Darkest Dungeon®

Darkest Dungeon®

Build Update #7907 (PC and Mac) - Weapon Upgrade Icons, Combat Streamlining, RNG tweaks, and More!

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Hobo King Apr 2, 2015 @ 4:39am 
What does "Selective RNG shaping and tuning to prevent unintended edge cases" mean. that sounds like freaking marketing talk to avoid saying what is actually happening.
Sayonara- Apr 1, 2015 @ 4:10pm 
I was missing decent updates I know it has a reason but anyways..
David Farseeker Apr 1, 2015 @ 9:45am 
Easy mode? NEVER! MWA-HA-HA! I wonder it the text that pops up when cleansing interact-able objects stays up longer, that goes by fast I don't usually get to read it.
Epic Dump Apr 1, 2015 @ 1:17am 
I want an easy mode!
will.dissolver Mar 30, 2015 @ 8:17am 
I second the request for animation-on-heal.

Another thing I'd like is maybe the ability to click on a quirk for a more detailed effect popup. I like the mouseover tooltips, but "obsessed with accruing knowledge" doesn't actually translate in my brain into "this character will shove everyone else out of the way to use bookcases, lecterns, and effigies regardless of risk" without help. Having more detail available on click, to see the actual effects of the individual quirks, would make it easier for the player to make an informed judgment as to whether the quirk is worth the cost of removal, or if it's non-threatening enough to leave in place.

Great work! Keep it up.
Keibii Mar 29, 2015 @ 11:44am 
Great update... I managed to play it briefly this afternoon(busy schedule at the moment) just to see some of the changes and it was really good, the game is really shaping up beautifully :). Could I make a suggestion, you may have already thought of this and decided against it, but in the same way that you now display the damage more clearly, with the different colored segment, could you apply the same logic for healing? I feel that it would really give a quick visual glance (on the health bar itself) of how much a character has healed in relation to their overall health as opposed to just seeing the number pop up. In fact it only stood out to me more now that the inverse happens with the damage.

Keep up the awesome work :)
얍피 Mar 29, 2015 @ 6:21am 
good works and i expect new class in the early day
leety Mar 28, 2015 @ 5:36pm 
Will the visual upgrade of weapons eventually change the character model as well in the future?

In a way, I feel like it could be awesome to see character progression as they level up, but I feel like some players may feel divided over the fact that they may end up liking the appearance of heroes prior to leveling up.
Amerikhan Mar 28, 2015 @ 5:09pm 
This update is terrible. Performance was good and now somehow it isn't. It's not pushing a billion polygons, devs, so how did you even manage that?

Roll it back to the last patch and for the love of God, stop screwing with my saves.
Ragabash Mar 28, 2015 @ 1:25pm 
It's the stuff they say in a speech bubble.