Tactical Breach Wizards

Tactical Breach Wizards

Enemies and motives

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39 Comments
Saint Haal 15 hours ago 
Thing is, Mafia refers specifically to Italian organized crime groups, while Druid refers to Irish pagans. Do you REALLY want some of your baddies to have specific ethnic identities? Or to have them oddly jumbled together, even if you do?
Ganon Train May 12 @ 11:09pm 
Big fan of this take instead, can't wait
Ezhik-iz-Tumana May 4 @ 3:00am 
rouge = rogue (oh my, twice...)
Ezhik-iz-Tumana May 4 @ 2:44am 
That's nice idea of rouge cops - there could be cop missions (as riot control, hostage situations, bomb defuse) with rouge jobs (infiltration, assassination, jailbreak) and it could form nonlinear campaign with various endings = replayable as many times as you enjoy it. Wish luck to you, guys, and a great scenario to your textwriter! and a superb endless mode
Naked Ninja Apr 11 @ 3:11am 
Gotta be honest, I'd prefer if you played it straight as Police Wizards.

"Wizard cops, wizard cops, what you gonna do? What you gonna do when they come for you." etc

The juxtaposition between the swat and wizard themes works well, and there's inherent satire and silliness in combining the two. But I feel like it dilutes that core fun juxtaposition if you move away from them actually being, well, police officers.

Now they're solo vigilantes still dressed up as police for some reason? And busting in doors and acting like police, but not actually police? And 3 out of 4 rival factions aren't criminals but other law enforcement types?

I get what you're trying to do, but it feels like it loses something of the satire and silliness in trying to lean into socio-political anti-authority themes rather than "Action Cops with Wands". I'd prefer it to be something like that viral "wizard cops" youtube clip, but with a British tone.

I'm sure I'll still enjoy it, but that's my 2 cents. :)
Dr. Dan Apr 9 @ 5:18pm 
In regard to random levels, I think there needs to be endearing and memorable curated experiences that play an important role in the games progression. There can also be a place for the random-level generation, perhaps side-quests before progressing on the main quest, for example. Random level generation has the added benefit of increasing replay-value. I like that you're emphasizing story and a desire to make encounters meaningful for the characters. Writers are, in my opinion, what makes all consumable entertainment truly memorable and enjoyable. Hire great writers and value their contributions. :)
=CFS= Raven_Coldheart Apr 9 @ 2:20pm 
I really get a Shadowrun vibe from this, which is awesome. Maybe you will have beef with the Cartel, because riot cop wanted information about something and the informant wanted the rival drug operation disrupted.
Deputy Hudson Apr 8 @ 1:37am 
I really wanted the game to be about cops, too few games show police, even fantasy cops in a positive light. Shame its all "rogue agent" type stuff. Probably get tons of hate for this comment im sure. But I wish you'd guys would reconsider.
Coffeespoons Apr 3 @ 11:35am 
There's so many different ways you could go with the story, I'll be interested to see which you take. I kinda like the idea of them proving the existence of their magic against the background of a sceptical and rational society (a "beliefmeter?"). There's fun to be had with post-mission debriefs showing a sceptical press explaining away your team's use of magic with more boring, mundane mechanical explanations. Art is already spot on!
Great Greedy Guts Apr 3 @ 9:31am 
The great thing about the games you've already made is that I had no feeling, myself, that there was a big risk of the game actually glamorizing real-world police brutality. That said, I'm glad for the clarifying write-up, and excited to see which of these ends up being in the game. I have the sneaking suspicion that all of them will be, in some some way. Maybe each character will have their own main enemy, even? I don't know, but I'm excited to find out, whenever you know and are ready for us to learn.