FortressCraft Evolved

FortressCraft Evolved

Patch 18.Echo

39 Rate up
Share
< >
18 Comments
McBastard Apr 1 @ 11:18pm 
The improved cargo lift seems to have disappeared in the new patch (18). I researched it, but no recipe or manufactoring option for it. Bug?
evilenterprizez Mar 21 @ 2:23am 
The generic room controller tells me i can't use machines as wall blocks, highlighting a logistics grommet. And yes it actually speaks to me in a voice only i can hear.......
[ap[run[h Mar 11 @ 11:29pm 
Why is it that when I am standing on a conveyer it does not move me?
DarkAngel Mar 3 @ 6:12am 
Anyone else having graphical issues with the hovering minecarts? AS they pass all along the track they emit a black hexagonal image, then as I approach to get a closer looks, My screen then gets covered in more black hexagons and several horizontal lines start from the top of my screen then decend towards to bottom?
DirtyCamper Mar 1 @ 7:47am 
This makes me proud to be a patron.
And this: "Crafting Machines will now prioritise Conveyors as offload targets"
might just be the creme de la creme if mass storage is seen as a ginormous hopper.
So many fixes I want to put away my ARK and enlarge my pen^H^H^Hbase
Dorf In Space Feb 28 @ 12:20pm 
"Objects on blocked conveyors will no longer ever be incorrectly invisible and if I'm wrong, I don't want to be told otherwise."

This ^^^ :)
Cry Baby Scarletu Feb 27 @ 5:24pm 
the important question is, has it left early access yet?
vizthex Feb 27 @ 2:35pm 
But are the rendering issues fixed?
The game is unplayable because of those, and it sucks cuz it's a good game....
MaxWar Feb 27 @ 7:19am 
Thanks for all the work you do on this game. I love it. Easily in my Steam top 5%
Maniac Feb 27 @ 7:13am 
And when comes the rework for mass storage?
changing material cost from ingots to plates/wires/whatever will be much better to automate with it.