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    <title>MeowGun: Hell Denizen RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/games/2347390]]></link>
    <description><![CDATA[Events and Announcements for MeowGun: Hell Denizen]]></description>
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      <title>MeowGun: Hell Denizen</title>
      <link>https://steamcommunity.com/games/2347390</link>
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    <item>
      <title>Version 24 Notes - New extra gameplay modes, balancing, and guidance adjustments</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;MeowGun's version 24 update features some balance &amp;amp; level adjustments based on user feedback, as well as some silly extra gameplay modes you can challenge yourselves with.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Some of the bigger things are tweaks to the weapons: The Railgun couldn't quite match up to the Plasma Rifle, so we boosted its primary firerate. Also! The Railgun's alt-fire got an overhaul to have better synergy with the gun's primary function. The shock bomb stuns enemies even more effectively now and _doesn't_ scatter them everywhere, so you'll have more opportunities to line up really good multi-hit shots with the primary fire. You can combo the shock bomb with other weapons too of course if you really want to make excellent use of it.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The Vampire Sword &amp;quot;Murhamasa&amp;quot; got a hefty buff this time around too! First of all for clarity, we swapped the primary- and alt-fire modes on this thing. Second, the now primary melee swings are considerably faster, meaning you'll get a lot more hits in with them and lots of health back to use for the alt-fire energy shockwaves. And finally, we like when one can deflect things with swords in video games, so now the Vampire Sword can deflect certain projectiles back at the enemies with good timing. You do have to face those projectiles though and just holding the attack button won't guarantee deflections, so there's a little skill involved.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;But hey, since we added more things for the sword, and people seemed to like it before already, how about a whole extra gameplay mode for it? When starting a new game using the Custom skill setting, you can choose &amp;quot;Vampire Mode&amp;quot; as a special mode to play the game with only the Vampire Sword, no other weapons besides limited support grenades, with slowly regenerating health, and most pickups replaced with armor items. It's pretty intense.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;There are also similar challenge modes for using Cat Claws and lots of Grenades only, and for the Ripper Blade. Oh, and a &amp;quot;Sicko Mode&amp;quot; - You can go see for yourselves what it does, it's pretty stupid (fun).&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We and many others felt the bosses in MeowGun went down pretty quickly, so we gave them better difficulty-based health scaling and some resistances to Fusion and Explosive weapons. They don't resist the big guns so much as to make them obsolete, but enough that they can't be _melted_ before they can finish their intro lines.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Finally, a lot of the levels got some balance adjustments with items, some gentle sequence break-proofing (we do want there to still be ways for that), and some cosmetic tweaks to better guide players, especially in some of the larger non-linear levels. Oh, also fixed the infamous floating grate in E1L2 which many of you noticed. Tee-hee.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Here's the full changelog:&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;LEVELS:&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Tutorial:&lt;br&gt;	The Lost Kittens in the level are not counted to the total/rescued kitten count&lt;br&gt;&lt;/li&gt;&lt;li&gt;E1L1:&lt;br&gt;	All the buttons are colored green to be better visible&lt;br&gt;	A little more light to the red key area&lt;br&gt;&lt;/li&gt;&lt;li&gt;E1L2:&lt;br&gt;	Fixed the floating grate after triggering the Rocket Stash secret&lt;br&gt;&lt;/li&gt;&lt;li&gt;E1L3:&lt;br&gt;	Swapped Shotgun and Light Armor positions in the start area&lt;br&gt;	The blue key button is right next to the grate, so it's more clear what it does&lt;br&gt;&lt;/li&gt;&lt;li&gt;E2L4:&lt;br&gt;	Gold Key trap activates as soon as player picks up the key&lt;br&gt;	It also spawns the Power Ammo in the area&lt;br&gt;&lt;/li&gt;&lt;li&gt;E3L5:&lt;br&gt;	Added arrow lights to point to the keys and exit&lt;br&gt;	All the bigger doors are button operated for consistency&lt;br&gt;	Replaced one of the Railguns with an Invisibility&lt;br&gt;	The ships in the hangar blow up if trying to escape with them after defeating the boss&lt;br&gt;	Added a couple extra items to the boss arena&lt;br&gt;	The power cores spin slower&lt;br&gt;&lt;/li&gt;&lt;li&gt;E3S1:&lt;br&gt;	The power cores at the exit area can't be destroyed through the large wall blocks&lt;br&gt;	The power cores spin slower&lt;br&gt;&lt;/li&gt;&lt;li&gt;E4L1:&lt;br&gt;	Proofed the exit area a bit more so it's not possible to just jump around to skip to the exit&lt;br&gt;	It's still possible to sequence skip with some grenade jumps&lt;br&gt;&lt;/li&gt;&lt;li&gt;E4L3:&lt;br&gt;	Added exit signs to the green arrow lights so it's clearer where the exit is&lt;br&gt;	Changed Thunder Spark to Flamethrower&lt;br&gt;&lt;/li&gt;&lt;li&gt;E4L5:&lt;br&gt;	Changed Thunder Spark to Flamethrower&lt;br&gt;	Fixed the Demon Overlord not attacking player if they were on the side walls&lt;br&gt;	Added some more items to the boss arena&lt;br&gt;&lt;/li&gt;&lt;li&gt;E4S1:&lt;br&gt;	Changed the missing voice line into a repeating center print trigger, so it's clearer how to get the Ruby Key&lt;br&gt;	Changed Thunder Spark to Flamethrower&lt;br&gt;&lt;/li&gt;&lt;li&gt;Bonus 01:&lt;br&gt;	Clearer message when the exit is open&lt;br&gt;&lt;/li&gt;&lt;li&gt;Bonus 03:&lt;br&gt;	You only need to defeat the Cortex Mothers to open the exit&lt;br&gt;&lt;/li&gt;&lt;li&gt;Bonus 05:&lt;br&gt;	Fixed one cheese spot&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;MONSTERS:&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Boss monsters take less damage from explosions and fusion weapons&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Mutant Cats being able to spawn multiple Lost Kittens&lt;br&gt;&lt;/li&gt;&lt;li&gt;Monster textures are a little lighter to make them easier to spot&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;PLAYER:&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Only player 1 says level start voice lines to prevent players saying them in chorus&lt;br&gt;	Respawn lines can be said by all players&lt;br&gt;&lt;/li&gt;&lt;li&gt;Altered ammo pickup voiceline triggering logic:&lt;br&gt;	Voicelines can trigger max 2 times per ammo type and only from big ammo boxes&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added particle effects when rescuing Lost Kittens&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;WEAPONS:&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Power Meow:&lt;br&gt;	Stuns enemies a little better&lt;br&gt;&lt;/li&gt;&lt;li&gt;Vampire Sword:&lt;br&gt;	Swapped Primary and Alternate Fire, so now primary is melee and alternate shoots the projectiles&lt;br&gt;	Primary fire is a lot faster (gain health with it, in case you didn't know)&lt;br&gt;	Alternate fire does a little bit more damage (sacrifice health to shoot magic waves)&lt;br&gt;	It is possible to deflect some monster projectiles when swinging it&lt;br&gt;&lt;/li&gt;&lt;li&gt;Railgun:&lt;br&gt;	Primary fire is a bit faster&lt;br&gt;	Alternate fire shock bombs stun better, but don't do as much damage, removed wall blast effect&lt;br&gt;&lt;/li&gt;&lt;li&gt;Plasma Grenade:&lt;br&gt;	Removed the stun effect&lt;br&gt;&lt;/li&gt;&lt;li&gt;Stun effect now includes particles coming from the monsters&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;MEOWPEDIA &amp;amp; SETTINGS:&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Fixed Armor, Shotgun and Catnomicon descriptions in Meowpedia&lt;br&gt;&lt;/li&gt;&lt;li&gt;Gib Corpses is now named Gib Corpses in 20s&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added a Screen Flashes setting to HUD &amp;amp; Accessibility menu&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;GAMEPLAY MODIFIERS:&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added various Special Modes for Custom skill preset:&lt;br&gt;	Claws Mode: Only have Cat Claws and 2x throwable bombs&lt;br&gt;	Ripper Mode: Only have Ripper Blade with 2x ammo, 0.5x throwable bombs&lt;br&gt;	Vampire Mode: Only have Vampire Sword, regenerate health, 0.5x throwable bombs&lt;br&gt;	Sicko Mode: Only have Cat Claws and Fusion Blaster, 0.5x throwable bombs&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/2347390/announcements/detail/508482584447025293]]></link>
