ORION: Prelude

ORION: Prelude

Our Kickstarter Failed - But You Still Win

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20 Comments
Dr. Dro Oct 26, 2015 @ 1:26pm 
All cool man! But I still think that the media is kinda... you know, these people get back at you for nothing, I've had grudges even older than that people came back at me for. But I wish you the best my friend!
Two Clicks Oct 26, 2015 @ 8:07am 
Sry.... 1000 chr limit....

So you have 2m owners. 1% of that is 20,000 investors. If you priced base buy in at $10 each (avg) thats not unreasonable in my book. Even make the registration easy by coding for it in game.

edit: Or just have a newsletter; monthy, quarterly, bi-annually.... which owners/fans can register with. If you dont want to offer the freebies.
Two Clicks Oct 26, 2015 @ 7:58am 
If your biggest problem is that no one knows about it then surely you need to address this in alt. way!?

If you dont have one person trying to market your game maybe through developing "other" channels then you can at least try to mail shot your existing customer base. Afterall isnt that the group your looking to target? Not sure how big the player base or the customer base is for O:P/trek but if you could find a way of gaining the email address of those ppl either though some registration scheme then then thats 1 cheap and easy way of reaching out to potential investors. I.e. if you had offered owners of O:P the chance to get a free skin/hat or 2000 coins from your ingame store for an email then you could get the emails to find enough investors....

Say you have 1m owners. even if you get 10% of that thats 100,000 emails and 10% of those investing could mean the difference between a successful ks or not.


Gd luck
PRAZ  [developer] Oct 26, 2015 @ 4:32am 

@Vinic00kie:
Thanks for the kind words, we are very proud of Prelude (somewhat proud of Dino Horde, and look the other way for Dino Beatdown)

@Grim:
Thanks, we have an exciting announcement for Wednesday :)

@Auxilae:
I am sorry you feel that way. I obviously completely disagree and because of my disagreement is why we no longer have only Dino Beatdown (10 reviews, 30% ratings, 50k copies sold) but instead ORIO: Prelude (20,000+ reviews, 70-80% rating, 2million copies sold).
PRAZ  [developer] Oct 26, 2015 @ 4:32am 
@Codd:
FOR GLORY!!!

@nupoile:
I love the rebel within you.

@Slush.png:
Can't wait to see you on the battlegrounds, thanks for the support buddy!

@Dr. Dro
Yes and no. The relationship with the press was pretty neutral during most campaigns/contacts. The article I wrote encouraging them to do a better (more ethical) job was in September/August 2014.
Many of the emails (such as the unsubscribe one) were in 2013, all time/date stamps located here:
http://imgur.com/a/echF7

They were getting back at nothing as nothing had been done at this time. And after a year of actions/responses like that is when I wrote the article.
Hope that helped clear some things up.
PRAZ  [developer] Oct 26, 2015 @ 4:32am 
Sorry for the delayed response everyone, had a 12 hour driving day that beat me in the face.

@Poker:
Yes and no. $1 entry tag, but that was also at one point $10/$15. Also 2million+ fans.
Most importantly it's what is required to fund the game in its entirety (official release) and that is what is required by Kickstarter campaign rules. Stretch goals then built on top of that. For what those low amounts would cover it wouldn't even be worth running a month long campaign.

I definitely understand where you're coming from and how you see it but there is another side of that coin as well.

But all is fine because in the end, those that want the experience still get to have it and we also may illustrate what an internal campaign (same goal, same campaign, same tiers) can do compared to an external one.


Poker Oct 26, 2015 @ 1:01am 
Sorry to hear that guys, but tbh 200K is way too high a goal when your target audience are people who got your first game for $1, not to mention the fact that many people will have second thought about the new top down view concept. But I'm glad to hear early access is already funded , I'm looking forward to it. :microraptor:
Vi-nico-nico-niiii-c00kie Oct 25, 2015 @ 10:18pm 
Tomasopotamus it used to be filled with bugs and other gameruining stuff that's what he means with poorly executed, however since the devs didn't give up on it and continued to bring out updates fixing these bugs and such the game is awesome now
It's Not Jackie Chan Oct 25, 2015 @ 2:36pm 
Prelude is a great ♥♥♥♥ing game and I can't wait to play the next game. I'm super excited for a steam release, whether its greenlight or whatever I'll support and promote the♥♥♥♥♥♥out of it lol I've been able to talk most of my friends into getting it. Nothing for a dollar beats this game. Period.
Dr. Dro Oct 25, 2015 @ 7:57am 
@Auxilae What are you talking about? ORION is a good concept, it's just that Prelude, while a good game, was rather poorly executed (but I don't blame them as it was their first game and had a very low budget), for $1 you're getting quite a deal.

They're much more experienced developers now, and I'm totally sure that Guardians will be a good game. The results are bad for someone trying to raise $200K to $2M, but $10080 from 253 people doesn't seem all that bad. It's $40 per head if it tells you anything. There's 49 hours to go as I write this comment so it's safe for everyone here to admit that the Kickstarter failed.