Postmortem: one must die (Extended Cut)

Postmortem: one must die (Extended Cut)

Showing 11 to 15 of 27 posts
Karaski DevBlog #10: Plot, Level Design, and Unity Standalone
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Karaski DevBlog #9: Game Story, Plot Items, and Quest System
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DevBlog #8: Infiltration Gameplay, Vent Shafts and Player Movement
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DevBlog #7: Stealth, New Level, and slightly-less-dumb AI!
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DevBlog #6: NPCs, Dialogue, and Real Life Influences
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Showing 11 to 15 of 27 posts