Axis Game Factory's AGFPRO 3.0

Axis Game Factory's AGFPRO 3.0

Axis Game Factory Launches version 2.0 of AGFPRO's Entire Software Suite

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mimishell May 1, 2015 @ 2:27pm 
Hi Matt, I have question, can I prepare static scene in AGF Pro and save it as .OBJ (DWG, DWF , STL, 3DM, 3DS, LWS, LWO, LW .... ) file ? Thanks a lot for answer ! Mimi
MickeyDee  [developer] Sep 12, 2014 @ 1:33pm 
To all of you that are enjoying the new AGF2.0 and are happy with the progress we have made on it thus far. Thank you so very much for the great constructive feedback. It really keeps me excited about adding more features and functionality to AGF. Again, from me and my family, we all thank you very much.

MickeyDee  [developer] Sep 12, 2014 @ 1:28pm 
Zer0kelvin, Tammy answered your question but I will add a bit more here.

Users, Teachers and Parents have asked for the ability to make simple games from within AGF for educational use in schools.. So we made the DLC.

Then the students wanted to share what they have made with friends. So we made the AGF Packager.

The product of ones creativity is not always to be sold, the experience of creating a thing is payment in itself.

I am sure you don't walk down the beach and tell the kids that are making sand castles to stop wasting their time because they can't sell the sand castle. Maybe you could look at AGF as a digital sandcastle kit..

Hope this helps....

MickeyDee  [developer] Sep 12, 2014 @ 12:47pm 
I see a few posts here that I need to answer.

Does every one get this? (2.0 update) Yes.. There are also in the works more features that will be only for AGF Premium users only, stay tuned for future announcements..

Not intended for resale. What does that mean? Exactly what we said. The AGF Packager is intended for making levels mini games where you can share these without the need of AGF or Unity allowing you to share your work with friends.. If you want to make a complete game with your own code then use AGF as it is and lay out your levels, Import those into Unity and add your game code to to them.
Kyce Sep 5, 2014 @ 3:44pm 
Awesome! Now if I can just get a refund on UnityPro. JK.
Aтαηα¢ιυѕ Aug 29, 2014 @ 10:48am 
I like this update, it kicking rocks !

Amazing software !

Keep up the good work :)
Zer0]{elvin Aug 27, 2014 @ 5:43am 
IMHO the main selling point of the DLCs would be that you can make games and sell them. I don't think anyone is going to put that much time into making something great if they can only share it for free.
Until the DLCs can be used to sell commercial games or you could use the assets in other games I'm not interested in them. Is there some reason (legal/licensing/etc.) that the DLC games can't be sold?
At0mic K1tty Aug 27, 2014 @ 12:49am 
loving the unity scene loader.:lampoff:
Axis Game Factory, LLC  [developer] Aug 25, 2014 @ 12:01pm 
The DLC's are primarily for casual users that want to "Build, Play, Share" their games... the Packager features allows these DLC's to be made into exe files so that they can be shared and sent to anyone to play. AGF scene files are absolutely available for users to make and sell commercially... by using the Unity Free or Pro game engine, you will be able to sell anything you create and commercialize.
Midas Clutch Aug 25, 2014 @ 8:18am 
"The AGF packaged games are NOT intended for resale" What does this mean? I fully INTEND to resale.