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I believe the enemy had 6 hunters 4 troopers, Devastators and some Warlocks but I don't know how many. I don't think it was just the Reserve Unit concept though as I know I only invaded with 2 Juggernauts (among my other troops) yet I was able to insta-build many more Later in the battle I'd have to manufacture some completly but then others would spawn instantly again. It did appear quite random to me. Same with my other units.
Hmm maybe they were just cloaked if they can shoot while being stealth. However I know that I shot directly at the center of those fire whirls they create and even with the Eye of the Patriarch nothing happened. Does cloak also grant evasiveness?
However I am fairly certain that I saw at least 1 explode and still keep on shooting when I was in dragon form.
Thanks for trying to clear things up for me.
One of the patches added in the concept of Reserve Units. You can only support bringing in so many units into a battle, and if you exceed that cap, the rest are held in reserve.
Reserve units can be spawned instantly and at no cost from the appropriate build structure, once your total support cost falls below the cap. It sounds like this might be the case of Reserve units being deployed. Enemy capitals tend to have lots and lots of units built up, especially if you've been sitting on their doorstep for a long time.
Units shooting after their death does sound like a bug... unless... Warlocks can shoot while cloaked. Maybe some were just cloaked?
I have encountered a bug in the map Little Rivelon 1v1 vs AI. When batteling the enemy in his captial sometimes certain units would instantly spawn. Juggernaut, Grenadier, sometimes Imp Fighters and sometimes Troopers for me and for the enemy it appeared to be Hunters, Troopers, sometimes Imp Fighters and sometimes Warlocks. Also in that particular battle the enemy's warlocks would continue shooting for a while after their death. Restarting the battle didn't help but I was able to win anyway.
I don't know if it is possible to replicate this and wouldn't classify it as a major issue just something to note down for later maybe.
Thanks for updating the game and working hard on it. It's great fun!