FortressCraft Evolved

FortressCraft Evolved

Patch 20 - now live!

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13 Comments
Dark Jun 19 @ 9:04am 
The typo's in this News patch 20. "Dropped items readout now quantises"
Theres more but ima let the dev find em :)
bcr666 Jun 16 @ 10:41am 
It appears that Laboratories don't take supplies from directional hoppers.
2ub Jun 4 @ 3:37am 
Developer, back very much Ruined Loot please!
nicolas.boria May 23 @ 5:07am 
Thanks mate, awesome work and awesome game !
Gold (@Unifex) May 20 @ 9:17pm 
That's huge :) Thanks for all the effort gone into this. The holobase is soooooo much faster now. :)

From what I've seen there's minimal impact on existing crafting recipes too. Big :steamhappy: for that.
Astro May 20 @ 10:27am 
[H1] could you fix your sound!
i wanna be abel to change the music in menu
and why the bloody hell is there a whisel sound constant at times![H1]
strectchy52 May 19 @ 12:45pm 
dude good job i love this game came back to it a week ago i like every thing you' ve done completely new almots lol
strectchy52 May 19 @ 12:39pm 
think there maybe a bug i had full power in suit then when i got my ray gun out i lost all power i had
Crux-O-Matic May 19 @ 8:06am 
Those performance tweaks are really showing! So crisp and smooth looking around the base now.
Cannochi May 19 @ 6:27am 
Awesome, can't wait to try it!