Space Engineers

Space Engineers

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218 Comments
BunnyBadBoy Jan 2 @ 2:35pm 
Please add planet specific events things like storms or dangerous atmospheres to add an incentive to use heavy armor on ships to land on new planets and strong bases that house smaller and weaker vehicles.
WarMechanic Jan 2 @ 1:32am 
We need Small ship windows! I can't make custom cockpits using super-gridding. Also add flight seat for small grid ships aswell.
Tech Jan 2 @ 12:11am 
I have played this game for almost 2000 hours now,I would love if you guys can fix grids tipping over when other small grids (example a fighter with no landing gears on the deck of a heli carrier) tip the damn thing over.Also more blocks would be awesome and a more intellegent ai because Spat is supposed to be challenging but its just a walk in the park (for me atleast sorry if im offending anyone) I would like to see new types of blocks allowing you to build realistic cars in the game and i have this idea that will probably never become a reality...be able to build your own blocks, by this I mean build engines or cockpits and such to your personal taste.I think it will just give the game a better feel. OPTIMIZE: Recently I have been getting better frames but I think its because I updated my drivers,I have so many friends that have good enough specs except their graphics card,can you guys please see if you can just optimize it a little bit more?
*-=Phoenix=-* Jan 1 @ 5:17pm 
Please consider Rail Guns for long range weapons.
Blake Jan 1 @ 1:54pm 
The game needs more variety in building blocks, more explorable values on planets like thick forests, rocky terrain and maybe caves, also more common enemies so we can actually use our assualt rifles and further enhance the survival aspect of the game.
DerBesteWoGibt Jan 1 @ 3:54am 
I love playing this game, but more different blocks would be great :) TY
Kylo hellcase.com Dec 30, 2018 @ 2:49pm 
You Should add so Asteroids can be disabled, when not in safe!
MD space Industry Dec 30, 2018 @ 11:04am 
It sounds brutal.
There is no probability for Survival (meteorite, spider, wolf, drones, military lines) presented by the current SE.
It is merely a theft of the labor force. Eventually, the user chooses to avoid the response. That is because it is not a form of disaster that can be overcome through short and long term goals.

Do not let users create everything from one to ten. Long-term goals are important, but short-term goals are even more important. And it comes from the scarcity and tiredness that can be solved.

Why does the drones attack us? How was the drones made? How are their bases maintained? What can we get when we occupy the base?

In Starship Troopers, the worms launched Meteor. So if you conquer the alien planet in SE, will Meteo's raid end?

Minor possibilities make the reason for this work and it will soon become a short term goal. The potential of this game is enough.
MD space Industry Dec 30, 2018 @ 10:36am 
We always dream of eve-online while starting multiplayer, but reality is nothing more than a creative contest. The purpose, necessity, and convenience of interaction between users are also missing. Even if you rack the rack separately.

This game now requires content.
MD space Industry Dec 30, 2018 @ 10:26am 
In short... We want to have something that's worth destroying and occupying through my production complex and warships that we've invested in.

We also want an intuitive P to P transaction possible. Why not mention the integrated logistics system and trading functions by ship? Are you sure it's SE's goal to access and manage your cargo every few hundred containers? The current role play that the system does not support is only the TRPG level on the table.