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    <title>Project Warlock II RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/games/1640300]]></link>
    <description><![CDATA[Events and Announcements for Project Warlock II]]></description>
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      <title>Project Warlock II</title>
      <link>https://steamcommunity.com/games/1640300</link>
    </image>
    <item>
      <title>Making the Floors Solid Again</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;Hey Warlocks,&lt;br&gt;&lt;br&gt;We have been busy around &lt;b&gt;Warlock Projects&lt;/b&gt; lately, and that work helped us solve a frustrating bug that has been present across the franchise for a while now. Today, we are ready to implement the fix to &lt;b&gt;Project Warlock II&lt;/b&gt;, and give you an update on bringing it to the original &lt;b&gt;Project Warlock&lt;/b&gt; as well.&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Back to Solid Ground&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The main focus of this update is a complete re-design of &lt;b&gt;Character Collision&lt;/b&gt;. For a long time, we have been getting reports of players clipping through the map and falling into the void. We tried to patch it a few times before, but we could never quite figure out the exact root of the problem. &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Due to a complex convergence of curious circumstances (meaning: “we aren’t really sure why”), the &amp;quot;falling through the floor&amp;quot; bug appeared much more frequently in &lt;b&gt;Project Warlock: Lost Chapters&lt;/b&gt;. Having a way to actually see it happen consistently meant we could finally figure out what was causing the issue in the first place. Character Collision turned out to be the prime suspect and the script was rewritten. Today we’re ready to introduce this fix to &lt;b&gt;Project Warlock II&lt;/b&gt;, and we’re working on a way to bring it to the first &lt;b&gt;Project Warlock&lt;/b&gt; too.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Bringing this fix to the first game is not a simple matter of migrating the code. While &lt;b&gt;Project Warlock II&lt;/b&gt; and &lt;b&gt;Lost Chapters&lt;/b&gt; are both built in C#, the original &lt;b&gt;Project Warlock&lt;/b&gt; was written in JavaScript. Since the engines speak different languages, we can’t just move the code over and call it a day.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We’ve actually explored ways to introduce a quick-fix based on the one we came up with to &lt;b&gt;Project Warlock&lt;/b&gt;, but it led to multiple other problems. Which is obviously a no-go.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We know that the issues of falling through the map actually appear more frequently in the first game than they did in the sequel, and we’re determined to squash that bug once and for all. To do it right, we’ve already started the massive task of &lt;b&gt;porting the original Project Warlock over to C#.&lt;/b&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;It’s a lot to juggle while we’re technically working on three projects, with one still in the development, but it’s a necessary step to modernize the first part of the series and finally make the floor solid again. We’re making steady progress and will let you know as soon as we have more news to share.&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Changelog:&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Character Collision:&lt;/b&gt; Completely re-designed to eliminate the &amp;quot;falling out of world&amp;quot; issue&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Visual Fixes:&lt;/b&gt; Resolved an issue where certain on-screen effects, such as fire, were not visible&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;E2M9:&lt;/b&gt; Fixed a section of the fence that was missing&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;E1M4:&lt;/b&gt; Fixed a specific area where floor collision was missing&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Until next time!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/1640300/announcements/detail/532126482488623597]]></link>
      <pubDate>Thu, 19 Mar 2026 21:31:39 +0000</pubDate>
      <author>RV Novar</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/1640300/announcements/detail/532126482488623597</guid>
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      <title>Project Warlock II is now Steam Deck Verified</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/40723470/e8c73e0a1e4f4ac5351ef82c300c44ce4bfa9c3d.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Hey, Warlocks!&lt;br&gt;&lt;br&gt;With the holiday season around the corner, it’s a great moment to jump into some fast, no-nonsense FPS action. Longer evenings, more free time, and a handheld nearby make demon blasting surprisingly easy to fit into your day.&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;i&gt;Project Warlock II&lt;/i&gt;&lt;/b&gt; is all about momentum - vertical levels, aggressive enemies, and satisfying weapons that keep the action flowing. Whether you’re playing in short bursts or getting lost in longer sessions, it’s a solid pick for the holiday break.&lt;br&gt;&lt;br&gt;If you’re spending some time with your &lt;b&gt;Steam Deck&lt;/b&gt; this season, this might be a good excuse to dive back in, or start fresh.&lt;br&gt;&lt;br&gt;As always, thanks for playing and enjoy the holidays!&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://store.steampowered.com/app/1640300/Project_Warlock_II/&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_0&quot;&gt;https://store.steampowered.com/app/1640300/Project_Warlock_II/&lt;/a&gt;&lt;/p&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/1640300/announcements/detail/500593045099513470]]></link>
