PULSAR: Lost Colony

PULSAR: Lost Colony

Beta 18.6 Release Notes

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neoacix Jun 9, 2018 @ 3:16pm 
Hey leafygames, just want to let you know, that invert axes on Hotas doesn't work.
It changes values from +1 to +2 instead -1.
leafygamesdev  [developer] May 31, 2018 @ 12:57pm 
@Pruffles, Beta 18.7 was released a few hours ago which should alleviate this issue. Let us know if you are still encountering it!
Pruffles May 31, 2018 @ 10:53am 
any development being done on the issue of "no valid atrium" when you take claim of an NPC ship?
leafygamesdev  [developer] May 31, 2018 @ 9:03am 
Is your friend running on Windows XP? Feel free to let them know that they can email us anytime!
leafygamesdev  [developer] May 31, 2018 @ 8:59am 
Thanks for letting us know, we think we may have found the problem. We'll be releasing another hotfix shortly that addresses this issue as well as the teleportation bug and a few others.
Castleton May 30, 2018 @ 11:14pm 
Seems to still be edge cases on invisible/unreachable fires; I'll send an output next time it happens.
Thecrispiestchip (BoB) May 30, 2018 @ 1:41pm 
I was asking for a friend because his computer is literally a potato plugged into a computer monitor. Sad days.
leafygamesdev  [developer] May 30, 2018 @ 1:22pm 
Haven't heard of issues with enemies like you described. We'll look into it
We'll look into the respawn issue too

Thanks for letting us know!

Our engine removed support for DirectX 9 to focus on newer APIs. If you're having issues running the game email us at team@leafygames.com and we should be able to help!
Thecrispiestchip (BoB) May 30, 2018 @ 11:56am 
Did you guys remove the ability to run the game in directx 9?
Fluffy May 30, 2018 @ 12:07am 
Do you guys know about the bug on some ships where the enemy crew get stuck in the walls and are able to shoot through walls while not being able to be killed,

And also when your ship gets captured but you capture it back your crew members can respawn on the ship after you have claimed it back

Its the only Bugs I have spotted So far