      <pubDate>Wed, 18 Mar 2026 15:27:11 +0000</pubDate>
      <author>^6SusaDeBastet</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/2347390/announcements/detail/508482584447025293</guid>
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      <title>Version 23 Notes - Accessibility, funny sliders, optional shmovement!</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;Hello-!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Yep, we're adding more things to MeowGun! Version 23 refines what's already there and adds some neat things accessibility-wise.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We have a new Custom difficulty setting, which allows you to tailor the game's difficulty to your preferences with various settings. Like even more enemies than the game normally throws at you? Adjust the monster count to silly values. Feel that the baddies are too tanky considering the crazy amounts? Turn down monster health a bit! (Or add more if you're playing in co-op!) Want to do more rocket jumps? Turn down the damage taken! Are you a fan of respawning monsters??? Try the Nightmare Mode. Lots of things!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;There's also a modern-style weapon wheel in there now! Especially handy for gamepad/Steam Deck players, as it frees up a ton of binds for other good things. Do re-check your bindings or reset them if you want to play with this!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We also added quite a few more gameplay modifiers, such as optional, toggleable wall jump &amp;amp; double jump mechanics for those cats that like to really bounce around the levels. (They are considered cheats though, so no stats recording if those are on, sorry!)&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;There are also some tweaks to existing levels to make them less confusing and some secrets a tad less mean. If you load an earlier version save from any of these levels, you may want to restart the level as some silly things might occur. The levels are: E2L1: Junkyard, E3L2: Power Plant, E3L3: Rovaniemi Lab and Bonus 05: Lair of the Cat (and Tutorial, but who saves the game there?).&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Finally, we tweaked the engine to fix a bunch of crashes that were happening on Steam Decks and some computers, and we also fixed a bug in multiplayer which could cause clients to be kicked out of the server on level changes. Should work smoothly now.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Also.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;A huge thank you for all the super kind-hearted reviews we've been getting since launch. Warms our hearts a lot to see people have so much fun playing MeowGun and appreciating all its quirks. We'll do our best to keep the game running smoothly for everyone and to answer any questions you might have!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Here's the full changelog:&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;LEVELS:&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;E2L1:&lt;br&gt;	Fixed incorrectly named ambient sound&lt;br&gt;	Yes... Ha ha&lt;br&gt;	ha... YES!&lt;br&gt;&lt;/li&gt;&lt;li&gt;E3L1:&lt;br&gt;	One breakable wall is weaker and explodes easier&lt;br&gt;&lt;/li&gt;&lt;li&gt;E3L2:&lt;br&gt;	Removed the yellow key button near the start (it was never needed to open the teleport to the exit area!)&lt;br&gt;		The secret there is triggered differently...&lt;br&gt;	Made the lava area brighter &amp;amp; have different colored lamps&lt;br&gt;&lt;/li&gt;&lt;li&gt;E3L3:&lt;br&gt;	You need blue and yellow keys to get to the exit area&lt;br&gt;	Some adjustments to how the exit area works&lt;br&gt;	Changed one very hitscan trap to not hitscan trap&lt;br&gt;&lt;/li&gt;&lt;li&gt;E4L3:&lt;br&gt;	Fixed incorrectly named ambient sound&lt;br&gt;&lt;/li&gt;&lt;li&gt;Bonus 03:&lt;br&gt;	Fixed monsters not spawning into the level on coop&lt;br&gt;&lt;/li&gt;&lt;li&gt;Bonus 05:&lt;br&gt;	Added a bit more ammo&lt;br&gt;&lt;/li&gt;&lt;li&gt;Tutorial:&lt;br&gt;	Overhauled the tutorial messages to show the actual bound buttons with clearer names&lt;br&gt;	Added some titles to the tutorial messages&lt;br&gt;	Added completion messages to the secret tutorial in the shooting range&lt;br&gt;	Added 2 kittens&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added levelshots to the level loading screens&lt;br&gt;	Thanks lavender.pet from the LibreQuake team!&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;MULTIPLAYER:&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Fixed clients getting kicked out of the server on level changes&lt;br&gt;&lt;/li&gt;&lt;li&gt;When starting a multiplayer game, turn splitscreen off it was on&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed air bubbles from online games&lt;br&gt;	Both the level decorations and when players are underwater&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed the little meat spray when shooting at monsters/players from online games&lt;br&gt;&lt;/li&gt;&lt;li&gt;Chasecam is no longer considered a cheat&lt;br&gt;	So it can be used in multiplayer (both online and local) without having to allow cheats&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;WEAPONS:&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added a weapon wheel for selecting weapons&lt;br&gt;	Once again thanks lavender.pet from the LibreQuake team for helping with this!&lt;br&gt;	Note: as a side effect, you get a free Thunder Spark when loading a save from an older version, enjoy!&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed weapons not changing properly when shooting at the same time&lt;br&gt;&lt;/li&gt;&lt;li&gt;Lower animation lowers the weapon less to avoid glitchy looking polygons in the middle of the screen&lt;br&gt;&lt;/li&gt;&lt;li&gt;Rocket Launcher is now Rocket Launcher everywhere&lt;br&gt;	Was Missile Launcher in Meowpedia and Controls menu&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;MENU &amp;amp; SETTINGS:&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added a Custom Skill Preset&lt;br&gt;	Allows you to customize the difficulty in various ways:&lt;br&gt;	Monster amount, health, threat level, speed, damage to player, ammo capacity&lt;br&gt;	Custom skill also shows a &amp;quot;code&amp;quot; string in the level stats / intermission screens&lt;br&gt;	of the current settings (they are in the same order as they appear in the menus).&lt;br&gt;&lt;/li&gt;&lt;li&gt;New Skill Preset names:&lt;br&gt;	Comfy Cat&lt;br&gt;	Street Cat	(was House Cat)&lt;br&gt;	Tough Cat	(was Street Cat)&lt;br&gt;	Wild Cat	(was Wild Cat)&lt;br&gt;	Mäyhem		(was Night Feline, this now has the Mäyhem amount of monsters)&lt;br&gt;	Custom		(was Mäyhem)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added more descriptions to each skill when starting a new game&lt;br&gt;&lt;/li&gt;&lt;li&gt;The new default skill is the new Street Cat&lt;br&gt;	I know, it was Street Cat before too...&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added borders to the menu popup boxes&lt;br&gt;&lt;/li&gt;&lt;li&gt;Changed Easter Egg menu items to checkboxes&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed some settings not getting saved to the config&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;GAMEPLAY MODIFIERS:&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reorganized / renamed some of the settings&lt;br&gt;	Now there's a Custom Skill Settings category&lt;br&gt;&lt;/li&gt;&lt;li&gt;Some of them are considered cheats&lt;br&gt;	Using such gameplay modifiers will disable statistics tracking to Meowpedia&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added a warning message about the cheats&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added wall and air jumps and extra rocket boost to the cheats section&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;ENGINE:&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Removed XAudio2 microphone support from gamepads&lt;br&gt;	Fixes the crashes on Steam Deck&lt;br&gt;&lt;/li&gt;&lt;li&gt;Compiled the engine as a proper 64-bit program&lt;br&gt;	Fixes the crashes when starting music tracks (on level changes)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Tweaks to the weapon wheel&lt;br&gt;	Placed it a little off center&lt;br&gt;	Fixed gamepad not working for player 1&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/2347390/announcements/detail/511856483278783265]]></link>
