SteamVR

SteamVR

Introducing SteamVR Skeletal Input

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27 Comments
SC Jun 26 @ 3:42am 
I own a Leap Motion, so having hand tracking of any type in any game that supports the SteamVR skeletal input standard would be a nice bonus. Some games and software don't need super high fidelity tracking either, sometimes you just need to poke at a menu and powering up a controller is overkill for something like that.
Syrsly - Twitch Jun 25 @ 3:20pm 
I'm not sure why so many people want Leap Motion support. It's cheap but it's not good hardware for gaming. It's very limited in where it can see your hands, and you won't get the same level of accuracy as the EV2 is already providing (assuming it actually comes out soon).

Also, I can use a mod to use Leap Motion for virtual Vive wands lol
Daeruk Jun 22 @ 10:08am 
Very cool. Now Unreal, Leap Motion, Windows Mixed Reality (in that order) for my setup :steamhappy:
heretic Jun 22 @ 8:55am 
Leap Motion and Windows Mixed Reality motion controllers support please!
2kah Jun 22 @ 7:56am 
Fantastic! Will Leap Motion support be added?
Hell Beguiles Thee Jun 22 @ 1:57am 
For what? So we can see our hands doing things in vr they shouldn't be? No thanks. If I'm holding a sword I don't want it to look like I'm caressing the hilt with my thumb...
El_Saam Jun 22 @ 1:29am 
That's something nice to hear!
Aztechnology Jun 22 @ 12:31am 
Bravo. Let me give you my money.
Waldo Jun 21 @ 4:28pm 
Possible to activate the hand in Hammer created Environments?
EvidencePlz Jun 21 @ 4:17pm 
day one buy