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King Arthur's Gold

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Official group of King Arthur's Gold - a competitive indie multiplayer building and fighting game. KAG is played with up to 32 players. Build castles and wage war on the enemy team as a Knight, Archer or Builder in a fully destructible medieval world. It blends the best cooperative aspects of Lost Vikings, mashes them with Worms, with the visual style of Metal Slug, brought to you by the creators of Soldat.

KAG Official Site
THD Official Forum

Aankondigingen _
Hey Folks!

The previous month's bounties are mostly filled, and a build containing them and a handful of engine fixes should be out in the next few weeks.

This month's bounties have been voted via the #democracy channel on the Official Discord[]. We got just under 500 votes total across the 6 proposals - the results have been recorded here:
We've ordered the bounties (in terms of payout) by difficulty rather than popularity, as all of them were within 20% popularity by votes and the first bounty in particular is much more work than the others. We feel this is more fair than paying out half as much for four times the work, and hope you'll agree.

  • Bounty 1: Builder Wars - $50 - New Gamemode / High Difficulty
    "When mechanisms got announced, they were going to be used for single player content and potentially a "builder wars" multiplayer gamemode. I'd like to see this implemented." - Mazey
    More Info:

  • Bounty 2: Fix Holiday Scripts - $30 - Fix / Medium Difficulty
    "Holidays were a very fun addition to KAG, fixing the currently disabled holiday script would allow for the old holidays (like halloween with the gregs) to be revived and new holidays to be added, which would add some diversity to the game and allow for fun stuff that normally wouldn’t fit KAG." - Mazey
    More Info:

  • Bounty 3: Held Items Should Have Momentum When Dropped As You Die - $20 - Tweak / Low Difficulty
    "That is, for example, when getting killed by an archer while you're thrown from a catapult and holding a keg. When you die, the keg should keep going forward, rather than falling straight vertically." - Asu
    More Info:

If you're going to pursue a bounty, it is good form to post on the github issue ahead of time, to avoid doubling up work.

We happily accept joint submissions and people sharing the bounties, and want to encourage a collaborative, rather than competitive, contribution environment.

Congratulations to those who got their bounties through. It seems that people were at least somewhat interested in all of the bounties that made it to the voting stage. We'll be revisiting some of those who didn't make it next month, for another round of voting.

As has become normal, the bounties are pitched through the issues page on github[]. They are discussed and voted on with upvotes, and often discussed further in the #development channel on discord. The pitches that seem promising are taken to discord for a wider, more accessible vote, and the top 3 have cash bounties placed on them, which are paid out by paypal at completion.

Anyone is allowed to pitch, so please, share your good ideas on github. Making an account there is free, and posting pitches requires no code - it's similar to posting on a forum.

If you would like to get involved with development, check out the github for the code, and get in touch over discord for help getting started and channeling your efforts somewhere helpful.

Finally, as always, everyone is encouraged to be involved in the discussion and voting for features. That way, the community can decide the direction of the game.

Have Fun!

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