      <pubDate>Sun, 08 Feb 2026 13:59:41 +0000</pubDate>
      <author>^6SusaDeBastet</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/2347390/announcements/detail/511856483278783265</guid>
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      <title>MeowGun: Hell Denizen ♥ FULL RELEASE ♥</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;Hello-!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Version 22 marks the step where MeowGun is officially transitioned from Early Access to Full Release!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/43828372/b047d48afc930c0f1df7c84b6ac522ae73cbb568.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Thank you everyone who have supported this game in its Early Access phase!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;With the Full Release the game comes with the long-awaited final level, and not one, but TWO additional boss fights!? Where did we put that another boss if not the final level? Play to find out in THE CATASTROPHIC BONUS EPISODE...!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The update also features tons of new voicelines, a cool new customizable menu, new silly collectibles, even sillier easter eggs, tons of bug fixes &amp;amp; optimization, new survival &amp;amp; deathmatch levels and even an extra monster or two!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Note: If you played the Early Access and try to load old saves, you should restart the level. Also due to changes to how the score is tracked to support cooperative better, scores may show up incorrectly when loading old saves. It may also be a good idea to reset Meowpedia.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Check out the release trailer below:&lt;/p&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The devs are taking a long-needed break after this, but there might be some things they'll add in the game after this release. There are also plans in the air for a new game project altogether.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Here's the full changelog with all the details as usual:&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;MANY NEW LEVELS AND IMPROVEMENTS:&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;E4L5:&lt;br&gt;	The level is complete!&lt;br&gt;&lt;/li&gt;&lt;li&gt;E4L1:&lt;br&gt;	Fixed missing difficulty settings in some areas&lt;br&gt;&lt;/li&gt;&lt;li&gt;E4L4:&lt;br&gt;	Fixed missing difficulty settings from the start &amp;amp; end of the level&lt;br&gt;	Added doors to both sides of the train at the end of the level.&lt;br&gt;	Changed Assault Rifle to SMGs.&lt;br&gt;	Added some more light above the SMGs.&lt;br&gt;&lt;/li&gt;&lt;li&gt;E3L5:&lt;br&gt;	Added voicelines for the Cortex Mother&lt;br&gt;	The power generators in the boss chamber can be destroyed a bit easier&lt;br&gt;&lt;/li&gt;&lt;li&gt;E3S1:&lt;br&gt;	Added some yellow lights around the whole level.&lt;br&gt;	Changed Assault Rifle to SMGs.&lt;br&gt;&lt;/li&gt;&lt;li&gt;E1L1:&lt;br&gt;	Falling into the void is no longer instakill hazard&lt;br&gt;	it does some damage and teleports player back to the start of the jump sequence&lt;br&gt;&lt;/li&gt;&lt;li&gt;E1L2:&lt;br&gt;	Fixed monsters getting stuck at the invisibility trap if playing on Night Feline or Mäyhem&lt;br&gt;&lt;/li&gt;&lt;li&gt;E1L4:&lt;br&gt;	Made the outdoor areas a bit brighter&lt;br&gt;&lt;/li&gt;&lt;li&gt;E2L3:&lt;br&gt;	Fixed missing difficulty settings in some areas&lt;br&gt;	Made the outdoor areas a bit brighter&lt;br&gt;&lt;/li&gt;&lt;li&gt;E2L4:&lt;br&gt;	Changed most of the buttons in the level green&lt;br&gt;	Added green lights to the platforms that go down to the pit&lt;br&gt;&lt;/li&gt;&lt;li&gt;E2L5:&lt;br&gt;	There are some green lights in the rooms before the boss arena&lt;br&gt;	The secret wall in one of the rooms can be destroyed easier&lt;br&gt;&lt;/li&gt;&lt;li&gt;DM02, DM06 - DM08 &amp;amp; DM10:&lt;br&gt;	New levels!&lt;br&gt;&lt;/li&gt;&lt;li&gt;DM09:&lt;br&gt;	Added some pits with water, rocks and junk around the arena.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Bonus Levels 01 - 05 and Secret:&lt;br&gt;	Organized and adjusted the bonus levels&lt;br&gt;	It's a whole fifth episode with 5+1 levels!&lt;br&gt;&lt;/li&gt;&lt;li&gt;Catharsis:&lt;br&gt;	That tunnel goes to the Bonus Episode&lt;br&gt;	There are effects when returning to the level after the 4 main episodes are completed&lt;br&gt;	Only 1 Nekobot can appear to the level (after completing the bonus episode)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added missing voicelines to levels&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;FIXES AND QOL THINGS FOR SINGLE PLAYER:&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;The HUD got a glowup! New cooler gfx for digits and icons for health and armor!&lt;br&gt;&lt;/li&gt;&lt;li&gt;Players can pet other players in cooperative games&lt;br&gt;	And gain some health :3&lt;br&gt;&lt;/li&gt;&lt;li&gt;Lives settings are now:&lt;br&gt;	Score Mode&lt;br&gt;	Triple Treat (removed the 2, 4 and 5 per level options)&lt;br&gt;	One Life&lt;br&gt;	Infinite&lt;br&gt;	9 Lives&lt;br&gt;&lt;/li&gt;&lt;li&gt;Score Mode Lives:&lt;br&gt;	Start with 3 lives&lt;br&gt;	Get more with 50000 or 100000 score depending on the skill level&lt;br&gt;	Returning to Catharsis refreshes lives to 3 if had less than 3&lt;br&gt;	Other levels refresh lives to 2 if had 1 life&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed level restart behaviour in the lives system&lt;br&gt;	In Score Mode and Triple Treat: At a game over state the level restarts&lt;br&gt;	with just the default inventory (pistol, 30 magnum bullets, 10 rockets)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Lives not refreshing in the Triple Treat Mode when entering a new level&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;MULTIPLAYER OPTIMIZATIONS:&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;If playing online multiplayer&lt;br&gt;	Don't spawn bullet casings or little fireballs from explosions&lt;br&gt;		They can spawn in local splitscreen multiplayer&lt;br&gt;	Spawn less gibs&lt;br&gt;		Full load of gibs in local splitscreen multiplayer&lt;br&gt;&lt;/li&gt;&lt;li&gt;Bosses get more health in cooperative&lt;br&gt;&lt;/li&gt;&lt;li&gt;Cooperative Survival game overs when all players are dead&lt;br&gt;	So the levels don't last infinitely when no time or score limit has been set&lt;br&gt;&lt;/li&gt;&lt;li&gt;Survival score limit multiplier is now 1000 (earlier multiplier was just 100)&lt;br&gt;	So you can adjust the score limit from 5000 to 1000000&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;SOME WEAPONS HIT HARDER, OTHERS WERE FIXED:&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Fixed Magnum Pistol doing damage incorrectly / not piercing targets properly&lt;br&gt;&lt;/li&gt;&lt;li&gt;Ripper Metal Blades can target nearby enemies when they bounce&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reverted Mega Cannon primary fire to the one big green smart plasma blast&lt;br&gt;&lt;/li&gt;&lt;li&gt;Shotgun:&lt;br&gt;	The burst fire mode can fire up to 6 shells&lt;br&gt;&lt;/li&gt;&lt;li&gt;Assault Rifle:&lt;br&gt;	Back to doing a bit more damage per bullet than SMGs&lt;br&gt;	New punchier sound&lt;br&gt;&lt;/li&gt;&lt;li&gt;SMG:&lt;br&gt;	The mini missile burst is max 10 mini missiles&lt;br&gt;&lt;/li&gt;&lt;li&gt;Little fixes on the Quick Switch&lt;br&gt;	Note: it might still get confused if you repeatedly hit it while throwing bombs / quick melee&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;OH NO EVEN MORE MONSTERS:&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;More polish on the Demon Knights &amp;amp; Lords&lt;br&gt;&lt;/li&gt;&lt;li&gt;Demon Overlord boss at the end of E4L5!