      <pubDate>Mon, 22 Dec 2025 15:00:39 +0000</pubDate>
      <author>murmur_retrovibe</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/1640300/announcements/detail/500593045099513470</guid>
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      <title>Performance Boost Inbound</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;Hey, Warlocks!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Over the last few updates, we’ve been steadily introducing performance fixes and optimizations. This time, we went all-in. With this patch, we’ve done a &lt;b&gt;big performance sweep&lt;/b&gt;, turning our focus behind the scenes to make &lt;b&gt;Project Warlock II&lt;/b&gt; run smoother, faster, and more stable.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;While those changes happened deep under the hood, the results should be clear in-game: higher FPS on average, reduced stutters, and better overall stability across all systems.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Performance Improvements&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;This update targets performance from multiple angles - enemies AI, scripts, input handling, and more.&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Updated Unity Engine to version 2019.4.41.f&lt;/b&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Monster AI Optimization&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Optimized monster movement, senses, and overall AI routines to reduce CPU load during busy combat scenarios&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Item and UI Script Optimizations&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Reduced performance overhead from item script and weapon sprites&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Enhanced UI responsiveness and enemy lifebar behavior for less impact on frame rates&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Input Manager Optimization&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Better, faster, and more reliable input handling for a smoother feel across the board&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Bug Fixes&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed an issue where Beam Staff, Laser Rifle, and Laser Minigun projectiles would veer left instead of firing straight when aiming at the sky&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed an issue on Steam Deck where no save slot was highlighted when entering the save menu&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed an issue where keyboard prompts would appear instead of controller prompts on Steam Deck&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;This patch is part of our ongoing mission to make &lt;b&gt;Project Warlock II&lt;/b&gt; run at its best. You should now see improved performance across the board, from steadier frame rates to a more consistent gameplay feel -especially in heavy combat situations.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We’ll continue keeping an eye on performance and tuning things further, but this update marks a big step forward in making the game smoother and more stable for everyone.&lt;br&gt;&lt;br&gt;Until next time!&lt;/p&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/1640300/announcements/detail/771930569635266604]]></link>
      <pubDate>Thu, 30 Oct 2025 15:36:04 +0000</pubDate>
      <author>RV Novar</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/1640300/announcements/detail/771930569635266604</guid>
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      <title>Project Warlock: Lost Chapters Demo is OUT NOW</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;Ahoy, Warlocks!&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;The Project Warlock: Lost Chapters demo is now live on Steam!&lt;/b&gt; &lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Jump aboard a cursed pirate ship, swing your cutlass, blast enemies with a harpoon gun or cannon, and get a first taste of the insane chaos and brutal pixel-powered action coming in the full game.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;This demo gives you a taste of the pirate-themed madness in &lt;b&gt;Project Warlock: Lost Chapters&lt;/b&gt; - five weapons, relentless enemies, booming explosions, a mysterious altar, and a colossal leviathan lurking below. All set to a pirate synth soundtrack that keeps the action going.&lt;br&gt;&lt;br&gt;This one level, roughly 1/27th of the full game, delivers a chaotic glimpse of what’s to come in &lt;b&gt;Lost Chapters&lt;/b&gt;.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Demo Features:&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;One full pirate-themed level (~1/27th of the full game)&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Five weapons to wield&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Two spells to sling&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Pirate synth soundtrack sets the chaotic vibe&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;A first hands-on look at the atmosphere, enemies, and gameplay of &lt;b&gt;Lost Chapters&lt;/b&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Set sail into chaos today!&lt;/b&gt; Download the demo now on Steam to experience the first taste of the pirate-themed madness in &lt;b&gt;Project Warlock: Lost Chapters&lt;/b&gt;. Be sure to &lt;b&gt;wishlist the full game&lt;/b&gt; to stay updated on its release and future updates.&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://store.steampowered.com/app/1043850/Project_Warlock_Lost_Chapters/&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_1&quot;&gt;https://store.steampowered.com/app/1043850/Project_Warlock_Lost_Chapters/&lt;/a&gt;&lt;br&gt;&lt;b&gt;&lt;/b&gt;&lt;/p&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/1640300/announcements/detail/498332997840276126]]></link>
