Stellaris

Stellaris

Beyond Utopia

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210 Comments
Rastro Apr 30, 2017 @ 7:08pm 
Dedicated support modules could just be fitted on a destroyer, Just an idea becasue we have weapon slots with 2s 2m 1L but no variation in support slots.
Cephalon Sithalo Apr 30, 2017 @ 6:30pm 
why do we need more variety in support slots? if they add in more modules and support components then why not just add them as a support ship class?

yeh dreadnought and titan would be nice and so would a dedicated support ship and carrier classes.
alexmdovgan Apr 30, 2017 @ 12:58pm 
It would be nice if there were a special project to build a flagship (one per race) with unique features of each race. Also it would be nice to be able to board ships after the battle.
Rastro Apr 30, 2017 @ 12:57pm 
We don't really need a new class (though dreadnought/titan would be nice), what we really need is more variety in the modules weapons or support slots.

Maybe make weapons reliant on arcs so combat isnt mostly circling the other fleet, or a few ships.
Cephalon Sithalo Apr 30, 2017 @ 10:19am 
its not making the game super complex to add 2 new ship types with some special components that provide roles not adequatly provided by current ships or modules.

a support ship and a carrier ship along with a system of designable fighters and more stats for weapons and defenses bring something new into the game. like i said in the games ive played its always the same ship designs and always just mass a bunch of ships together.

for example if shields had an armor value and there where different shields for better resistant against different weapons along support ship that had an aura that could increase or decrease then it would bring a new layer of tactics to the game.
Comrade Apr 30, 2017 @ 5:43am 
The system of traditions brings something new into the game. New ships, such as a frigate, will not differ in anything from a destroyer or a cruiser with certain modules.
Dreadnoughts and titans are quite enough.
The maximum, is can talk about Galleons, battlecruisers and escort ships. Because these ships are already in the game.
Cephalon Sithalo Apr 29, 2017 @ 5:44pm 
Its not making it more complex for the sake of complexity. many other people have said the combat needs a rework and doomstacks shouldnt just = win.

more modules, a couple more ship classes and more stats lead to more variation in ship designs and more thinking required when designing a ship/fleet. the way things work now theres little reason to use any other design and alot of games will just see the same designs over and over and over and over.

and you say theres no need to make the game more complex just for the sake of complexity but im saying it should be a lil more complex for the sake of fun and variety. the same reason we now have a tradition system. sure its not super complex or anything but the more layers that are added the more complex the game becomes.
1stReaper. Apr 29, 2017 @ 5:28pm 
Im looking forward to the titan class ships <3
Comrade Apr 29, 2017 @ 9:40am 
I do not see much sense in this.
There is no need to make the game more complexibl just for the sake of complexity.
p.s. We already have modules that increase the regeneration of the shield.
Cephalon Sithalo Apr 29, 2017 @ 9:14am 
first off, a large number of classes can be balanced. especially with a rework to combat.

i dislike the idea of there being a huge number of new classes but the game could use a few more classes. a dedicated carrier class with dedicated carrier parts (and it could be broken down into light and regular carriers) and a support ship that carries support components could both flesh it out some.

but a rework to combat would be needed to make them more useful. something like giving shields an armor value and making a support component that increases the armor value of nearby ships shields for example.

if we could design our own fighters and if stats where not so simplistic then carriers would be more interesting and combat wouldnt boil down to pretty much using the same ship designs in every situation.