&lt;br&gt;&lt;/li&gt;&lt;li&gt;Cortex Mother:&lt;br&gt;	Has voicelines&lt;br&gt;	Fires more missiles that are faster, but none are homing&lt;br&gt;&lt;/li&gt;&lt;li&gt;The big solo boss monsters have their health adjusted depending on the skill level&lt;br&gt;&lt;/li&gt;&lt;li&gt;Acid Crasher:&lt;br&gt;	Has new sound effects!&lt;br&gt;	Has animations!&lt;br&gt;&lt;/li&gt;&lt;li&gt;Mutant Kittens:&lt;br&gt;	Uh oh! What happened?&lt;br&gt;&lt;/li&gt;&lt;li&gt;Duckdemons:&lt;br&gt;	Quack? Quack!&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;NEW THINGS TO RESCUE (AND PET)!&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;You can collect lost kittens wandering around the levels&lt;br&gt;	You get lots of score, 10000, and they also restore your power meows&lt;br&gt;	Also they're cute :3&lt;br&gt;&lt;/li&gt;&lt;li&gt;You get 5000 points from Catnomicons and Secret Triggers&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;MORE PROPER LEVEL STATS &amp;amp; END SCREENS:&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;There's a cool new end of the game graphic after completing the story mode main 4 episodes!&lt;br&gt;&lt;/li&gt;&lt;li&gt;Improved deathmatch end of level stats, so it shows players' names and frags&lt;br&gt;	Note: the list isn't organized by frags&lt;br&gt;&lt;/li&gt;&lt;li&gt;In deathmatch the show scores button shows the players' names and frags too&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added score displays to survival and story mode end of level stats&lt;br&gt;	In cooperative they show all players' combined score&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed powerup screen filters &amp;amp; lights after exiting a level&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed subtitle messages from showing up in the intermission screens&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed the intermission music from restarting every time a new page is loaded&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;MENU OVERHAUL AND CUSTOMIZATION:&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;The menu got a cool new background frame!&lt;br&gt;&lt;/li&gt;&lt;li&gt;Improved the game font (menu, hud, messages).&lt;br&gt;&lt;/li&gt;&lt;li&gt;The save games now display a level time info&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added menu themes section into HUD &amp;amp; Accessibility&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed the Custom Level menu for now (maybe return it later).&lt;br&gt;	It was a bit difficult to use with keyboard or gamepad.&lt;br&gt;	Use the console if you want to play custom levels&lt;br&gt;	(cmd: /map somemap or /changelevel somemap)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added an option for changing the Bloom Threshold&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added a Meowtrix postprocess shader&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added an option to mix the Palette/Posterize/Meowtrix with no shader&lt;br&gt;	So if you want 50% of the palette visible and 50% non paletted colors&lt;br&gt;&lt;/li&gt;&lt;li&gt;No longer possible to save the game during intermission screens&lt;br&gt;	This prevents buggy saves&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Reset Settings from reseting all settings on every option in the menu&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Reset Settings from reseting player, weapon &amp;amp; monster stats&lt;br&gt;&lt;/li&gt;&lt;li&gt;Meowpedia menus can be used with mouse too&lt;br&gt;	Though keyboard works better!&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;EVEN SILLIER EASTER EGGS:&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added April Fools easter egg&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added Cat Day easter egg&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/2347390/announcements/detail/538876812307991444]]></link>
      <pubDate>Sat, 24 Jan 2026 14:55:23 +0000</pubDate>
      <author>^6SusaDeBastet</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/2347390/announcements/detail/538876812307991444</guid>
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      <title>Version 21 Notes - Big overhauls, big new level, big new boss monster &amp; big guns</title>
      <description>Version 21 sorts the weapons by ammo type: There are 8 weapon groups now. Please check the Controls menu for your key/button bindings, they likely need to be readjusted! There are also some new models, changes to previous levels &amp;amp; changes to monster health values. If you're loading a save from an older version, you definitely should restart the level!&lt;br&gt;&lt;br&gt;Here's the full changelog:&lt;br&gt;&lt;br&gt;&lt;b&gt;There's a new level and the previous ones got some tweaks!&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;The level E3L5: Alien Mothership is now fully complete and it comes with a big bad bossfight in the end!&lt;br&gt;&lt;/li&gt;&lt;li&gt;The tutorial level got some makeover; The help messages are easier to read and can be skipped with most of the buttons/keys. (The controls listed there are now the default bindings for clarity.)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Tweaks to level geometry &amp;amp; lighting in some levels.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Tweaks to ammo/weapon distribution across all the levels.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;New changes to some of the player gameplay mechanics!&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;The throwable flares were removed, as we found they didn't add much to the gameplay. Sorry if you liked them.&lt;br&gt;&lt;/li&gt;&lt;li&gt;When respawning in single player or coop, the player does a free power meow, pushing monsters away from the respawn point.&lt;br&gt;&lt;/li&gt;&lt;li&gt;When respawning, there's a little safety delay before being able to do actions, so that one doesn't immediately accidentally blast a missile to their face.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed combat taunt subtitles from appearing when using Shy Kitten or Rough &amp;amp; Tough voice settings.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed the Keep Ammo setting. Now you just keep all ammo when going from one level to another. No stress.&lt;br&gt;&lt;/li&gt;&lt;li&gt;The player's armor is now 60% protective! 10% more, yay.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Power Meow overhaul: Single-press or hold the button with any weapon to do quick swipes. Useful for breakable secrets. Power Meow is now done by quickly double tapping said button.&lt;br&gt;&lt;/li&gt;&lt;li&gt;A new powerup: Backpack Booster. Increases ammo capacity 150% for the duration of the current level.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Big overhauls to the weapons and how they work!&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;All the weapons are now sorted by their ammo types into 8 different groups. (3 in melee and 2 in all others.)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Cat Claws now has a separate weapon slot from the Magnum Pistol (there's still the automelee with Magnum Pistol).&lt;br&gt;&lt;/li&gt;&lt;li&gt;The Magnum Pistol alternate fire is changed from the melee to a 3 or 6 shot burst depending on if you dual wield them or not.&lt;br&gt;&lt;/li&gt;&lt;li&gt;The Lightning Ripper was overhauled to Ripper Blade: It's primary fire is the familiar melee buzzsaw, but its alternate fire shoots off the blade as a ricocheting Metal Blade projectile. Ammo for it slowly recharges on its own. Take revenge on those Brutes!&lt;br&gt;&lt;/li&gt;&lt;li&gt;The Lightning attacks from the Ripper became another weapon (that uses Fuel): Thunder Spark! Its primary and alt-fires work identically to the old Lightning Ripper, minus the melee attack.&lt;br&gt;&lt;/li&gt;&lt;li&gt;The Missile Launcher has a new design! I had this cool 4 tube rocket launcher model in one of my old projects and decided to give it a new life! Its alternate fire burst is now 4 shots. The weapon's firing and reload sfx got more punch to them as well.&lt;br&gt;&lt;/li&gt;&lt;li&gt;SMG alternate fire does a fast 8 mini missile burst, before needing a little reload.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Minigun's primary fire is a little slower than before and the turbo setting makes a comeback as its alternate firing mode. (the spread fire mode is gone)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Shotgun's primary fire can now do a 4 shot burst! Combo it with the double-barrel shot at the end of the burst for huge damage.