Interstellar Marines

Interstellar Marines

The NeuroGen Incident Survival Co-op Update

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sense Oct 10, 2014 @ 11:25am 
Nice. I'm glad to see this game shaping up.
=NoBullShit= Oct 10, 2014 @ 5:44am 
quadcore 960T, 8gb ddr3 1600, jetstream gtx 760 4gb
but unplayable fps drops...15-60, heavy swaying...damn.
(playing full hd, 4xAA, same without AA)

Real Himself Oct 5, 2014 @ 9:54am 
Besides the FPS drops, one thing that really bugged me was the fact that there was no save feature in singleplayer. I'm not sure whether this is supposed to make it more immersive or just hasn't been added in yet, but the game gets frustrating quickly when you make it really far into the level only to die when a robot sneaks up behind you and kills you, then have to start all over again. I haven't tried playing co-op yet (since I don't know anyone who plays this but me), but does this happen in co-op as well, or is this just in singleplayer?
trodengore Oct 4, 2014 @ 7:20pm 
also i have been suffering the some fps drops, not right away but after about a hour of gameplay give or take.
trodengore Oct 4, 2014 @ 7:18pm 
4 times in a row i have made it to the crew quarters and i have markers on possible keycard locations but no key card
Dime Oct 4, 2014 @ 1:53pm 
I get major FPS drops on the NeuroGen Incident. Changing graphical settings does no good, it stays around 30 FPS no matter what I do.

i7 2600k and GTX 770.
Badg3r1977 Oct 4, 2014 @ 1:07pm 
A few more bugs to report:
*Pressing the 'k' key kills you for no reason and without warning - not editable in the setting.
*Achievements don't increment or complete (at least in SP mode)

Not necessarily a bug but annoying:
*The door markers (diamonds) show on through walls - you get a double diamond affect when looking at the doors.
*Waypoints have no information.
*No objective menu (as far as I can tell)

I want this game to be a success - ZPS; please address these and other issues before moving to the next level - For the love of the game :)
Badg3r1977 Oct 4, 2014 @ 12:45pm 
Played through most of the NeuroGen Incident (alone) - I have experienced some bugs, the level does look a little sparse and the atmosphere was hot and cold (as in, I started to creep around at the start but about 30 mins into it I was running all over; not afraid). As this is the first iteration I'm not going to complain - here are the bugs I have experienced:

*Drop ship - walking to the door opposite the ramp causes the screen to go black; clipping issue.
*Air vents - Popping issue - when looking through an open vent; nothing in the room. As you get closer to the entrance, the NPCs pop in and out as you move back and forth.
*Air vents - Animation issue - when standing in in the vent entrance - you cannot scope up.
*Frame rate - The frame rate drops to an unplayable level in the upper section of the map.

That said, I can see the potential. If they correct the issues and maintain a more permanent terror level it would be awesome - For the love of the game :)
__ STARK INDUSTRIES 〉 Oct 1, 2014 @ 12:58am 
well i get 4 FPS on the nueron incodent or whatever its called but i get 30 frames on every other thing. i dont understand
hey Sep 29, 2014 @ 11:27pm 
holy shit, played this with a friend, one of the best, most terrifying co-op experiences I've ever had, aside from the huge FPS drops, strange blurry skybox out the windows, and not being able to reach the what seemed to be the last objective just above the hangar ratways. also had to fix the upwards-moving mouse input thru a config file in ~/.config/unity3d, due to screen.lockcursor breaking input.getaxis...