Mortal Online

Mortal Online

Patch Notes 1.86.01.13

13 Rate up
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18 Comments
arsakes Sep 22 @ 2:10pm 
Does anyone tried this version of game on linux (through wine or playonlinux?)
Babblestorm - twitch Sep 18 @ 10:54am 
@FarmerJoe As upgrading the engine is unlikely, are there improvements that can be made to the overall optimisation of the game? Anything to smooth the overall gameplay and remove the clunkiness would go a long way to giving MO the polish it needs to be accepted by more players.

Anything that can be done to reduce fps stuttering etc would go a long way. I have played MO for many years but also realise that FPS that stutters every 20-30 seconds makes it difficult for new players take the game seriously.
FarmerJoe  [developer] Sep 18 @ 12:52am 
Brad we are working on Fabernum sewers and dungeons right now!
Best Riven Sep 16 @ 3:31pm 
"Failed to find file for package Core for async preloading..." Anyone know how I can fix this? Happens when I click play in the client.
Bradtastic Sep 16 @ 1:37am 
Any updates on the old mazes. I think a little mini game like geting to a point in there gives you a prize. If you surive;p then have monsters that move in the maze that attack.
Bradtastic Sep 16 @ 1:34am 
As a long time player these little things in the sewers are awesome. The trail of potions and dead adventurers in the area are a nice touch.
Kadesh Sep 13 @ 9:23pm 
I think like Grim, mortal need more visibility. - Narancia
FarmerJoe  [developer] Sep 13 @ 12:38am 
LordLike 32 bit is.. not going to happen.
It was removed a long time ago and is not coming back. :(
NoD`'´LordLike Sep 12 @ 10:05am 
32 BIT ? COME ON MORTAL ... GO CREATE ONE LAUNCHER 32 BIT ... WTF