&lt;br&gt;&lt;/li&gt;&lt;li&gt;A new ammo type: Fusion Charges for the BFG class weapons: Fusion Blaster and Mega Cannon.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Mega Cannon's primary fire shoots multiple green balls that explode into superheated plasma clouds that do damage over time.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;New looks for some of the existing monsters, new variants, and a new boss monster!&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;There's a new boss for Episode 3's final level: The Cortex Mother! Bring lots of ammo against her.&lt;br&gt;&lt;/li&gt;&lt;li&gt;The familiar Cortex Floater got an improved model &amp;amp; texture.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Improved look for the Demon Knights &amp;amp; Lords. There's also a more armored boss variant of the Demon Lord.&lt;br&gt;&lt;/li&gt;&lt;li&gt;The Dimensional Shambler has a sturdier, glowy boss variant too.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Better monster teams that make more sense. For example, earlier the Alien Hunters and Fiends were in the same team! Whoops!&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Some performance tweaks to the overall game!&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Max particles dropped to 8192 from 16384.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Disabled rain and snow particles in splitscreen multiplayer.&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/2347390/announcements/detail/533242239499895774]]></link>
      <pubDate>Tue, 02 Dec 2025 19:39:48 +0000</pubDate>
      <author>^6SusaDeBastet</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/2347390/announcements/detail/533242239499895774</guid>
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      <title>Version 20+ Notes - More features. More fixes. More cat shenanigans.</title>
      <description>&lt;b&gt;Version 20+ adds even more features and refinements to the ver. 20 release!&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;There are now options to change the player character voice from the Player Setup or Audio menu:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Cute &amp;amp; Wild (MeowMeow's chatty default.)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Shy Kitten (MeowMeow's quiet version, no midlevel voicelines or combat taunts.)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Rough &amp;amp; Tough (MeowMeow does a tough fps guy impression, also no midlevel voicelines or combat taunts.)&lt;br&gt;&lt;/li&gt;&lt;li&gt;The player character has varying jump sounds now as well, in case it got too repetitive.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;b&gt;The Lighter is replaced by throwable Flares!&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;You can throw up to 4 flares at the same time.&lt;br&gt;&lt;/li&gt;&lt;li&gt;One flare lasts 10 seconds.&lt;br&gt;&lt;/li&gt;&lt;li&gt;You can even distract or lure enemies a bit with them! Neat!&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;b&gt;The secret Nekobots have more features to them as well:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Nekobots are now summoned by throwing around delicious taiyaki pastries instead of bloody gibs. (Why were they gibs in the first place???)&lt;br&gt;&lt;/li&gt;&lt;li&gt;How to summon them? Call out to them in their own language. A lot.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Player can now pet the Nekobots with the Meow button, it gives 1-2 health! Cat therapy. A critical feature.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Not only do the Nekobots provide moral support, they also now go after enemies! They don't do much damage, but can serve as support in a pinch.&lt;/li&gt;&lt;/ul&gt;	&lt;br&gt;&lt;b&gt;There are now 3 types of door keys with themes that match better to the levels they're in:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Keycards&lt;br&gt;&lt;/li&gt;&lt;li&gt;Demon Keys (new!)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Pyramid Keys&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;b&gt;Level balancing &amp;amp; fixes:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Episode 1's level 2 got more difficulty balancing as it was a pretty mean step up from the first level. Should be more manageable now!&lt;br&gt;&lt;/li&gt;&lt;li&gt;Episode 1's level 3 has better pacing with the monster spawns and progression. All three keys are used now.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Episode 2's level 1 got a new secret, the magnum pillar with magnum power is no longer a secret and can be accessed more easily.&lt;br&gt;&lt;/li&gt;&lt;li&gt;More intermission camera spots added to episode 4's level 4.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;b&gt;The extra lives system:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;The game now defaults to using lives in single player games - We felt that just respawning from autosaves or manual saves broke the game's pacing a lot, so we're giving this a try. &lt;br&gt;&lt;/li&gt;&lt;li&gt;It's easier to quickly jump back into action now.&lt;br&gt;&lt;/li&gt;&lt;li&gt;By default, if the player character dies, they respawn to an earlier point with most of their equipment, but the level status remains the same. Lose all lives in a level and the level starts from the beginning.&lt;br&gt;&lt;/li&gt;&lt;li&gt;The system allows adjusting it to use various amounts of lives, lives earned with score, a 9-lives challenge mode, or to just use autosaves with the rules from earlier versions.&lt;br&gt;&lt;/li&gt;&lt;li&gt;It also allows the music tracks to not restart every time upon deaths and eliminates possible slowdowns caused by autosaves.&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/2347390/announcements/detail/499458444415206301]]></link>
      <pubDate>Mon, 15 Sep 2025 17:13:52 +0000</pubDate>
      <author>^6SusaDeBastet</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/2347390/announcements/detail/499458444415206301</guid>
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      <title>Version 20 Notes - Beauty Nap for MeowMeow and Music</title>
      <description>Version 20 has a &lt;b&gt;new cuter look&lt;/b&gt; for the player character &lt;i&gt;(meow :3)&lt;/i&gt; and she can now appear with or without her helmet! First person animations also got interpolation, so they should be a lot smoother now. There are also new animations for throwing bombs and clawing things.&lt;br&gt;&lt;br&gt;There is one more complete level: &lt;b&gt;E4L4: Meows From The Deep&lt;/b&gt; that takes place in an underwater base with a geothermal power plant in the basement. There are some little tweaks on couple other levels too.&lt;br&gt;&lt;br&gt;Menus got some reorganizing and 2 player splitscreen games can be split vertically (new default). If you're playing a 2 player game and you've got 2 displays, you can play the game in a window that is stretched to both displays! HUD elements can now be turned on/off individually and a toggle for the whole hud (for taking some hudless screenshots).&lt;br&gt;&lt;br&gt;&lt;b&gt;MeowGun&lt;/b&gt; also got a... &lt;i&gt;&amp;lt;drum-roll&amp;gt;&lt;/i&gt; psychedelic/acid/techno/trance &lt;b&gt;SoundTrack!&lt;/b&gt; There are total 14 tracks for levels and 2 for intermission &amp;amp; title screen. Made some new ones and remastered a bunch of my old tracks for use in the game. There is also a Jukebox in the game if you just want to listen to them or change a track while playing a level.&lt;br&gt;&lt;br&gt;Note: loading a saved game will restart the assigned level track, also loading a save from an older version may require a level restart or using the Jukebox to have music play in the level.&lt;br&gt;&lt;br&gt;Here's the full changelog:&lt;br&gt;&lt;b&gt;LEVELS:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;E4L4:&lt;br&gt;	The level is complete!&lt;br&gt;&lt;/li&gt;&lt;li&gt;E4L3:&lt;br&gt;	Fixed a floating arrow light at the large freight elevator&lt;br&gt;&lt;/li&gt;&lt;li&gt;E1L1:&lt;br&gt;	A little update on the blue key location&lt;br&gt;&lt;/li&gt;&lt;li&gt;E2L1:&lt;br&gt;	Added a little pedestal for the magnum pistol, so it's easier to spot it (maybe more improvements later)&lt;br&gt;&lt;/li&gt;&lt;li&gt;E2S1:&lt;br&gt;	Fixed the 4 buttons, so you can't press the same button 4 times to activate the secret&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;MUSIC:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;There's music in the game now!