Dream Alpha 0.3.3 update is now live!

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31 Kommentare
franjatesa 16. Sep. 2013 um 19:42 Uhr 
I can't continue, I just turn off all the lights in the maze part and when I get back to the PC to run the program the game crashes, then when I run the game, the lights were on again, I turn them off once more, but nothing happens in the PC program, even the doors are closed so I can't get back.
I try to start a new game but I can't, so I'm stuck
Spoonie 15. Sep. 2013 um 17:10 Uhr 
Hey just wanted to say thanks for implementing the higher resolutions - unfortunately the inventory doesn't scale properly and is still off screen :( you can just see in the bottom mid-left the top of the 'items' - the bottom screen is the best. Which also leads to another issue, the items menu has a white background?? Not transparent?

On a side note I had to adjust the gamma via .ini because it was set really high, and with no ingame way to adjust it - perhaps something else to look at?






item menu
Murumbus 12. Sep. 2013 um 22:46 Uhr 
Really liking this game so far. Keep up the good work guys
budwheizzah 10. Sep. 2013 um 22:20 Uhr 
What can I say other than.... I'm impressed. Really impressed. I only spend roughly half an hour getting an idea of what we're going for here... it's refreshing to have an experience that's not tense like an action game, but that's not stale in the process of achieving so. Go figure I ran it right away using Tridef (Unreal Tournament 3 profile) and the stereoscopic 3D worked!

Ultimately I'd prefer trying this in the Rift.Without separate hand held sensors the Rift is better at vehicular sims than walk-about FPS', prehaps the smooth pace of Dream can tame things down... likely this genre of FPV will be a more natural experience rather than a head jerking "OMG who's shooting at me? I'm dying for real" bloodbath! :-)

I want to keep the actual experience of the game itself to the Rift... I don't want to spoil the game for myself too far in advance. I'm using my devkit for... development, but alongside iRacing this will be the second title I make "all Rift" if it comes out smooth.
RyukeKuroi 9. Sep. 2013 um 7:21 Uhr 
I also have the ran out of video memory error, had it before as well and couldn't fix it. So this update pretty much is useless to me :(
Rosa Parks 7. Sep. 2013 um 11:08 Uhr 
my game doesnt start -_-
McSpooks 3. Sep. 2013 um 15:21 Uhr 
When I want to enter the first level (right after taking the compass), the game either just crashes without any warning, or tells me "Ran out of video memory".
So yeah, I just...can't play.
herart 2. Sep. 2013 um 10:26 Uhr 
Hi Grape :) I got it fixed! :) Thanks allot.
Veshurik 2. Sep. 2013 um 6:08 Uhr 
When you begin to add other languages ​​to the game?
mistiv 2. Sep. 2013 um 1:50 Uhr 
anyone else have a problem with the elevator at the catacombs where it takes you up to about were your head would be the drops you through the floor