Space Engineers

Space Engineers

Update 01.107 - Space Master mode, Building from cockpit, Bugfixes

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Zoodles~ Jan 12, 2016 @ 9:27pm 
Is there a way to revert my game back to update 01.107? My computer can run Space Engineers with Planets, however in a recent update it was no longer able to launch. This is one of my favorite games and I just want to play it again. Even if it is offline. I just love building stuff.
PotionsYT Nov 22, 2015 @ 10:22pm 
Me too i have trouble with directx 11 because it says that i need to pick NO PLANETS for some strange reason and when i make my own world up for the first time it stoped working and kick me out

DRPCIV Nov 12, 2015 @ 1:05pm 
I have a problem with directx 11 and although i have it it says i don't.... what can i do
Isamoth Nov 12, 2015 @ 11:30am 
Thanks for the connector mechanics updates! The connector's adjustable grab field and the automagic timed no-grab-upon-unlocking are great and intuitive.

I'm still getting occasional bugs on my private survival server (ship exploding upon loading a save, connector not registering proximity/connecting or thrusters not working) but so far everything has been fixed by remaking the ship(exploding, probably a piece of ore clipping), remaking the parts (connector/conveyor frame on small ship) or restarting the client (thrusters). Sometimes, if I don't fully close and relaunch the client before loading a second save file, my avatar/ship will be stuck in space, not able to move, even if the velocity reading changes appropriately.

The DX11 skybox color banding issue persists with most of the DX11 compatible skyboxes I've tried (ATI 7970GHz, updated drivers, Win7 64bit). They look fine in DX9 but most everything else becomes lackluster.

I do miss the conveyor windows.
ghostwarrior10 Nov 12, 2015 @ 1:50am 
@bradleebionicsanta they removed the windows from conveyors to increase frame rate and increase proformence
Jumperado Nov 11, 2015 @ 7:06pm 
I'm just frustrated that I have nothing to test, it freezes and bugs everything after 2(TWO) years of development. Lost many worlds, many hours, my patience and I'm not alone.

Agreed with all of you. Got the advice in my heart.
Won't buy early access from Keen, its not for me.
bradleebionicsanta Nov 11, 2015 @ 6:21pm 
did enyone notice the new tube block there is no windos and the gun makes a new sound
Doctor Novocaine Nov 11, 2015 @ 2:34pm 
And another thing. Yep, tis an early access game. I am fully aware and agreed to being an alpha\beta tester by a concept of buying this game prior to the release.
Know what? BEST ♥♥♥♥ING EXPERIENCE!!! That♥♥♥♥♥♥restored my belief in modern game-design!
Honestly, when I'm gonna land that helluva job at the smeltery, I'll buy another copy of this game for myself and one for all of my friends. I don't give a damn if they're gonna play it or not, I'll be perfectly happy that some modest bucks have fueled this chunk of pure awesomeness by some small amount.

PS: Some bugs breaking your experience? Well, losing is fun. Treat this as an inevitable obstruction of randomness in your stint as an engineer. Helluva butthurt losing my miner three times in two hours due to some sudden UR BOAT GOES BOOM, but I treat it like a part of the world, *insert scientific explanation here, some♥♥♥♥♥♥about metal tiredness*
Doctor Novocaine Nov 11, 2015 @ 2:33pm 
well... played some long, sleepless nights creating the ultimate small ship (yeah, small; that ding-sucka is a size of a basic large block transport) dogfighter, testing it while it's still a frame and the plating it with heavy friggin' metal...
I love this game. I wrote earlier about planets and how I am expecting to be able to land on the surface and build an efficient planetsize network of extracting camps and spaceports -- that is an idea of awesomeness unrivaled (not the network, the planets! I am a humble man).

But it would be kinda nice if you OH THE GREAT MIGHTY DEVS svitched later to the aspects of survival -- food, water, R&R and so on. I've read somewhere that it is to be implemented, but is not a top priority now, so I'll just cross my fingers and wait.

Dr. Ellis D Nov 11, 2015 @ 1:22pm 
@Jumperado "Early access" literally implies that you are getting an unfinished game. Which means that yes, you purchased an "alpha tester licence" as you put it. Early access is a means for devs to get both funds and feedback to make their game better while it's being made. So you need to understand that you are taking a risk in the purchase of a possibly unplayable game