&lt;br&gt;	Total 14 tracks for levels!&lt;br&gt;	2 for intermission/title screen!&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;PLAYER:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;The player character has an improved cuter look, meow :3&lt;br&gt;&lt;/li&gt;&lt;li&gt;First person animations are now interpolated&lt;br&gt;&lt;/li&gt;&lt;li&gt;New animations for throwing Bombs and attacking with the Cat Claws&lt;br&gt;&lt;/li&gt;&lt;li&gt;Horizontal movement is slowed a little when climbing up a wall, so it's easier to climb onto some narrow ledges&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;WEAPONS:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;There are weapon/bomb selection sounds&lt;br&gt;	Some may be a bit placeholder and improved/replaced later&lt;br&gt;&lt;/li&gt;&lt;li&gt;Lightning Ripper:&lt;br&gt;	It doesn't switch permanently to the melee mode when hitting enemies&lt;br&gt;	Melee mode can be activated by sawing a wall&lt;br&gt;&lt;/li&gt;&lt;li&gt;Hand Cannons:&lt;br&gt;	Primary fire is the cannon ball that was previously the alternate fire, still uses 2 shells&lt;br&gt;	Alternate fire shoots multiple cannon balls, uses 4 shells&lt;br&gt;	Less self damage than before&lt;br&gt;&lt;/li&gt;&lt;li&gt;Grenade Launcher:&lt;br&gt;	Alternate fire shoots a Smart (silly) Grenade that tries (its best) to bounce toward enemies, explodes after 5 seconds, uses 1 rocket&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;MENU:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added a Jukebox menu to the main menu&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed Help menu, did anyone even read it...&lt;br&gt;	Though there's a little easter egg thingy with F1, or gamepad Select when in the menu&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed Player Setup and Gameplay Settings from the Game and Multiplayer menus&lt;br&gt;	They're still in the Settings menu&lt;br&gt;&lt;/li&gt;&lt;li&gt;Gameplay Settings is renamed to Gameplay Modifiers&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added Game Settings menu&lt;br&gt;	It includes splitscreen alignment, autosave stuff, chasecam, autorun &amp;amp; aim settings&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added HUD &amp;amp; Accessibility menu&lt;br&gt;	Some of the stuff from the Player Setup is moved here&lt;br&gt;&lt;/li&gt;&lt;li&gt;Player Setup menu now has color and name settings for all 4 players that can be used in splitscreen games&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added End Game possibility to the Game and Multiplayer menus&lt;br&gt;	You can return to the intro/title screen without needing to use the console&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added some skill descriptions when starting a new game&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added load/save shortcuts for gamepad when in the menu&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;SETTINGS:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added an option for the splitscreen split alignment (for 2 player splitscreen)&lt;br&gt;	Possible to split the screen both vertically and horizontally&lt;br&gt;&lt;/li&gt;&lt;li&gt;Returned Yield CPU option to Video Settings&lt;br&gt;	Default is back to being &amp;quot;on&amp;quot;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Default Max FPS is now 250&lt;br&gt;&lt;/li&gt;&lt;li&gt;There's been some changes to sound effect volumes, they're a little quieter and the default volume is increased to 0.5&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added a music volume slider, default 0.5&lt;br&gt;&lt;/li&gt;&lt;li&gt;Clearer Gamepad setting names in the Input Devices menu&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/2347390/announcements/detail/506212394141221577]]></link>
      <pubDate>Mon, 01 Sep 2025 15:23:42 +0000</pubDate>
      <author>^6SusaDeBastet</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/2347390/announcements/detail/506212394141221577</guid>
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      <title>Game name changed to MeowGun: Hell Denizen</title>
      <description>Surprise, the game got a new name: &lt;b&gt;&amp;quot;MeowGun: Hell Denizen&amp;quot;&lt;/b&gt; and a new cool logo with it!&lt;br&gt;&lt;br&gt;We feel the new name describes the tone and gameplay of the game better. The game has evolved a lot from its more darker themes and &lt;b&gt;&amp;quot;Hell Denizen&amp;quot;&lt;/b&gt; alone didn't really give the correct first impression anymore. &lt;b&gt;&amp;quot;MeowGun&amp;quot;&lt;/b&gt; adds some more cats and fun to the whole package!&lt;br&gt;&lt;br&gt;Enjoy!</description>
      <link><![CDATA[https://steamcommunity.com/games/2347390/announcements/detail/506206686159048234]]></link>
      <pubDate>Thu, 03 Jul 2025 23:29:20 +0000</pubDate>
      <author>^6SusaDeBastet</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/2347390/announcements/detail/506206686159048234</guid>
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      <title>Version 19 Notes - Performance boost and a fancy big pile of secrets</title>
      <description>Version 19 introduces 3 more fully completed levels: &lt;br&gt;Episode 3 Secret: Alien Dimension with MeowMeow wreaking havoc at the alien homeworld.&lt;br&gt;Episode 4 Level 1: Castlemania with spooky atmosphere and silly references.&lt;br&gt;Episode 4 Secret: G8 To It with a stupid amount of monsters, big weapons and varying biomes.&lt;br&gt;&lt;br&gt;If you can't find the secret level entrances, they are selectable from the Story Mode menu for quick access.&lt;br&gt;&lt;br&gt;There's also a major improvement to the game performance overall, so there should be way less stutter and no little freezes every now and then. Using autosaves might still cause tiny slowdowns. Gamepad support is better in menus and during gameplay. Menus also got some cleanup and polish. Intro screen got nice fade ins to the visuals and audio. Looks classier overall.&lt;br&gt;&lt;br&gt;Earlier the game defaulted to Borderless Windowed, but this was causing some stutter, so if you want smoother performance, be sure to use Fullscreen video mode.&lt;br&gt;&lt;br&gt;Here's the full changelog:&lt;br&gt;&lt;br&gt;&lt;b&gt;LEVELS:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;E3S1:&lt;br&gt;	The level is now fully complete&lt;br&gt;	There's a big new area in the beginning of the level!&lt;br&gt;&lt;/li&gt;&lt;li&gt;E4L1&lt;br&gt;	The level is now fully complete&lt;br&gt;	A whole lot more areas!&lt;br&gt;&lt;/li&gt;&lt;li&gt;E4S1&lt;br&gt;	The level is now fully complete&lt;br&gt;	There's one more big area to explore!&lt;br&gt;&lt;/li&gt;&lt;li&gt;E1L3:&lt;br&gt;	The rotating thingies have their vertices snapped to grid&lt;br&gt;	There's a button in the sewer next to the assault rifle&lt;br&gt;	There's some blue decorative lights near the stairs and teleport at the top side&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;PLAYER &amp;amp; WEAPONS:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Fixed some dumb issue with diagonal movement with the gamepad&lt;br&gt;	So playing on the gamepad doesn't feel like being a little drunk&lt;br&gt;&lt;/li&gt;&lt;li&gt;Hitscan weapons that displayed explosion models no longer spawn an explosion mid-air close to player if gibbing an enemy&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added particle effects to Plasma Grenades and Mega Cannon Plasma&lt;br&gt;&lt;/li&gt;&lt;li&gt;Grenade Launcher &amp;amp; Black Bombs:&lt;br&gt;	The clusters explode in mid-air after a very short duration&lt;br&gt;&lt;/li&gt;&lt;li&gt;Railgun:&lt;br&gt;	Uses only 5 ammo per shot&lt;br&gt;	No damage reduction when it pierces enemies&lt;br&gt;&lt;/li&gt;&lt;li&gt;Plasma Grenade:&lt;br&gt;	They now have a little shock blast effect&lt;br&gt;	Only 4 smart plasma balls&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;POWERUPS, MONSTERS &amp;amp; MISC:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Catnomicon Combat gives a 20% damage boost, earlier was 25%&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added a wall candle object&lt;br&gt;&lt;/li&gt;&lt;li&gt;Some adjustments to how kill enough monsters counter triggers work on Nightfeline and Mäyhemicus Catus&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;MENU, MEOWPEDIA &amp;amp; HELP:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Cleanup on the menus!