      <pubDate>Wed, 24 Sep 2025 08:34:23 +0000</pubDate>
      <author>RV Novar</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/1640300/announcements/detail/498332997840276126</guid>
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      <title>New Wave of Fixes</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;Hey Warlocks,&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Today’s patch brings a wave of improvements aimed at tightening gameplay, squashing bugs, and smoothing out the game. We're tackling a wide range of issues with this one - from controller navigation issues and translation gaps to performance drops and weapon mishaps.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Here are the patch notes:&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Gameplay and Interface&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Controller navigation now works correctly in the Player Info panel&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The “Game Saved” message no longer overlaps with the second weapon row in &lt;i&gt;Realmshift&lt;/i&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Manual reloading is now possible again after upgrading the Crossbow&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Continuing a save while viewing a station no longer causes the game to hang&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Input is no longer lost after purchasing an upgrade at the Utility Station with a controller&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The Launcher now fires properly when holding down the left mouse button&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Combat&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Manbear’s headbutt no longer launches players out of bounds&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Sword attacks no longer pass through walls or thick structures&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The Right Base Staff no longer jitters when used with Akimbo&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Shells now appear for both weapons when dual-wielding&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Projectiles now fire straight when aiming at the skybox&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Photomode&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The Sharpness slider in Photomode now behaves consistently at zero value&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Localization&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Key, button, and stick names are now properly translated across supported languages&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;“Game Paused” and level names now appear correctly in localized versions&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Performance&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Holding RMB with the Buckshot Revolver equipped with the Crystal Rune no longer causes severe performance drops&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We’re continuing to work on further improvements, including performance optimizations and additional polish across the board. And as always, keep the feedback coming!&lt;br&gt;&lt;br&gt;Until next time!&lt;/p&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/1640300/announcements/detail/498332997840274478]]></link>
      <pubDate>Thu, 18 Sep 2025 14:43:30 +0000</pubDate>
      <author>RV Novar</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/1640300/announcements/detail/498332997840274478</guid>
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      <title>Upcoming fixes</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;Hey Warlocks,&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We're currently in the playtesting phase of a number of isses for Project Warlock II - adjusting controller navigation in the Player info panel, issues with crossbow reloading after upgrades, manbear's headbutt sending player out of the game's bounds and numerous other issues. We will be launching patch addressing those and other in the coming week while at the same time tackling various issues regarding game performance. &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;More on that - next week!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/1640300/announcements/detail/514095143786119272]]></link>
      <pubDate>Fri, 12 Sep 2025 19:00:28 +0000</pubDate>
      <author>kmpaplinski</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/1640300/announcements/detail/514095143786119272</guid>
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      <title>Achieving Fixes</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;Hey Warlocks!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;In this week's Project Warlock II update we've addressed several issues where achievements weren't unlocking as intended.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;For achievements tied to &lt;b&gt;Codex or Bestiary entries&lt;/b&gt;, they will now trigger upon picking up the last missing item for their respective lists.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;If you have already met the requirements for any of the achievements listed below&lt;/b&gt;, they will be automatically granted when you launch the game after this update.