Kinetic Void

Build 0.03 Deployed

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23 коментара
joshklement 15 окт. 2013 в 20:04 
mb3 ditto
mb3 5 окт. 2013 в 20:08 
I'm a little dissapointed. I bought into early access like 6 months ago thinking the game would be ready for release somewhat soon. The way it looks and feels now it seems like it might be 2 years before this game is ready for real release. And i don't want to play it till then. I just wanted to help support the process. I won't be suckered into this again.
JAK 2 окт. 2013 в 1:10 
Whilst I do like the new lighting, I do feel you have gone over the top just a wee bit with the flares. Still, looks pretty for screenshots!
apexearth 1 окт. 2013 в 20:44 
The real question is what your 0 throttle is relative to. The closest planet? It's not as simple as "no longer moving" since everything in space is moving. It's all relative.
HER0 01 28 септ. 2013 в 17:15 
Piewars, if you have you kinetic field acitve (which is the default behavior) then you will stop if you turn off the engines.
Frogo 28 септ. 2013 в 11:16 
i wish that the game had some kind of system that when you set you ship to 0 throttle it would stop its self by auto back thrusting so that i didnt just keep drifting off into space.... :/
SergeSC 27 септ. 2013 в 20:27 
i am now so testing this out!
Yakkington 27 септ. 2013 в 14:30 
That probably is a good idea. Somebody should, at least :)
Quietus 27 септ. 2013 в 14:15 
I'm having the same issue jaymus2001 and ME, but restarting the game doesn't seem to have fixed it. Does anyone have ideas? Is this the type of thing I should report as a bug (I'm relatively new to testing unreleased games)?
ahmed (AG) 27 септ. 2013 в 12:56 
my ship anything big i lose absalute controle