&lt;br&gt;&lt;/li&gt;&lt;li&gt;Using the menu with a gamepad have more standard controls&lt;br&gt;&lt;/li&gt;&lt;li&gt;There are helper graphics for using the menu at the bottom&lt;br&gt;&lt;/li&gt;&lt;li&gt;Version number is visible in all menus&lt;br&gt;&lt;/li&gt;&lt;li&gt;The intro screen has some fade ins to make it more classy&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed the menu ambient sounds&lt;br&gt;	There's already enough ambient sounds coming in from the levels&lt;br&gt;&lt;/li&gt;&lt;li&gt;Meowpedia &amp;amp; Help have titles&lt;br&gt;&lt;/li&gt;&lt;li&gt;Player, Weapon and Monster stats are recorded to cvars to make it faster&lt;br&gt;	Reading/writing to text files during gameplay caused occassional freezes and other minor fps drops&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;SETTINGS:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Due to popular demand, the voice volume setting is no longer available!&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Yaw Scale and Side Scale naming in Input Devices menu&lt;br&gt;	They were named incorrectly, should have been the other way&lt;br&gt;&lt;/li&gt;&lt;li&gt;Gamma slider numbers are no longer flipped&lt;br&gt;&lt;/li&gt;&lt;li&gt;Ammo capacity setting now has an Unlimited option&lt;br&gt;&lt;/li&gt;&lt;li&gt;Autosave interval adjustments due to also causing some fps drops&lt;br&gt;	Minimum interval is 30 seconds&lt;br&gt;	New default interval is 60 seconds&lt;br&gt;	0 disables autosaves&lt;br&gt;&lt;/li&gt;&lt;li&gt;Language menu and other languages than english are removed&lt;br&gt;	The translation system was also causing occassional freezes and other minor fps drops&lt;br&gt;&lt;/li&gt;&lt;li&gt;The story mode menu allows selecting any level without having to reach it&lt;br&gt;	So if you really can't find the secret levels, you can still play them&lt;br&gt;	Also the multiplayer menu allows selecting any level anyway...&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/2347390/announcements/detail/576011306176353649]]></link>
      <pubDate>Sat, 14 Jun 2025 13:57:29 +0000</pubDate>
      <author>^6SusaDeBastet</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/2347390/announcements/detail/576011306176353649</guid>
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      <title>Version 18 Notes - Spring cleaning + A new episode structure</title>
      <description>Version 18 splits the levels into 4 episodes! There's an episode selection hub level. Player returns to it after completing each episode. The story mode levels got some adjustments to accommodate the new episode structure. There's also an optional tutorial level for new players.&lt;br&gt;&lt;br&gt;Weapons and monsters got some tweaks too. The Vampire Sword got a big overhaul with a new model, animations and gameplay mechanics! The HUD got some little bits of clarification as well.&lt;br&gt;&lt;br&gt;Due to popular demand, there's also a shareware/demo version coming shortly! Just need to figure out adding it to Steam. The shareware version includes the first episode, which is 5 + 1 story mode levels, 1 dm/survival and the tutorial and episode selection levels. It should have lots to try out!&lt;br&gt;&lt;br&gt;Here's the full changelog:&lt;br&gt;&lt;br&gt;&lt;b&gt;SHAREWARE/DEMO:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;First version to also get a shareware version&lt;br&gt;	The shareware includes 5+1 story mode levels,&lt;br&gt;	1 dm/survival level, tutorial level and episode selection level&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;LEVELS:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Level list in the Story Mode menu now displays levels that you have reached&lt;br&gt;	So initially you can only start a new game in the new episode selection level&lt;br&gt;	or the new tutorial level&lt;br&gt;&lt;/li&gt;&lt;li&gt;Episodes are now 5+1 levels, so there's 4 episodes sorted like these:&lt;br&gt;	Episode 1: Levels 01 - 05 and Secret 99&lt;br&gt;	Episode 2: Levels 06 - 10 and Secret 01&lt;br&gt;	Episode 3: Levels 11 - 15 and Secret 02&lt;br&gt;	Episode 4: Levels 16 - 20 and Secret 00&lt;br&gt;	There's a weapon &amp;amp; ammo reset after each episode&lt;br&gt;	and a return to an episode selection level&lt;br&gt;&lt;/li&gt;&lt;li&gt;Tutorial:&lt;br&gt;	New Tutorial level!&lt;br&gt;&lt;/li&gt;&lt;li&gt;Catharsis:&lt;br&gt;	New Episode selection level!&lt;br&gt;&lt;/li&gt;&lt;li&gt;Final:&lt;br&gt;	The earlier thousand monster slayer or dm04 is now a Final level.&lt;br&gt;	The Final level can be accessed after beating all the 4 episodes.&lt;br&gt;	Note: This is a placeholder (and later becomes a bonus level)&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;E1 Levels 1 - 5 and Secret:&lt;br&gt;	Adjusted to only include the shareware weapons and monsters&lt;br&gt;&lt;/li&gt;&lt;li&gt;E1 Level 2:&lt;br&gt;	Added one secret&lt;br&gt;&lt;/li&gt;&lt;li&gt;E1 Level 3:&lt;br&gt;	Added two secrets&lt;br&gt;&lt;/li&gt;&lt;li&gt;E1 Level 4:&lt;br&gt;	There's some rock walls/ceilings added throughout the level&lt;br&gt;	Added some corners to the long hallway after the remote operated door&lt;br&gt;	Added a side corridor to the yellow key outdoor area&lt;br&gt;	Extended the exit area to better accommodate the amount of monsters&lt;br&gt;	and decreased the hitscanners there too&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;E2 Levels 1 - 5 and Secret:&lt;br&gt;	Adjusted to have a bit different progression on getting the weapons&lt;br&gt;&lt;/li&gt;&lt;li&gt;E2 Level 2:&lt;br&gt;	Added five secrets and some more monsters&lt;br&gt;&lt;/li&gt;&lt;li&gt;E2 Level 3:&lt;br&gt;	Added one secret&lt;br&gt;&lt;/li&gt;&lt;li&gt;E2 Level 4:&lt;br&gt;	Added one secret&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;E3 Levels 1 - 5 and Secret:&lt;br&gt;	Adjusted to have a bit different progression on getting the weapons&lt;br&gt;&lt;/li&gt;&lt;li&gt;E3 Level 2:&lt;br&gt;	Has a proper secret exit&lt;br&gt;&lt;/li&gt;&lt;li&gt;E3 Level 4:&lt;br&gt;	Fixed skill settings for the Alien Watchdogs on the rooftops&lt;br&gt;	Added some more bullets to the rooftops too&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;E4 Levels 1 - 5 and Secret:&lt;br&gt;	Adjusted to have a bit different progression on getting the weapons&lt;br&gt;&lt;/li&gt;&lt;li&gt;E4 Level 1:&lt;br&gt;	Has a placeholder secret exit, just so it has both normal and secret exits&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;DM Levels:&lt;br&gt;	Some reordering, so the first two are/will be E1 themed&lt;br&gt;	the second two are E2 themed, the third two are/will be E3&lt;br&gt;	and the fourth two will be E4 themed...&lt;br&gt;	DM 01: City Maintenance (a new one based on E1L2)&lt;br&gt;	DM 03: Catwalks&lt;br&gt;	DM 04: Plain Simple&lt;br&gt;	DM 05: Industrial Infight (was named Timeless Beginnings earlier)&lt;br&gt;	DM 09: Monster Slayer (dropped the Thousand as it was a bit too long name)&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;PLAYER:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Player has infinite Oxygen underwater&lt;br&gt;&lt;/li&gt;&lt;li&gt;Player has infinite Lighter&lt;br&gt;&lt;/li&gt;&lt;li&gt;Player has 2x Power Meows, the Armor Catnomicon adds 1x more&lt;br&gt;	Power Meow counter has a new visual indicator and&lt;br&gt;	is located above the current weapon ammo counter like the Bomb counter&lt;br&gt;&lt;/li&gt;&lt;li&gt;Player can now climb up to at least 96 game units tall walls&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;WEAPONS:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Ammo capacity / item pickup amounts are changed:&lt;br&gt;	Bullets: 250 / 50 / 10&lt;br&gt;	Shells: 100 / 20 / 4&lt;br&gt;	Rockets: 50 / 10 / 2&lt;br&gt;	Cells: 200 / 40 / 8&lt;br&gt;	Magnum: 150 / 30 / 6&lt;br&gt;	Fuel: 100 / 20 / 4&lt;br&gt;&lt;/li&gt;&lt;li&gt;Some damage / firerate adjustments allaround&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Next / Previous Weapon cycles&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Weapons stuttering upon changing weapon automatically when ran out of ammo&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed some incorrect Weapon changes after picking up a new weapon and using Quick Switch&lt;br&gt;&lt;/li&gt;&lt;li&gt;Hand Cannon and SMG pickups immediately give the Double weapons&lt;br&gt;&lt;/li&gt;&lt;li&gt;Lightning Ripper:&lt;br&gt;	Uses energy cells for ammo&lt;br&gt;	Primary fire: Single Lightning Bolt or Saw at close range&lt;br&gt;	Alternate fire: Ball Lightning&lt;br&gt;&lt;/li&gt;&lt;li&gt;Vampire Sword:&lt;br&gt;	New model!