The "less frustration, more pleasure" patch is here

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Major Garland Briggs Apr 28, 2014 @ 2:21am 
I wonder if adding the option to choose a 'checkpoint mode' or a 'quicksave mode' when you start a new game might be a good thing. Like the equivalent of hard and normal modes.

Personally, i'm enthralled at the thought of this game. Most of the games people are likening to it i either already have or are in my wishlist, and everything about the ambiance and visuals... lust. The combo of Antichamber's unique feel and Jedi Knight's timing/environment-centric level designs is something i'm really psyched about. Hearing the consistancy of people complain about its difficulthy though, i'm at least going to hold off until this game is done being a work in progress. Might even take a pass. I suck at 3D platforming and if this game is above-usual difficulty i'm just going to get frustrated, dwindle in playing it until i find i haven't played in a month, and feel like i've wasted my money.

Really hope to hear good things about post-release modifications, i really want to play this game.
Kgod666 Mar 7, 2014 @ 1:14am 
This game would be perfect for the rift. Are there any plans to release a rift patch in the future.
Nelg Mar 2, 2014 @ 3:29pm 
I still fell to my death at the ladders of "Kid Toys" a lot of times. Even when crouching and walking backwards onto them. The ladders are a pitfall (pun not intended) in the UT3-engine.
Loup Solitaire Mar 1, 2014 @ 6:42pm 
I just finished the game. I died sometimes and find all checkpoint i respawned not so far one from each others.
It makes the game really fun to play. Nice.
Spectator Feb 26, 2014 @ 11:29am 
A very enthralling game with incredible vistas that kept popping up in my head for days afterward. But the implementation of failure states is masochistic in its lack of flow. The very idea of coupling cutthroat retro First-Person platforming with abstract pitch-dark visuals, all the while being unable to even quicksave one's progress, is madness.

tl;dr You need a lot more, and I mean a lot more, checkpoints to even hope breaking out of your incredibly minute target audience.
Malrottian Feb 23, 2014 @ 7:49am 
Appreciate the update. If we could get a volume control in the next one? Would be nice
poulpe Feb 21, 2014 @ 5:24am 
Thanks for the patch :)
Aphex Pesuto Feb 20, 2014 @ 9:59am 
Thanks for the update... managed to complete said acts without this... I hope you'll address some of the later-game problems... Such as being propelled across the room in later turbine rooms. Especially the last one. Died so many times due to said glitch that it screwed with the audio. Also, for the Light Or Darkness, please... I understand it's an artistic choice, but... just remove it... remove the damn seizure lights. I tried to navigate both Light and Dark, but in Light I started to feel quesy due to the lights constantly flickering and in Dark (and Light) I could barely see anything or make head or tails of what was what. It's a great game, but there's some horribly poor choices that's ended up here and there. I'm enjoying most of the game, but this feels like an exploration game, not "masocore" game, where the goal is to try again, over and over, due to design.
blancho.patrice Feb 20, 2014 @ 5:34am 
Thanks for this. I was stuck in the wind tunnel, and a few extra checkpoints really helped.
Just need 1 more checkpoint in the middle of the final run ;-)
jack Feb 20, 2014 @ 4:19am 
Thanks for this!