Jon Shafer's At the Gates

Jon Shafer's At the Gates

v1.0.0.1

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7 Comments
Elhoim Feb 12 @ 2:02pm 
Thanks Jon!
Jon Shafer  [developer] Feb 12 @ 7:26am 
No major gameplay changes will be coming until v1.1, which will probably go up in late March or early April. The one major issue that touches gameplay that will be addressed in v1.0.1 is reducing the amount of food you can buy from the caravan.

- Jon
KeepAwake Feb 9 @ 7:30am 
@covovking That's a great comment. Personally I've played the beginning 2 game years 3 or 4 times so far before starting over. It's fun but it's also a bit laggier than I would expect by looking at the game. The worst lag is when mousing over the profession screen when it's at it's 2nd or 3rd most expanded form, if you know what I mean.
Elhoim Feb 8 @ 6:19pm 
Keep up the good work! If I understood correctly, this just has the memory and turkish fixes, right? Nothing gameplay related?
covovking Feb 8 @ 5:10pm 
I did not experience stability issues on mac (well, besides the roads texture crash). But it feels like the game is basically solved by now
1) Find at least one source of stone/coal, iron and wheat
2) Beeline to stone blocks
3) snowball to victory

And that's the big issue. AI does nothing. Caravans basically make you forget about wine, parchment, oil, cloth and fine cloth. The snowball of food in absolute basically makes it so that three guys feed the world, so there is no late game challenge at all.

Early game is great, with exploration, survival, early micromanagement and planning, barbs... bit once you set up your stone blocks production, it's done. It does not seem to be by the numbers, but surely is.

The concept of clans, a kinda mix of rimworld and colonization, is awesome. It feels like it has great potential. It's just that as for now the game is lacking in mid to late game.
Sim Simma Feb 8 @ 5:06pm 
Oh...
Otwist Feb 8 @ 4:28pm 
good news... go on