&lt;br&gt;	Primary fire: Fire 5 projectiles, uses player's health for ammo, doesn't use mana anymore&lt;br&gt;	Melee attack can hit multiple targets&lt;br&gt;	Attacks have 3 different swings&lt;br&gt;&lt;/li&gt;&lt;li&gt;Railgun:&lt;br&gt;	Both fire modes use 6 ammo, primary fire is stronger/slower&lt;br&gt;&lt;/li&gt;&lt;li&gt;Plasmagun:&lt;br&gt;	Alternate fire: The Plasma Beam spawns explosions where it hits&lt;br&gt;	and becomes stronger the longer the fire buttons is held down&lt;br&gt;&lt;/li&gt;&lt;li&gt;Megacannon:&lt;br&gt;	Primary fire: The Smart Plasma Blast does a whole lot more damage and has bigger explosion&lt;br&gt;&lt;/li&gt;&lt;li&gt;Throwable Bombs:&lt;br&gt;	All 3 types of bombs have max 25 uses at full ammo&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;POWERUPS:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Magnum Power:&lt;br&gt;	Gives 60 magnum bullets&lt;br&gt;	The Magnum Pistols fire explosive magnum bullets until the next level&lt;br&gt;	The Magnum Pistols are golden when you have the Magnum Power&lt;br&gt;&lt;/li&gt;&lt;li&gt;Lightning Shield:&lt;br&gt;	Gives 80 energy cells&lt;br&gt;	The Lightning Ripper fires more effective lightning bolts until the next level&lt;br&gt;	The Lightning Ripper has brighter glows when you have the Lightning Shield&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;MONSTERS &amp;amp; HAZARDS:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;If playing survival in shareware, only the shareware monsters can spawn&lt;br&gt;&lt;/li&gt;&lt;li&gt;Some tweaks to monster health levels&lt;br&gt;&lt;/li&gt;&lt;li&gt;Explosive Boxes, Barrels and Bouncy Bombs have bigger explosion radiuses (visually too)&lt;br&gt;	Watch out!&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;SKILL SETTINGS:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Renamed skill names:&lt;br&gt;	Baby		-&amp;gt; Casual Kitten&lt;br&gt;	Easy		-&amp;gt; House Cat&lt;br&gt;	Medium		-&amp;gt; Street Cat&lt;br&gt;	Hard		-&amp;gt; Wild Cat&lt;br&gt;	Extreme 	-&amp;gt; Night Feline&lt;br&gt;	Nightmare	-&amp;gt; Mäyhemicus Catus&lt;br&gt;&lt;/li&gt;&lt;li&gt;Mäyhemicus Catus is now about what Night Feline/Extreme used to be&lt;br&gt;	It no longer respawns enemies or items automatically&lt;br&gt;	The respawn gameplay modifiers are still available in the Gameplay Settings&lt;br&gt;&lt;/li&gt;&lt;li&gt;Night Feline is somewhere between Wild Cat and Mäyhemicus Catus&lt;br&gt;	Default ammo capacity is 150% of the normal amount&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;MENU &amp;amp; MEOWPEDIA:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;If in the intro screen, menu is opened with any key/button instead of just Esc or Start&lt;br&gt;&lt;/li&gt;&lt;li&gt;The quit message is now left justfied for easier readability instead of centered&lt;br&gt;&lt;/li&gt;&lt;li&gt;Autosave interval is now in Seconds, default is 30 seconds&lt;br&gt;	Previous autosave interval is converted to the new format&lt;br&gt;&lt;/li&gt;&lt;li&gt;Autosave notifications are now hidden, but can be seen in the console&lt;br&gt;&lt;/li&gt;&lt;li&gt;Meowpedia is the new name for Records&lt;br&gt;&lt;/li&gt;&lt;li&gt;It now contains Player, Weapons, Items, Monsters, Story Levels + Total and Survival Levels categories&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/2347390/announcements/detail/506201612758286859]]></link>
      <pubDate>Sat, 03 May 2025 22:35:48 +0000</pubDate>
      <author>^6SusaDeBastet</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/2347390/announcements/detail/506201612758286859</guid>
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      <title>Version 17 Notes - The Memey Levels Update</title>
      <description>Version 17 adds 2 new levels: Level 17: Oil and Brimstone and Level 18: Inari Lake Base. There are some little balancing adjustments to some Episode 1 levels too.&lt;br&gt;&lt;br&gt;Player can now throw the bombs faster with a quick key/button without having to select the bombs like other weapons. Also player can Zoom in and out. Watch out, falling damage is increased when falling from really high places!&lt;br&gt;&lt;br&gt;Note: The new gameplay features may need you to remap keys/buttons if you have something mapped into their default keys/buttons. So check the settings before playing!&lt;br&gt;&lt;br&gt;Here's the full changelog:&lt;br&gt;&lt;br&gt;&lt;b&gt;LEVELS:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Level 18:&lt;br&gt;	The level is now fully complete!&lt;br&gt;&lt;/li&gt;&lt;li&gt;Level 17:&lt;br&gt;	The level is now fully complete!&lt;br&gt;	Might extend it a bit later, but for now it's big enough!&lt;br&gt;&lt;/li&gt;&lt;li&gt;Level 01:&lt;br&gt;	Added a tutorial message about the new bomb throwing functionality, alternate fire modes and power meows&lt;br&gt;&lt;/li&gt;&lt;li&gt;Level 02:&lt;br&gt;	Added a tutorial message about the new zoom function&lt;br&gt;&lt;/li&gt;&lt;li&gt;Level 03:&lt;br&gt;	Added one more intermission spot&lt;br&gt;&lt;/li&gt;&lt;li&gt;Levels 04:&lt;br&gt;	Adjusted some weapon, ammo and monster teleport trigger placements&lt;br&gt;&lt;/li&gt;&lt;li&gt;Levels 05 - 06:&lt;br&gt;	Adjusted some weapon placements&lt;br&gt;&lt;/li&gt;&lt;li&gt;Level 09:&lt;br&gt;	Added a little block in one secret to allow backtracking to regular playarea&lt;br&gt;&lt;/li&gt;&lt;li&gt;It is now possible to change the intermission view location with the Alternate Fire Button&lt;br&gt;	The view also changes automatically every 5 seconds&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;b&gt;PLAYER &amp;amp; WEAPONS:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Increased falling damage, so watch out when deciding to jump from really high places!&lt;br&gt;	Catnomicon Sport still drops the 10 and below damage and halves the rest of the falling damage&lt;br&gt;&lt;/li&gt;&lt;li&gt;Max Bullets dropped to 320&lt;br&gt;&lt;/li&gt;&lt;li&gt;Max Cells dropped to 240&lt;br&gt;&lt;/li&gt;&lt;li&gt;Max Fuel dropped to 160&lt;br&gt;&lt;/li&gt;&lt;li&gt;It's possible to Zoom in / out with a button, Default Mouse3 and gamepad Right Thumbstick press&lt;br&gt;	Check the settings in case you've mapped something else there&lt;br&gt;&lt;/li&gt;&lt;li&gt;Throwable bombs can be thrown quickly without having to select them like other weapons&lt;br&gt;	Note: they no longer have alternate fire modes&lt;br&gt;	Throw: G or gamepad Right Bumper&lt;br&gt;	Select: 6 or gamepad X	&lt;br&gt;	Check the settings in case you've mapped something else there&lt;br&gt;&lt;/li&gt;&lt;li&gt;Grenade Launcher:&lt;br&gt;	Grenades have slightly bigger explosion radius,&lt;br&gt;	little bit more splash damage and little less impact damage&lt;br&gt;&lt;/li&gt;&lt;li&gt;SMG:&lt;br&gt;	Minirockets have slightly bigger explosion radius&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;b&gt;HAZARDS &amp;amp; POWERUPS:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Fixed explosive barrels and boxes to be able to damage each other and trigger chain explosions&lt;br&gt;	Oopsie!&lt;br&gt;&lt;/li&gt;&lt;li&gt;Catnomicon Armor and Treatment only regenerate up to 200 even with Magnum Power or Lightning Shield&lt;br&gt;	Also the regeneration rate is slowed down to 5 seconds from 4 seconds&lt;br&gt;&lt;/li&gt;&lt;li&gt;Catnomicon Combat is now named Book of Hiss&lt;br&gt;&lt;/li&gt;&lt;li&gt;Catnomicon Sport is now named Book of Boop&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;b&gt;SETTINGS &amp;amp; CHEATS:&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added OpenAL enable/disable setting into the Audio menu (in case sounds start to repeat when it's enabled)&lt;br&gt;	New default is OpenAL disabled&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added an option to enable/disable Tutorial Messsages (in level 01) into the Player Setup menu&lt;br&gt;&lt;/li&gt;&lt;li&gt;Catnomicons are available with impulse 245, 246, 247, 248 and 249&lt;br&gt;	Note: there's no messages when turning them on, 249 gives them all&lt;br&gt;	and the cheats don't take them away if entered again&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/2347390/announcements/detail/834960050863736016]]></link>
      <pubDate>Sun, 16 Mar 2025 17:30:04 +0000</pubDate>
      <author>^6SusaDeBastet</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/2347390/announcements/detail/834960050863736016</guid>
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