bradtastic Apr 11 @ 12:59pm 
I still think its weird people can use the lance as a long range sword
LeggyElbow Apr 11 @ 6:34am 
You guys actively just keep making the game worse.
LeggyElbow Apr 11 @ 6:22am 
please delete the game already
FarmerJoe  [developer] Apr 11 @ 4:04am 
I know why MechaDoc :(
This is how steam patches:
It takes the entire game, splits it into 1mb small packages.
It then does that to your game on your computer to and compares the 1mb parts downloading every 1mb part that isn't the same.

That works well for the most part, BUT when I build a patch dates and minor things on EVERY file are changed. And since steam splits up the game in 1mb patches, 1mb of EVERY file will be patched to you and that's the smallest amount.

The games has around 1.800 files == at least 1.8 gig download for every patch. On top of that comes new files and things that have changed more than 1 mb.

It's.. crazy I have checked with steam if we could change this, nope, also checked with epic and other devs on how they handle it. They don't :(

It's a clash between how unreal engine 3 does this type of packages and how steam's system works.
MechaDoc Apr 11 @ 3:55am 
2.7 gig download...
I don't understand where is this size comming from.