Stellaris

Stellaris

Extradimensionals and Precursors

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60 Comments
Reaper_Zwei Nov 22, 2016 @ 1:31am 
@-=EDF=- Kouta Seto Sure hope your trolling, if so good troll, if not your being silly with your arguments.
-=EDF=- Kouta Seto Nov 21, 2016 @ 10:54am 
@ Teak421 is right about that. Each and Every DLC from them aims to improve stuff yet you have to BUY it. Those are basicaly PATCHES not real ADDONS. The only real ADDON they ever did was the nation designer. The rest are Features that you actualy NEED on the current version of the game if you want to even survive till like 1600. Going beyond that without development, without some of the playthings you got through DLC is not posible. Shure people might find it fun to have nearly all features locked away behind a paywall that are actualy nessesary for a smooth and ballanced game, yet i am not suck a person. Thats why i rather buy Japanese games than Western once. They at least are fun even without DLC (wich actualy only either booosts your start or adds stuff that you actualy dont need or never use anyway (Megadimension's DLC chars are mothballed after i got them as the regular ones are just plain OP when properly leveld prior to progressing further)
Shria Abuffe Nov 18, 2016 @ 12:14pm 
Bvz is right, I have to say. I love this game, but the AI is usually *baffling*. Foreign relations seems to have improved in that I don't see red numbers piling up every time I sneeze, but, it's a long way from comprehensive. Things would improve drastically with more reliable and tangible behavior with the AI.
CelestialSlayer Nov 10, 2016 @ 2:41pm 
Are medium and smaller galaxies viable? Basically does the threat scale up and down depending on Galaxy size?
Insanity Nov 10, 2016 @ 7:08am 
I agree with what Bvz said
Bvz Nov 8, 2016 @ 10:15am 
With the end game disasters, the biggest problem isn't the numbers, but that you're fighting alone. My most recent game, the Unbidden arrived so one of the Fallen Empires awakened to fight them. It accordingly joined my fed, but after that it completely ignored them. Even when it passed through their space, it choose to run, not fight.

Honestly, if there was an option for a co-ordinated assault, things would be a lot better. Make it like a state of war with a fixed time frame, so the AI doesn't then throw its ships at them wastefully for the rest of the war if their main fleet is scragged.

AI in general has been getting worse. Most of my allies had not cleared tile blockers from their planets, had their pops starving and had unemployment. As for sectors... honestly now I don't use them until I have maxed my core sector. Then, I wait until I have completely upgraded a planet, at which time I give it to a sector but give it no rights to change anything. Its the only thing that works.
Leinenkugelbugel Nov 8, 2016 @ 8:29am 
Ever since they gave us the option to turn off the endgame stuff I haven't played a game with them on.

Endgame is terrible as it is. Why can't we all form a coalition against them like in EU4?
nilshousker Nov 7, 2016 @ 4:38pm 
Sweet, we might finally get a fix to a gameplay mechanic that's been broken since day one.
V|RUS Nov 7, 2016 @ 2:39pm 
what we want is that an anomalies that dont broke but dont get discoverd too
can be rediscovered by other scinenceships/scientists

we want an tech to make trap anomalies for other players
Seik Nov 7, 2016 @ 8:15am 
What I really need is a info about sector AI behavior. I don't even play anymore because of this game breaking drawback. It's really frustrating that the biggest player issue is totally ignored by the devs.