Killing Floor 2

Killing Floor 2

KF 1038 Update - Expected Later Today

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356 Comments
ChaoticImme Aug 5, 2016 @ 11:14pm 
Killing floor 2 has been really laggy recently, please make an update where it'll be optimized, seriously, can't play it again with this harsh lag.
LadyInRed[ShotgunSally] Jul 27, 2016 @ 10:33am 
The Sharpshooter perk was a lot of fun to play UNTIL this update from July 7 where the stun power of the EBR Rifle was changed from 40 to 8. I used to be able to saw large zeds heads off with it before the update, but it is basically worthless now. Seems like the grenades do more damage. Any possibility that it could be changed to 20? That would feel just about right.
Sseth Shekelstein Jul 17, 2016 @ 11:54pm 
Legion, what's so bad about it? I thought Killing Floor 1 was a piece of♥♥♥♥♥♥
Legion Jul 17, 2016 @ 11:33pm 
Rotwhip3: KF2 is the cancer not the community. Most of the community is from KF1 and we used to a good game not this♥♥♥♥♥♥
sqvaro | Ʀฬ |: level restriction to difficulties would be the answere not full zed nerf
Bloody_Stichez Jul 16, 2016 @ 12:08pm 
I dont understand the M14 nerf. It's WAY too much stun reduction. No point in even using it anymore. Especially since the stun duration has been lowered. It was already difficult to stun a scrake with everyone shooting it, instead of clearing out the smaller zeds for the SS to take care of it. I can't stand the railgun, its so cheesy. The SS is so difficult in the early going with the woeful repeater until you could get the M14, then life was a lot better. It was worth the trade off of being more difficult at first. Not so much now. If your going to change the M14 so much, you need to improve the winchester with at least quicker reload and more ammo or something. Oh well back to Commando or Medic, the only really fun perks now. Support is pretty good too. The rest are just plain painful to play and I avoid them if I can IMO.
\\System_Admin\ Jul 15, 2016 @ 9:55am 
..
Mr. R. Olex Jul 14, 2016 @ 4:55pm 
this community is cancer, just play the gd game without complaning every 5 seconds
Zyklon Ben | Ʀฬ | Jul 13, 2016 @ 1:11pm 
omg tripwire, why nerfing zed damage on hard? winrate is too low? i think i know why... its cuz those noobs with 0 lvl jump straight into hard difficulty instead of learning the game on normal. so badass... if u want ur winrates to be higher maybe make requirement to have at least one perk lvl 5 or something to be able to play difficulties above normal
T R A B I S ʕ·ᴥʔ Jul 13, 2016 @ 4:47am 
bosses & weapons pls
Shirou Jul 12, 2016 @ 5:19pm 
@FSRL2000 Well the point is to get more exp, players play higher difficulties for a challenge yes, but also to be able to rank up their perks in order to get higher, and if the win rate for hard is down as much as it seems it is, it's only natural that they would adjust it so that more players can achieve victory. You see? :P