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King Arthur's Gold

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Official group of King Arthur's Gold - a competitive indie multiplayer building and fighting game. KAG is played with up to 32 players. Build castles and wage war on the enemy team as a Knight, Archer or Builder in a fully destructible medieval world. It blends the best cooperative aspects of Lost Vikings, mashes them with Worms, with the visual style of Metal Slug, brought to you by the creators of Soldat.

KAG Official Site
THD Official Forum


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Hey Folks!



The bounties last month were filled quickly. This month's bounties have been voted on in the same way as last time, but we've reordered the bounty payouts by approximate amount of work/value rather than the voting priority this time around. You can read more about how the bounty system works if you are unfamiliar here and check out the public github page for submissions here[github.com].

Without further ado, here are the selected bounties:

  • Bounty 1 ($50) - Make gold blocks visible on minimap
    This pitch has had quite a lot of discussion both on the official forums and on github. As a result, we will require any submissions to provide an easy way to disable the behaviour serverside for those that feel strongly about it, and will definitely be vetting for code quality.

  • Bounty 2 ($30) - Feature Pitch: Entering Crates
    This is a historical feature that will require minimal code changes to reintroduce, but clearly has public support. As a result, we'll be requiring that submissions also bring some additional utility to crates if they are to be added to CTF - they aren't currently.

  • Bounty 3 ($20) - Make bombarrows deal consistent damage
    This is a bug fix bounty and should reduce archer anxiety when using bomb arrows for combat somewhat if tracked down.

As always, discussion of bounties is best undertaken in #development on the official discord[discord.gg].

We're looking for ways to get more voting participation to make the system more democratic, as there have been concerns that the system is "dangerously" susceptible to vote manipulation at the current population levels. We've got a few ideas for this for the coming month, but for the moment, we'll go by the same github +1 system, augmented with occasional polls on discord.

If you have any suggestions on changes to voting, we're interested in your thoughts as well - particularly on what has been preventing you getting involved with the current github voting system. Please let us know below.

Have fun!
Max
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