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed issues with the following achievements:&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;The Gun Expert&lt;/b&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;The Spellcaster&lt;/b&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;The Strategy Master&lt;/b&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;The Twist Finder&lt;/b&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;The Lore Master&lt;/b&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;The Monster Expert&lt;/b&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;The Completionist&lt;/b&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/40723470/240a0c7b8dde9e6557bd193fabd60f3f80844a12.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Thanks for your continued feedback and bug reports. They help us make the game better.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;See you in the next one!&lt;/p&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/1640300/announcements/detail/529852577067565073]]></link>
      <pubDate>Fri, 25 Jul 2025 14:10:49 +0000</pubDate>
      <author>RV Novar</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/1640300/announcements/detail/529852577067565073</guid>
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      <title>Monstrous Precision</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;Hey Warlocks!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;This week we've taken another look at &lt;b&gt;monster hitboxes&lt;/b&gt; and made improvements to many monsters across all chapters to ensure more accurate and responsive combat. Here's what that means:&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We've implemented &lt;b&gt;general improvements&lt;/b&gt; to hitbox placement and size for most enemies across &lt;b&gt;all Chapters.&lt;/b&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;For &lt;b&gt;flying monsters&lt;/b&gt; like the &lt;b&gt;Cacobot&lt;/b&gt; (Chapter 1) and &lt;b&gt;Demonface&lt;/b&gt; (Chapter 2), we've specifically changed their hitbox type from body to head. This means &lt;b&gt;every shot you land on them will now register as a headshot&lt;/b&gt; - pretty fitting, since they're essentially just flying heads with guns!&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/40723470/240a0c7b8dde9e6557bd193fabd60f3f80844a12.png&quot; /&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Thanks for your continued feedback and bug reports. They help us improve the game.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;See you in the next one!&lt;/p&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/1640300/announcements/detail/529850584204841440]]></link>
      <pubDate>Thu, 10 Jul 2025 14:40:53 +0000</pubDate>
      <author>RV Novar</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/1640300/announcements/detail/529850584204841440</guid>
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    <item>
      <title>Buckshot &amp; Life Steal Adjustments</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;Hey Warlocks!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;This Project Warlock II update focuses on &lt;b&gt;balance adjustments for Buckshot Revolver, slight life steal nerf&lt;/b&gt;, alongside a specific level difficulty tweak and various &lt;b&gt;achievement bug fixes&lt;/b&gt;.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/40723470/240a0c7b8dde9e6557bd193fabd60f3f80844a12.png&quot; /&gt;&lt;/p&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;Balance&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We've implemented the following balance changes:&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Weapons&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Buckshot Revolver:&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added &lt;b&gt;damage dropoff&lt;/b&gt;:&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Effective range is now 8m.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Maximal range is 50m. (These ranges will be monitored and adjusted if necessary.)&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Reduced &lt;b&gt;damage per pellet&lt;/b&gt; from 60 to 25.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Buckshot Revolver Balance Details:&lt;/b&gt; The Buckshot Revolver is  intended for close-quarters combat. It should deal full damage up to 8 meters from monsters. Beyond 8 meters, damage will begin to decrease, requiring more hits per kill. Between 8m and 50m, the damage output will be noticeably lower, and beyond 50m, the Buckshot Revolver will be very weak. This encourages the use of other weapons at longer ranges.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Life Leech (General):&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Decreased &lt;b&gt;Health amount per steal&lt;/b&gt; from 10 to 5.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Decreased &lt;b&gt;Health steal chance per shot&lt;/b&gt; from 15% to 10%.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Dagger Life Steal:&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Decreased &lt;b&gt;Life Steal chance&lt;/b&gt; from 50% to 25% per hit.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Steamer Ammo:&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Added more &lt;b&gt;Streamer ammo pickups&lt;/b&gt; to Chapter 3.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Levels&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;E1M6:&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Adjusted the &lt;b&gt;difficulty on the Shambler Arena&lt;/b&gt;. A Pigdaddy spawn was changed to a Pigdemon, and its position was adjusted.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h2&quot;&gt;&lt;b&gt;Bugfixes&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;The following achievement issues have been addressed:&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Achievement &amp;quot;All Secrets E3M9&amp;quot;:&lt;/b&gt; Added a missing Secret trigger to E3M9, allowing this achievement to unlock correctly.