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It's not Steam problem if you won't read the stuff you sign up for.
Agreed. Its exactly why these kinds of threads will never change Valves stance on it.
That license key was valid for one account on Steam only, the account it is activated on is the only one which owns that game and therefore it cannot be resold.
Incredible. This is quite unfortunate. Fortunately this is a lesson learned not to pay for downloadable content.
http://steamcommunity.com/discussions/forum/7/846939071169489267/
You will be able to trade any of the games in your inventory once the servers are done with maintenence.
Steam, Origin, Uplay, GFWL...
Buying retail won't save you from that.
Every owned game copy traded away is a new user playing the game without the publisher seeing a dime from it. It's understandable that they do their best to avoid second had market.
That's better. That's the info I'm looking for.
Thank you :)
This is very true and sad. More sad that the costs keep spiralling up for almost no extra difference in quality or contant. I don't want to derail this thread into a used game robs the author dicussion as it's old hat and debunked.
Don't confuse inventory with library. ;)
If you buy a game on steam you can buy it as a gift to go into your INVENTORY. You can then gift or trade it.
Ensure you understand the difference
This guy will get banned (or temp banned, or if lucky just have his thread locked) from the forum if he attemps to trade those items on the Steam forum. If he is somehow successful his Steam account may be permanently locked.
Accouts or activated games are not tradeable.
Technically, you can sell your physical copies, but they will be worth very little since no product code comes with it. The only reason that I would see someone actually want to buy a physical copy of a game with no product key is that they own the game on Steam, but they don't have fast internet or they just don't want to download the game, so they want to install the game via DVD.
The discussion that you linked to in post #6 is talking about the person's gift inventory, not their Steam library. Every game that you have in your Steam library is stuck there.
While some jurisdictions, like the EU, treat digital goods as themselves being ownable (rather than just a license to them), this may eventually change. In the United States, the principle of the "first-sale doctrine[en.wikipedia.org]", is currently under review by the SCOTUS in the case Kirtsaeng v. John Wiley & Sons. Valve and other digital distributors have attempted to skirt any rulings that strenghten the first-sale doctrine by claiming that we don't buy games, we buy access to a subscription service that is itself extended with each new game purchase. Whether they will be able to continue treating it that way will depend on the outcome of additional litigation in the years ahead.
Relatedly, there is the question of whether you can pass along your account as an inheritance (so no sale) even in the extreme event of your death or incapacitation from being able to play games. Certain laws would imply you can, but again it will take litigation or legislation to guarantee that right. Steam's ToS, which forbids an account from being accessed by anyone other than the one who opened it, implies you cannot do that. There is no easy way to enforce that, however, and people have done it before, albeit surreptitiously. Just bear in mind you'd be violating the Steam user agreement and entering a murky legal realm.
In the meantime, while we wait for the law to evolve, only buy games when they are 75% off, for then that can be thought of as a fair trade-- at the cost of not being able to trade-in or resell used games, we can get initial access to the games at a lower rate- essentially a rental price.