Divinity: Dragon Commander Beta

Divinity: Dragon Commander Beta


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Stabbey Aug 2, 2013 @ 1:20pm 
In that case, both of those do indeed sound like bugs, Runic Dawn.
RunicDawn Aug 2, 2013 @ 10:47am 
Hmm. I wasn't aware of the Reserve Units concept.
I believe the enemy had 6 hunters 4 troopers, Devastators and some Warlocks but I don't know how many. I don't think it was just the Reserve Unit concept though as I know I only invaded with 2 Juggernauts (among my other troops) yet I was able to insta-build many more Later in the battle I'd have to manufacture some completly but then others would spawn instantly again. It did appear quite random to me. Same with my other units.

Hmm maybe they were just cloaked if they can shoot while being stealth. However I know that I shot directly at the center of those fire whirls they create and even with the Eye of the Patriarch nothing happened. Does cloak also grant evasiveness?
However I am fairly certain that I saw at least 1 explode and still keep on shooting when I was in dragon form.

Thanks for trying to clear things up for me.
Lynaara Aug 2, 2013 @ 10:27am 
surely the biggest priority should be making sure people can play your game still cant launch without it crashing and my specs are well above what is required
Stabbey Aug 1, 2013 @ 5:16pm 
RunicDawn, do you know how many units he had on that country at the time you invaded?
One of the patches added in the concept of Reserve Units. You can only support bringing in so many units into a battle, and if you exceed that cap, the rest are held in reserve.

Reserve units can be spawned instantly and at no cost from the appropriate build structure, once your total support cost falls below the cap. It sounds like this might be the case of Reserve units being deployed. Enemy capitals tend to have lots and lots of units built up, especially if you've been sitting on their doorstep for a long time.

Units shooting after their death does sound like a bug... unless... Warlocks can shoot while cloaked. Maybe some were just cloaked?
RunicDawn Aug 1, 2013 @ 5:07pm 
Hi, I hope it's appropriate to put a bug report here.

I have encountered a bug in the map Little Rivelon 1v1 vs AI. When batteling the enemy in his captial sometimes certain units would instantly spawn. Juggernaut, Grenadier, sometimes Imp Fighters and sometimes Troopers for me and for the enemy it appeared to be Hunters, Troopers, sometimes Imp Fighters and sometimes Warlocks. Also in that particular battle the enemy's warlocks would continue shooting for a while after their death. Restarting the battle didn't help but I was able to win anyway.
I don't know if it is possible to replicate this and wouldn't classify it as a major issue just something to note down for later maybe.

Thanks for updating the game and working hard on it. It's great fun!
Stabbey Aug 1, 2013 @ 3:44pm 
Thanks for the update. I've already found a bug. I use a 5 button mouse (Logitech G500), and since I can now change the camera pan, I decided to move it to my "Extra Mouse Button 2". Unfortunately, that seems to double as the "Spawn Dragon" button. I have not changed the default Spawn Dragon button from "R". When I hit Extra Mouse Button 2 and the Dragon is on a timer, the camera correctly pans, but if I can spawn, I also spawn as a Dragon.