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Achievement &amp;quot;All Secrets E3M12&amp;quot;:&lt;/b&gt; Added a missing Secret trigger to E3M12, allowing this achievement to unlock correctly.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Achievement &amp;quot;Demons Doing their Thing&amp;quot;:&lt;/b&gt; Fixed an issue where this achievement would not unlock under the intended conditions.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Thanks for the continued feedback and all of your bug reports – it really helps us make the game better for everyone.&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;See you in the next one!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/1640300/announcements/detail/529850584204840438]]></link>
      <pubDate>Thu, 03 Jul 2025 12:41:03 +0000</pubDate>
      <author>RV Novar</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/1640300/announcements/detail/529850584204840438</guid>
    </item>
    <item>
      <title>Unleashing the Fixes</title>
      <description>&lt;p class=&quot;bb_paragraph&quot;&gt;Hey Warlocks!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;This patch focuses heavily on addressing &lt;b&gt;soft-lock issues&lt;/b&gt; and &lt;b&gt;geometry problems&lt;/b&gt; that have been reported by the players, alongside important fixes for achievement tracking and performance and visibility improvements. &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;img src=&quot;https://clan.fastly.steamstatic.com/images/40723470/240a0c7b8dde9e6557bd193fabd60f3f80844a12.png&quot; /&gt;&lt;/p&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Levels &amp;amp; Geometry&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We've tackled numerous soft-lock situations across all chapters that were preventing players from progressing as intended.&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Chapter 1:&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed an issue where players could jump out of bounds and soft-lock the game after finding the first secret&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Removed two statues in E1M8 that allowed players to soft-lock the game by jumping into the red key area&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Chapter 2:&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a soft-lock location in E2M2&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a soft-lock hole in E2M4&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed clipping decorations in Urd's Hub&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed an improperly placed invisible wall in E2M5&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Improved teleport pits in E2M7&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;b&gt;Chapter 3:&lt;/b&gt;&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a soft-lock pit in E3M10&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;General&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;We've made some general tweaks to improve visibility and balance.&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Decreased Poison Cloud opacity to improve player visibility during combat&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Removed the Sentinel's green trail that incorrectly dealt damage to the player&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Removed the Eldritch's green trail that incorrectly dealt damage to the player&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed an issue where the &lt;b&gt;Buckshot Revolver&lt;/b&gt; would consume ammo improperly&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Achievements&lt;/b&gt;&lt;/div&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Several achievement tracking issues have been resolved.&lt;/p&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed the &amp;quot;&lt;b&gt;Heavy Duty&lt;/b&gt;&amp;quot; Achievement&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed an issue where the &amp;quot;&lt;b&gt;This is Lit&lt;/b&gt;&amp;quot; achievement would trigger even if the player did not damage any monster&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed stat tracking for &amp;quot;&lt;b&gt;Red Gunner kills&lt;/b&gt;&amp;quot; achievements&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed stat tracking for &amp;quot;&lt;b&gt;Red Hunter kills&lt;/b&gt;&amp;quot; achievements&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed stat tracking for &amp;quot;&lt;b&gt;Gunslinger kills&lt;/b&gt;&amp;quot; achievements&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed stat tracking for &amp;quot;&lt;b&gt;Demoness kills&lt;/b&gt;&amp;quot; achievements&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class=&quot;bb_h3&quot;&gt;&lt;b&gt;Performance&lt;/b&gt;&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Fixed a performance issue related to &lt;b&gt;Robosatan&lt;/b&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;Thanks for the continued feedback and all of your bug reports – it really helps us make the game better for everyone. &lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;See you in the next one!&lt;/p&gt;&lt;p class=&quot;bb_paragraph&quot;&gt;&lt;/p&gt;</description>
      <link><![CDATA[https://steamcommunity.com/games/1640300/announcements/detail/529850584204837220]]></link>
      <pubDate>Thu, 26 Jun 2025 11:57:57 +0000</pubDate>
      <author>RV Novar</author>
      <guid isPermaLink="true">https://steamcommunity.com/games/1640300/announcements/detail/529850584204837220</guid>
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