Dreamfall Chapters

Dreamfall Chapters

New (final?) Unity 5 version release candidate

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30 Comments
TeeGR Nov 23, 2015 @ 9:23am 
@For the Azeroth! Sorry man but your PC is very weak, you should just lower the settings and enjoy it that way
webfischi Nov 23, 2015 @ 8:45am 
@8-bit_gaming yeah you right, it is what v-sync should do, it is indeed those shadows steeling all my frames, I had in the main menu only 30 frames (because of v-sync of course) on max settings, after turning of shadows it increase to 60 my specs are an i7-4770 and a GTX 770, I've just wondered because I have this problem with none of my games, that framerates dropping to steady framerates in special places. I really need that Nvidia GP107 next year that I can turn back on those hungry shadows.
Red Thread Games  [developer] Nov 23, 2015 @ 12:13am 
@For the Azeroth!: Shadows are costly in general, and we're using a third-party engine (Unity) rather than our own engine, so there are limits to what we can do to further improve performance. We try to balance the quality of the visuals with an acceptable frame-rate, but this will of course depend a lot on your hardware specs.
Cucumber Nov 22, 2015 @ 12:41pm 
Dear developers. Why when the shadows in your game is on performance greatly decreases (40-80%), with any graphics quality? Even when the shadow distance is 1 meter, performance is still falling. And if I increase the shadow distance up to 15 meters is not to change the FPS (+ - 1 fps). This Problem was, and in Unity 4 and 5 versions. Particularly strong frame rate drops near the light sources (in the Dreamtime into a nightmare in the dark near the lights, or in the office of Dr. Zelenka etc.) . Sorry for my bad English. Intel Core 2 duo e7300@3,8ghz, Radeon 7750, 8gb Ram, Win 10 x64, all drivers updated to lates versions. CPU load in game ~70-80%.
8-bit_gaming Nov 22, 2015 @ 8:21am 
@webfischi if im understanding your post right you are discribing how vsycn is supose to work. vsync lowers your fps on purpos that the main thing it does. it is done to make the moniters refresh rate match the fps to stop screen tearing.
this means sometimes rounding down the frame rate to 30fps for chunks of time. it is not locked but this might be what you are perciving
webfischi Nov 22, 2015 @ 5:15am 
@Red Thread Games I found the problem of this fluctuating framerate, it's v-sync creating that problem, when I set it off, I've got 45 fps on very high settings and 50 with normal settings. It seems to be a unity problem, when frames are low it locks itself to 30 fps.
Red Thread Games  [developer] Nov 22, 2015 @ 2:50am 
@webfischi: We don't have any frame-rate lock, so it will fluctuate depending on where you are. Some areas of Marcuria are more demanding than others. In regards to the German text, thanks for letting us know — we'll look into it tomorrow!
JDK Nov 21, 2015 @ 10:57pm 
I'm waiting till the game's completely finished so that I can digest it all in one go. Keep it up :steamhappy:
BLU3 Nov 21, 2015 @ 3:40pm 
Again you're taking offence to my grammar which only proves my point.
Bomoo Nov 21, 2015 @ 3:29pm 
"Clearly"? And where are my mistakes? Not that I'd expect a semi-illiterate to be able to correct me even if I did make some. A semi-illiterate with a supernatural talent for mind-reading, however. Must be a burden walking around with such a great gift and only being able to reveal it to people you're arguing with on the internet.