Assault Android Cactus

Assault Android Cactus

Early Access Update 7!

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3 Comments
Mezu5 Jun 25, 2014 @ 1:12am 
The new level is pretty cool, I wonder if additions like turrets are going to find their way into previous levels. Good map, grat balance expect the regular camera problems ("WHERE below me? Oh, come, my ♥♥♥♥ing chain broke!"), but there isn't much to change about the new Control itself.
The new Convection made me finally learn a bit of the patterns and not get scared about everything so much, I feel like the new enemy balance made it way better too.
Boss Rush... well, works, not much to say about that. Simple concept, simple execution, simply good. Way to make the later bosses thousands of times more frustrating!

Didn't check out other things yet, but I consider this update a win. Thanks!
Mezu5 Jun 25, 2014 @ 1:12am 
Very interesting. I really like the new enemy as there wasn't any other one that would just make you keep him at a certain distance and can't just run next to. I only hope you realize how powerful they are, aspecially in combination with blue tosters. Spamming them would be bad, but it's a GREAT resource.
Okay, this will be a bit early for feedback, but I don't really like the new ghosts that much, because they're both hard to differentiate from regular sniper ones, balthough the idea is fine. They could start morphing the bullets closer to themselves, and could be a little more static when doing so, becuase I feel like running just a little close to them is a death sentence, which I don't know if you were going for.
Cinna Stix® Jun 24, 2014 @ 9:04am 
I think this will be the only time I'm on top of the leaderboards, as the first player to post scores.

Feedback:

I really like Control. Once you learn how the different switches differ, you can really get some fun combos going.

Centrifuge feels like it is in a good place.

To me it feels like the floor moves a little too fast in Convection, unless I had an accelerate at all times I didn't feel like I could reliably dodge it. Also, the Bullet Reapers hiding inside of the walls was a bit annoying with Coral, but now much you can do about that.

Bullet Reapers are interesting but maybe a little easier than a late game enemy should be. Melee Bombers were a 'what is that?!' moment but are quite managable once you know what they're doing.

Didn't play Boss Rush yet.