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Steam for Linux

Help us test ACO, a new Mesa shader compiler for AMD graphics!

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60 Comments
Tsar Jul 17 @ 11:08am 
Nice. I have a Vega 56, so I'll be testing this out. Having Mesa development tied to LLVM was always one of my bugbears when it comes to using an AMD card. It doesn't get updated as often, so if a specific game is borked it could take a while for it to get fixed. On top of that as you've stated, the project is large and encompasses more than just shader compilation for games. Just makes it that much easier for something to get unintentionally broken, regressions to occur, etc. while issues related to video games take a back seat as devs prioritize other parts of LLVM. Having a shader compiler that's dedicated to just games and can get fixes fast and prioritize compatibility and performance is a huge step in improving linux gaming on open source drivers!
Beef Jul 15 @ 8:53pm 
Running on 2500U laptop with integrated Vega 8, no issues with Bio Shock Infinity.
Perfectionist Jul 12 @ 8:37am 
Deus Ex: Mankind Divided works with the new compiler! Hooray!
On the old stupid screen saver and nothing happens.
holzi Jul 11 @ 10:40pm 
So, can you now add hardware encoding on AMD for inhome streaming, so I can finally use an AMD card?
0mega Jul 7 @ 9:14am 
Hold my beer.
darksurfx Jul 4 @ 3:11pm 
Can't wait to test this out! Valve, you've been winning me as a live long customer. I've been actually avoiding game purchases I couldn't get through steam thanks to your proton work. Keep up the great work guys, and thank you for your open source contributions over the years!
liberodark Jul 4 @ 12:31pm 
very good work :D
AwesamLinux Jul 4 @ 11:51am 
This is great! Thanks Valve for making gaming better for us AMD and Linux users. :steamhappy:.
Sir Mouse Jul 4 @ 10:58am 
What about new RTLD linker? Is it possible to use ACO with RTLD?
ʙᴏʙʙʏ ᴘᴜᴍᴀ Jul 4 @ 10:02am 
Woow, this is great news! I love Valve's commitment to Linux.