Starpoint Gemini 2

Starpoint Gemini 2

Update v0.8000 - Blueprints and optimizations

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32 Comments
AguilaDeAcero Sep 15, 2014 @ 9:44pm 
Please, don't forget to keep adding performance fixes. Some times my fps drops very low or I get random freezes. On a side note the game feels and looks fantastic, can't wait to see the finished product.
stars2heaven Sep 15, 2014 @ 11:21am 
Can't wait for the release of this game! Looks amazing!
1000nth Son Sep 3, 2014 @ 8:29am 
@danijel
I really wish there was a 'combat' and a 'utility' equipment skillbar. With one key press you could switch between two presets.
danijel  [developer] Sep 3, 2014 @ 4:40am 
End of September, Kronoxel :).
kronoxel Sep 2, 2014 @ 3:02pm 
When does this epic game get released? :)
danijel  [developer] Sep 2, 2014 @ 3:27am 
@geneherr
I agree we need a quicker way for that. It will likely be added as an additional way. Although we also have something else on the suggestion list: secondary and tertiary equipment quickbar accessed by holding ALT and CTRL or something.
geneherr Sep 1, 2014 @ 7:44am 
Suggestion. an easier way to set items for us in the 4 buttons in the bottom right. maybe a right click and then be able to use the wheel to scroll up and down to select the item you want there? instead of going into fleet management ?
NeroAngelo Sep 1, 2014 @ 6:08am 
did someone reeeeally compare this to Star Citizen??? we love this game for what it IS , not what you want it to be, if you want MP so bad , find a game that has it ... don't understand all this drama for MP ... thank god there are devs that still do SP only games!
Sushi Heaven Aug 30, 2014 @ 9:00am 
Idiots complaining for MP.. having a SP game is perfectly fine.
danijel  [developer] Aug 29, 2014 @ 1:19am 
@Nemesis & woolridge
Sorry gentlemen, but it's not a matter of "not wanting" MP. It's not a "design choice". It's a matter of having the ability to make it, especially make it properly. We're a small team. We realized early on that if we went for multiplayer, we'd be stuck in production for AT LEAST a year longer, 6 months minimum IF we manage to purchase a third-party multiplayer engine and IF it would "fit" into the game without a single problem. And there are always unexpected problems when implementing third-party solutions. ... We want MP. Of course we want it, but realistically we can't do it. Not yet anyway. S