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If they had spyware detecting people's installs they wouldn't use a data model but a factually perfect record of the number of installs.
Part of the whole controversy is that Unity is charging devs on a 'trust me bro' businessmodel for number of installs.
Steam knows what you play at all time, it is a DRM. Steam also identify your computer(s) when you create your account and if you ever change your PC you'll notice that they bother you to verify if that new hardware configuration is actually yours and that the noticed change is legit.
That's all the info Unity need to identify a person and flag it to an install, in their eyes.
Well, they certainly get something, as after launch of unity based game some data was transfered to those 2 domains.
I understand controversy is about devs may require to pay more, than they earn, but my concern is about end user privacy.
Unity is trying to become a framework much closer to an MMO RPG. What i am guessing is that the Unity Engine is tracking the user, measuring what they're doing for sales reasons and the Engine may later if not already contain ads.
Also considering that statement; the costs (and as such risks) for the Free version are enormous, discouraging developers from selling stuff and encouraging them to Subscribe for Premium.
(basically it costs at least 20% per sold unit, but can go up to 40, 80 or even 100 or above if a user has enough PCs to install it on.)
Since its a fee based on gross revenue, it means vat hasn't been deducted and steam's fee also hasn't been deducted yet as well, etc.
Unity Pro or above are basically the only options. At least the engine seems to be pushing towards that.
Unity indeed became closer akin to malware, but.considering their CEO, I shouldn't be surprised lol.
That man is highly likely a sociopath of the highest malicious tier; "for profit" is everything, so no matter what the cost or sacrifice. "Who cares about gamers?" that kind of statements. Anyone with morals is according to him .. well, this article can show I guess..
https://stealthoptional.com/news/unitys-ceo-devs-pay-per-install-charge-fps-gamers-per-bullet/
https://gamerant.com/unity-ceo-company-shares-sold-installation-fee-announcement/
Anyway, the Unity engine also integrated AI tools which likely leech from Unity Developers, rather than aid them.
I think the AI integration maybe tracking how the engine users program and how they use Unity wholely, so that game development becomes easier, to collect data on the developers themselves (for ad reasons), etc. I also think unity is doing this mainly so that they can sell that data.
Unity also seems to be pushing their ad campaign program (notice their new fee cost deduction statement). I think the unity engine maybe looking around online to see if it can display ads or not.
I think all of these things maybe a possible reason why data is send to Unity, I can't say if these packets at least contain the "data about your PC as a unique string".
which reminds me....
What about offline systems? xD
Many people believe what they are trying to pull here isn't even legal to begin with. It is by no mean surprising that they are back pedalling so hard. I can't see, legally speaking, how they could force anybody to pay retroactively for stuff the end user (devs in this case) didn't even agree with in the first place because they've been already been caught shadow changing their ToS in preparation to this stunt.
The whole thing look like a bad version of "talk about it in good, talk about it in bad, as long as you talk about it". Personally I think they've just destroyed a huge portion of their goodwill they spent over a decade building up and it might hurt them tenfold more than whatever they thought they could pull with this stunt.
The Unity Runtime Fee will be charged to the entity that distributes the runtime."
So it is not the developers who are supposed to pay. It's Apple, Amazon, Google, Epic, Valve etc who are supposed to pay the fee.
The little fish tossed mud on their boat for trying to use hooks that were too brutal so now they decided to try those hooks on the fish that are big enough to swallow their boat whole.
Going after companies many times your size like that will not end well for your company even if they could somehow enforce a made up rule like this.
now they can also go broke
as buying a game doesn't mean you "own" it
i have zero sympathy for them
Taken from: https://unity.com/pricing-updates#unity-runtime-fee
But seriously, nobody cares who really end up getting charged in the long run. We all know that the new "tax" is simply going to get shovelled down toward the last person in the chain. The gamers. People like you and me, who are going to be forced to pay 5-10$ more just because of stupidity like what they are trying to pull.
Dude; saying every single dev in existence is woke is crazy. This is not a woke issue
That's on top of the subset of gamers who see this predatory ♥♥♥♥♥♥♥♥ for exactly what it is, and outright abandons Unity software regardless of source. We already have enough money-grubbing ♥♥♥♥♥♥♥♥ extorting us by ripping games apart into pieces to resell them, selling grossly overpriced 'cosmetics', and the big favorite of the former EA CEO: lootboxes. I will NOT tolerate this level of greed and malevolence towards gamers and developers both, and I will punish each and every developer who doesn't get the memo and continues partnering with Unity and thus extending it's life; by excising myself from their potential market permanently.
The Unity Game Engine is pure poison regardless of any further decisions made by their executive idiots, in my eyes. There is NO going back.