SteamVR

SteamVR

SteamVR Beta Updated (1540280036)

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8 Comments
XOskeletal Nov 18 @ 7:18am 
Steam forced reprojection is ruining my gaming experience on Oculus Rift. I got all the boxes unchecked for repro in steam but it still says it's running. Games I could play fine for a year are suddenly playing like I'm under water : (
XOskeletal Nov 18 @ 7:16am 
Use shift+A in the game window when it opens?
BranToast75 Oct 23 @ 2:40pm 
So i have confirmed that the beta updates has broken Bluetooth power management for the base stations. I initially thought is was the drivers, so i uninstalled and reinstalled the Bluetooth drivers. Read multiple forum posts about how to potentially fix it etc etc, and the only thing that worked was going back to the official steamvr release. Even though the base stations still functioned and tracked. When going into the settings they would appear when i scanned for them, but when i tried to identify them, it would not do that either.

TLDR; SteamVR beta releases break Bluetooth power management for the lighthouses.
Λ b Я Λ Oct 23 @ 5:22am 
I agree I wish steamvr motion smoothing worked on all steamvr machines
KillerBOY Oct 23 @ 3:54am 
please add Support for Pimax 8k HMD
Sergio Oct 23 @ 3:34am 
Please, more options. What about disabling interleaved reprojection only? via API?
Let old ones k_pch_SteamVR_AllowAsyncReprojection_Bool, k_pch_SteamVR_AllowReprojection_Bool, k_pch_SteamVR_ForceReprojection_Bool works as temporary trigers to disable it individualy via API.
Stonebrick Studios Oct 23 @ 2:15am 
Is it possible to trigger the same effect of Shift+A through the OpenVR API?
EvidencePlz Oct 23 @ 12:48am 
good. please stop working on artifact and concentrate more on VR. add oculus ASW equivalent to Steamvr and work with developers of Eagle Dynamics [dcsworld] and xplane 11 to bring more vr optimizations, features and improvements to these two sims