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    <title>SiN Reloaded RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/games/632950]]></link>
    <description><![CDATA[Events and Announcements for SiN Reloaded]]></description>
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      <title>SiN Reloaded</title>
      <link>https://steamcommunity.com/games/632950</link>
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    <item>
      <title>SiN Reloaded - Patch 1.1</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/38692522/36fb44c6a5921a6cfef5fd6fa62a18c9045bcb9c.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Version 1.1 of SiN Reloaded is now live, bringing several adjustments to levels, gameplay, multiplayer, and bug fixes. This patch was primarily aimed at fixing the highest priority bugs that caused progression issues.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;General Changes/Bug Fixes&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added period “.” character to the on-screen terminal keyboard.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed sniper rifle shoot sound not playing when zoomed in / disappearing when players are zoomed in.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The shotgun now properly performs upper and lower torso gib animations on monsters that support these. Additionally, shotguns will no longer perform a full gib if killed by pellets, fixing a balance issue with armor dropped by enemies.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Armor dropped by enemies can now no longer exceed the maximum pickup for Blade.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Game errors should properly drop to menu and not show a black screen now.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Vehicles will no longer build up a slight velocity while remaining idle.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The “attack” button must now be held for at least 100ms before skipping cutscenes. Additionally, other keys don’t trigger cutscene skips any more.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Function keys can now be bound, and function similarly to how they worked in vanilla.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Lava will no longer damage the player once after respawning.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The movement keys bound for the player can now be used to move the cursor in terminals.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Bikes no longer cause a crash in certain circumstances.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Loading a quicksave or manual save from the menu will no longer prevent music from playing. Save files made before the patch may still exhibit this issue until the current map is exited.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The Atari logo should no longer stutter when playing.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;A few more textures are now censored with Streamer Mode enabled.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Typos in some bulletin boards fixed.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Level Adjustments&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Construction Site now includes a flashlight if Wages of Sin mode is enabled. Additionally, the pipes are dimly lit with red “safe-lights” so you don’t have to waste ammo trying to find your way around.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The forklift in SinTEK Warehouse should now ram through boxes and enemies more effectively instead of bouncing off of them.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In Biomech Security, the doors operated by the blue keycard now visually change to show you they are unlocked after grabbing the key.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In Biomech Labs, enemies will no longer run aimlessly around in the cutscene when Blade gets into the HC chopper.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In SinTEK Laboratories, you will now be granted the achievement/trophy “Nobody Suspects A Thing” even if you run past the scientist during his second appearance.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Many levels received fixes to doors that were crunching the player.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Cutscenes can no longer cause cameras to spot you in Shipyard levels.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Mancini should no longer run towards the player in Abandoned Buildings.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Several audio cues have had their volumes adjusted in many levels. This is still ongoing, and ambient noises will be addressed in a future patch.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In Shipyards at Night, a specific ladder near the ship will no longer block the player from climbing.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In Shipyards at Night, a specific camera’s view range has been fixed.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In Waterworks, the easter egg with Eon &amp;amp; Peon should no longer be exploitable to stunlock him.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In Jungle Pass, a turret that was underneath rubble if you blew up the Geothermal Plant would still shoot the player. It has been removed in this situation.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In Jungle Wilds, a few instances of the red mutants getting stuck on the level geometry has been fixed.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In the Recycling Facility, a meat shredder will actually shred the player while it is turned on.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In Further Underground, a U4 canister, when shot, would levitate out of the pool of radioactive sludge.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Multiplayer Adjustments&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[PC] Fixed display name being reset upon loading a map.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[PC] Fixed player count lowering to 2 when opening the “Start multiplayer game” menu.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[PC] Fixed incorrect ping showing in the server browser.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[PC] Fixed unnecessary calls to Steam Networking before selecting multiplayer.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;\[PC] Added descriptive error when joining a server that is full.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed hoverbike lasers shooting at incorrect angles when looking up or down.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a crash when ending the match in Hoverbike Deathmatch.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Lowered Chaingun damage in deathmatch from 32 to 24.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Lowered default multiplayer tick rate from 40 to 20.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Please let us know your thoughts in the comments below, or on our Discord server. We have more adjustments planned in the future, and we welcome your input. &lt;br&gt;&lt;br&gt;Thank you for your support and feedback! &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;- Team Nightdive&lt;/p&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/632950/announcements/detail/719045526774878991]]></link>
      <pubDate>Thu, 22 Oct 2026 17:09:26 +0000</pubDate>
      <author>littlearcanine</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/632950/announcements/detail/719045526774878991</guid>
    </item>
    <item>
      <title>Demo Update #1 available now</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.akamai.steamstatic.com/images/38692522/36fb44c6a5921a6cfef5fd6fa62a18c9045bcb9c.jpg&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Hello everyone,&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We have pushed a small update for the demo. Here are the notes:&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Update 1 changelog:&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixes to non-Steam Input gyroscope path; yaw/roll should be correct now&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Gyro turn is no longer inverted&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Add a few more missing gyro options, and decrease step value of gyro deadzone&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed small typo in settings (&amp;quot;bost&amp;quot; -&amp;gt; &amp;quot;boost&amp;quot;)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Something of a Paradox: Fixed not having proper lightmaps (was a half-resolution bake, missing both high and vanilla resolution lightmaps)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Something of a Paradox: Fixed being able to escape the map&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Missile Silo: Fixed medic healing the floor once his patient dies&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We hope you're enjoying the demo!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Daniel G&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Nightdive Studios&lt;/p&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/632950/announcements/detail/523126984642922066]]></link>
      <pubDate>Tue, 16 Jun 2026 00:45:17 +0000</pubDate>
      <author>Saleck</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/632950/announcements/detail/523126984642922066</guid>
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