Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Dev Blog 21/03/19

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530 Comments
FlyNigga Apr 22 @ 2:35pm 
warbandın modlu hali bu
Zachenstien Apr 19 @ 4:09pm 
i hope they include a port mechanic where you can just move an army at a greater speed between two port cities instead of having to walk there.
Carl94 Apr 18 @ 11:58am 
Speaking of dying of old age, I was 17 when the game was announced and I'm pretty sure at this point I'll die of old age before you release the game.
[SGO]Phantaso Apr 4 @ 1:35pm 
Ön siparişleri açın ve 100 tl nin altında olsun
muhtar Apr 3 @ 11:59am 
grup hızı konusunda kesinlikle eklenmesi gereken parametre "moral"dir. nasıl kalabalık grubu ilkokul gezisinden örnekliyorsanız; bu konuda aynı şekilde örneklenebilir. bir avuç haydutun grup morali düşük ve dolayısıyla iç huzursuzluk ve yavaş haraket varken; aynı şekilde iyi beslenen savaşlarda galip çıkan bir ordunun morali yüksek olur ve hızına etki eder. Lütfen bu parametrenin önemini gözden kaçırmayın. Haydutlarla aramızda fark yaratacak en büyük etken budur. Saygılar
反革命意淫犯 Apr 3 @ 1:59am 
I would die without Mount & Blade II
FleshOpera Apr 2 @ 11:37pm 
The map details look stunning. Your "'Herd' effect for party speed" reminds me of old school Oregon Trail, where you would move faster depending on how many extra oxen. I like this idea.
Zalfir Apr 2 @ 7:05pm 
I'm not tired of waiting; take your time and don't listen to people who would turn M&B into the next Rome 2 Total War with their impatience.
PaperTiger Apr 2 @ 8:45am 
Tool tips are an under utilized in strategic interfaces, good on you guys for polishing the small things rather than changing too much of the base. M&B Warband was a great game at its core, but suffered from some design flaws that are the opposite of modern games - too many things with not enough polish or depth. Still a great game, but it looks like this round will be a lot better!
C3RV4 Apr 2 @ 12:57am 
num-num, you're 100% right :2017eyeball: