SteamVR

SteamVR

SteamVR Beta Updated - 1.3.3

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14 Comments
MrLeadFellow Feb 25 @ 4:05pm 
Vive pro loosing hands every 20mins,,,or the headset refuses to use the base stations..turn on the unit with the wands and they wont show up...reboot it works fine for 20mins then same thing and it starts over..There is nothing wrong with my headset or stations I have the normal vive and it uses them fine at them same time with no issue. Everything is green on the window..you have to reboot the headset or the pc to fix the issue...every 20mins
Suliman Feb 22 @ 8:30pm 
update breaks camera again. Dont push this update.
MarcusC Feb 20 @ 7:42pm 
I agree with reopening the Knock-Knock window on restarting SteamVR
Computermaster Feb 20 @ 5:02pm 
So you know how we can attach the frame timing window to the backside of a wand?

Could we possibly get an option to do that with the GPU performance graph? I'd like to be able to have it up without having it up in my face the whole time.

Also, can the Knock Knock prompt be persistent? Like if we close SteamVR with it open, then it automatically comes back up again the next time SteamVR is launched?
Burururururu Feb 20 @ 4:03pm 
This update causes vrchat to crash with windows mixed reality
Harha Feb 20 @ 7:07am 
Having the same issue as soontekk, teleport not working in environment via hammer editor.
soontekk Feb 19 @ 4:25am 
Awesome, is it normal that i can see my vive controllers in my addon (hammer) build but can only really use them (teleport) when running my destination via steamvr home ?
Dr Bag PhD Feb 19 @ 12:39am 
Still no AMD motion smoothing. Is it even being worked on anymore? Just a yes or no so that I know what GPU brand to consider next would be nice. I'm so tired of the way Valve (don't) communicate anything except little breadcrumbs of information. We were told it was "mostly working" 4 months ago. I'm happy to wait but ffs stop leaving users in the dark and communicate with us.
bendotcom  [developer] Feb 18 @ 9:08pm 
@Cap2501, are you using WMR_vrclient? That's the shim that modifies joystick behavior for Windows MR. It replaces one of the SteamVR original files and has been known to cause crashes. A quick test would be to remove it and use "validate tool content" to ensure the proper library is downloaded from Steam.
Cap2501 Feb 18 @ 7:48pm 
This update seems to be causing project cars 2 to crash with Windows Mixed Reality.