Dead State

Dead State

Beta Patch #1 Changelog

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Rico Suave Sep 26, 2014 @ 6:13pm 
This game still isn't out? I want to play a bug free game already. I'm starting to lose interest.
f2flip Sep 23, 2014 @ 11:51am 
Found a bunch of cool new weapons. But seems I can use only basic attack. Normaly there is no real benefit from alternatine attacks, but these new weapons seem to have devestating 1hit alternative attacks.

Can you please fix that?

Ohh, where is that Suggestion Box. She asked for materials, yet I cant find where she put the dam thing...
GutterWeasel Sep 21, 2014 @ 1:37am 
You can play with your old save game but when you go to where the fishing rod is and look in the fishing gear bag it doesn't open.

If we're posting things we want....

-If you repair your wall to 31 and upgrade it to a wooden fence, sometimes it's at 150/150 but the option to repair 31/100 is still there under repair. Problem with this is when the fence takes damage you cant repair it. I don't think its super easy to get a metric f-ton of parts to get your fence up to 100/100 unless you're bug exploiting like I may or may not be...

-North West the abandoned farm cant talk to residents

-Farming kind of sucks (minus well) max 84/week, 12/day but needs 2 ppl/day

-Someone other than my character who can make a science lab early game.

-A dog that ISN'T disgruntled. Cant give him anything. Doesn't have any negotiation to buffer his -9mood/day and 0 survival so he slows the party to a crawl.
DragonD Sep 19, 2014 @ 12:15pm 
What I want edited the most is inventory.
1: I think the automatic deposit of goods makes sense if its in an ally's inventory, but yours should be able to do with as you please, which makes the "stock" button not completely useless I'm aware this is a step backwards, but I want it.

2: Add a deposit all button, because I'm tired of dragging all the weapons and things that are not quite catergorized into the stock

3: the inventory really needs to stack ammo properly. I currently have an entire row of shotgun shells in my inventory, and none of them stack with either each other

Also, I think the workshop should allow us to break down weaponry into building materials, like putting 5 stubnose 38.'s or 4 kitchen knives into a slot and appointing a survivor to the task would take like, (15-mechanical skill) hours and produce one building material

I know I tend to be verbose in my suggestions. But that is simply because, I LOVE this game
Stellar Sep 18, 2014 @ 1:57pm 
make melee weapons more realistic/deadly toward other looters, I find it too ridiculous that guy takes 3 hits from axe and keeps fighting almost like nothing :P Also even with no point in guns you should hit guy next to you most of time, if you ain't complete idiot.
DragonD Sep 17, 2014 @ 10:52am 
also, on another note, (sorry for the double post) my dead Oscar glitch I was talking about earlier, I cannot seem to replicate in any fashion (tried about ten times), I'm thinking it was a conglomerate of tiny glitches and not actually the "dead survivor" bug.
DragonD Sep 17, 2014 @ 10:49am 
Inventory is already changeable via the the storehouse stockpile.
but unloading guns would be super awesome, along with properly stacking ammo, and having what kind of ammo a gun uses in either the the description or the window showing damage and range and stuff. I'd also like to see gun custumization, since the descriptions mention it. oh, and something I noticed, <ATTENTION PLEASE> Why does the formula for a sawed off shotgun require a hunting rifle instead of a shotgun? <YOU MAY NOW STOP PAYING ATTENTION>
Deadmeat5150 Sep 17, 2014 @ 10:33am 
Awesome work. Can we strip ammo from unnused weapons now?

Or even better, change people's inventory around while at the school?
booga10 Sep 17, 2014 @ 5:31am 
Another little step towards true beta!!!! Unload weapons please!!!!!!!!
DragonD Sep 16, 2014 @ 4:39pm 
to all the guys who were all, "old game dude, old game" at me. Nope, sorry. I lost Oscar on my new game, if it helps any I went to Motel to check out the newness, then headed for a scrapyard I'd not run across before, (WIP location obviously) and on my way back to base I got the "Traffic Jam" random encounter. back to base, Oscar's dead. After reloading my game and repeating the pattern to see if there was something I could throw out to help the devs, nobody died, although I didn't get the random encounter.