Starpoint Gemini 2

Starpoint Gemini 2

Update v0.8001 - How 'bout them twins?

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42 Comments
Alan :3 Sep 29, 2014 @ 6:35pm 
if I buy it I cry
o0o00o Herpès le killé o00o0oooo Sep 19, 2014 @ 2:22am 
Good job!
danijel  [developer] Sep 16, 2014 @ 7:30am 
@Deadjack
Problem with saves... The only problem with saves I'm aware of is when using gamepads. Is this what you mean? If it is, then the fix should be up today I believe. If you're not referring to that, then I have no knowledge of that saving-related issue :S.
Deadjack Sep 16, 2014 @ 7:15am 
When do you plan to resolve the problem with the saves ?
Maybe i missed something but in Freeroam, we can't save.
Thanks and keep it up for this amazing game !

I always wanted to be a ship commander :claugh:
danijel  [developer] Sep 16, 2014 @ 3:23am 
An addition... you should at least get some experience for scanning...
danijel  [developer] Sep 16, 2014 @ 3:22am 
@bloodravens
Nothing happens? We're talking about those randomly appearing anomalies right? Not those linked to Freelance missions? If so, then if you could, please send the game log over to oliver@starpointgemini.com when you scan an anomaly and nothing happens. I've scripted a number of potential events to happen :S.
Blood Ravens Sep 16, 2014 @ 2:38am 
Is scanning anomalies already working now?
I scanned anomalies, and nothing happened.
An Sep 15, 2014 @ 3:26pm 
I guess, when this game is actually release from Early Access, it would worth more money than it is now
NeroAngelo Sep 15, 2014 @ 2:21am 
omg omg omg there's gonna be Controller support ?! *french kisses the dev team*
danijel  [developer] Sep 14, 2014 @ 4:22pm 
Nah. Sorry. No flying the Leviathan at least this time ;). The Leviathan is one of those references to the story of the original game. Only this time it's a wreckage mostly... not flying anymore.