Unclaimed World

Unclaimed World Save/load and new tutorial!

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Refactored Games  [developer] Nov 28, 2014 @ 4:17am 
@Commander Richard Aydius
Glad you like it. I'm going to go over Twinkler Island next and give it tighter gameplay. But in that scenario, I think you should set yourself in-game goals, it should give you freedom, but I want your decisions to feel more important than they currently are. I want to emphasize the importance of choosing a place to camp, for example. I got a toolbox of creature behaviors that I can use now, so that twinklers can have certain territories and eating habits.

As for the win condition, now that we have save/load there's no reason that you should get rescued within a short time, so I can start looking at that too. Maybe also make a way for you to signal for help in that one.

The Continue option should currently be in Twinkler Island as it's always been - there's a button on the Rescue event window. I might keep it I think.

Muckroot Station will also be looked at. See this post:
Undogmatic Nov 28, 2014 @ 4:00am 
Yay, nice :D
Aeyris Nov 26, 2014 @ 3:14pm 
@Refractored Games hey, thanks, was no problem. Was just letting you guys know.

The tutorial was good.

The other 2 missions though. Do they have set goals that when you meet them the Mission will end and tell you you've won? And give you the option to Continue like the new Tutorial did?
Max Polyzos Nov 26, 2014 @ 7:01am 
Refactored Games  [developer] Nov 26, 2014 @ 3:01am 
Alright, both the tutorial and Save/Load are now switched on. Sorry about the delay!
Refactored Games  [developer] Nov 26, 2014 @ 2:39am 
@Commander Richard Aydius Sorry, programmer forgot to switch on Save/Load - it should be up shortly!
Aeyris Nov 25, 2014 @ 10:30pm 
There is no Option to Save in my Menu?
FridayBiology Nov 25, 2014 @ 7:46pm 
multiple save files :worker:
Aeyris Nov 25, 2014 @ 7:29pm 
Excellent can't wait to try! Save/Load is going to make it ten times easier to test!
B. Cereus Nov 25, 2014 @ 6:45pm 
Just finished the tutorial. You can tell that alot of work was put into it. Only tutorial I have ever played that I didnt get stuck on. Great Job!!!