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criggie Mar 10, 2014 @ 5:21pm
What happened to game originality...opinions please..
It just seems to me everything is piggybacking off something else. First it was the military shooter, and we all know how many of them there are. Then we will throw in some zombies, and bam everything has zombies. Then we have the success of mine craft and then the copies came, games on top of games with the whole block thing. Then survival games one on top of the other, throw this feature in throw that feature in etc....Then 8 bit games trying to make a come back and theres tons of them ..Mmo's basically all the same, knights here , magic there. Next horror games, and they are popping up everywhere copying each other, your phone or lantern or flashlight.. Hey I love gaming and im all about cool games, and i understand they are all different, but it seems 1 game makes it big and the copying comes out of the woodwork ..Have they used up all originality its kinda like the movies just copy something else and hope someone goes for it
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Showing 1-15 of 39 comments
Black Blade Mar 10, 2014 @ 5:36pm 
Its working why to fix it XD

Well its easy one see someone else doing good so it seem like there are players that like it and make something like it just with there own things with it

Some times the guys just really like that game... but wanted it to go longer or have these or that.. so they make it

if every game that come out was 100% originality you will have almost no games... not becose there are limited... but as it will take longer to think abut them to make them
And while you wait what will you do?

Its understand and easy to see so did something happen to game originality... no its just the same
And it was like that.. for abut ever
Last edited by Black Blade; Mar 10, 2014 @ 5:37pm
criggie Mar 10, 2014 @ 5:40pm 
Yeah I realize that and understand it just seems whenever a game comes out and does well 20 more damn near identical games follow mostly seeing it in greenlight..Im not knocking hell i buy most of them
Black Blade Mar 10, 2014 @ 5:48pm 
Originally posted by criggie:
Yeah I realize that and understand it just seems whenever a game comes out and does well 20 more damn near identical games follow mostly seeing it in greenlight..Im not knocking hell i buy most of them
well they are near identical and that is were it stand :D:
Even more its great some times as it means better deals and better price...

Like if we had only Street Fighter making us fighting games i guess there price will have been high... also we will have been missing out on the outher once... are there not simmler yes they are... but they have many things breaking them apart... that are great in more then one way... like if one makes a bad call in a year you can hope the second will not do so :D:

(Like the Dayz that is happening now there are like what 3-4 games like these?)
crunchyfrog Mar 10, 2014 @ 5:49pm 
It's very simple.

In recent years, AAA game development has become increasingly expensive. Therefore, the need for profit has never been more important. If the gamble is greater, then you're going to go for "safe" bets; copying existing formats and continuing franchises.

It's fair to say that part of the reason for ridiculous budgets are the publishers/developers own faults, but it still doesn't change the fact that it's there.

Regardless of this, though, experimentation and the REAL innovation has ALWAYS come from the indies - people who feel strong enough about their vision they will personally devote it.

It's not rocket science, to be frank.

you can't blame Greenlight or Early Access, as you claiim, because the SAME is so for majors too. People will ALWAYS jump on bandwagons - it's a fact of life.

When video casettes started out, video libraries sprung up everywhere - often right next door to one another. When CDs really hit off, everybody was re-issuing any old crap in any old quality on CD to cash in. Look at any new innovation, and invention, and you'll see the same picture. It's a fundamental part of business.
Last edited by crunchyfrog; Mar 10, 2014 @ 5:52pm
Pewpewmoar Mar 10, 2014 @ 5:51pm 
Video games are very, very big business now. Many games have budgets close to, or in some cases exceeding, Hollywood blockbusters. Unfortunately, it can be very risky to put a multi-million dollar gamble on new ideas.

On top of this, there aren't really that many truely new ideas left in games (until someone comes along with a new one!).

The first military shooter I played wasn't Call Of Duty, or even Medal Of Honor, it was Commando[en.wikipedia.org] (wikipedia link). And that certainly wasn't the first. But it contained the same basic element of 'proceed through the level, and shoot the bad guys'.
criggie Mar 10, 2014 @ 5:54pm 
No no no, im not Blaming greenlight I like greenlight and support the hell out of indie games I have hundreds of them ..Im also not a rocket scientist, just starting a civil discussion on the future of gaming crunchy thats all
Black Blade Mar 10, 2014 @ 5:55pm 
Originally posted by crunchyfrog:
you can't blame Greenlight or Early Access, as you claiim, because the SAME is so for majors too. People will ALWAYS jump on bandwagons - it's a fact of life.
were did he blame Early Access or Greenlight?
leo03 Mar 11, 2014 @ 6:59am 
Indie developpement could have been the savior of originality, but too many of them rely on 2D retro plateformer, which is ironic, beceause thoses were the "military shooter" of the nes. That doesn't mean thoses games are bad (for exemple Oniken, which is actually made with nes hardware in mind and not just try to mimic it), but... we don't need that much. Hopefully, some of them managed to get what indie is all about: Frozen Synapse, DayZ, Minecraft, Amnesia, Brutal Doom, Natural Selection 2, Chivalry Medieval Warfare, Mount & Blade, EYE DIvine Cybermancy, gratuitous space battle, Legend of Grimrock, magicka, Botanicula, Sanctum, Uplink, etc.

The marketing is the biggest issue I think, because the more it is marketed, the more it have to appeal to a massive audience (which mean lowest common denominator). That could have been ok, but too many publisher rely on it way too much. Remember how Tomb Raider was a financial failure despite getting millions copies sold ? And that's really not the only one, you know it

So, now, AAA titles is basically the same as Hollywood. And people buy them because of the TV spot show or/and the last "10/10: an epic!!!" from video game "'journalist" (none of them held journalism degrees)
Detective Keaton Mar 11, 2014 @ 7:11am 
It is rather sad, but why wouldn't they copy? If they see a game that is popular and people like it than they will release they're own version of that kind of game so that they can get some of the money too.

Most game companies release games to make money. It is only with the developers that are making money to make games that you will ever see something truly outstanding or original.
sick duck Mar 11, 2014 @ 7:35am 
Originally posted by criggie:
It just seems to me everything is piggybacking off something else. First it was the military shooter,

No, first it was pong clones, then it was space invader clones, then pac man clones. How old are you, exactly?
criggie Mar 11, 2014 @ 7:54am 
46 if it matters
Sinister Mar 11, 2014 @ 8:10am 
There are still original games, just gotta know where to look and seperate it.
Last edited by Sinister; Mar 11, 2014 @ 8:10am
sick duck Mar 11, 2014 @ 8:40am 
Originally posted by criggie:
46 if it matters

It does matter. You're definitely old enough to know that people who work for video game companies have an aversion to risk taking and would much rather play it safe. I mean, who wouldn't? Things are the way that are because people don't want to go broke. Being broke is ♥♥♥♥.
sick duck Mar 11, 2014 @ 8:44am 
This is why the really original games are done by one people or just a handful of them. Games like Age of Decadence, Papers, Please and Braid. As long as just a few thousand people pay for one of these games it would be worth a lot of money to the devs. The devs work without any type of deadlines or managment, so If they don't sell as much as they need then that's okay because odds are that indie devs are only developing in their own time and have some kind of a stable job paying the bills.
criggie Mar 11, 2014 @ 9:25am 
I have well over 2000 video games and own every system made, I was just starting a simple civil discussion no reason to get your spinchter all tight, I have supported damn near every indie dev out there, I saw the game daylight coming out using the cell phone as your light source, again, so I thought i would ask, for the hell of it , I was bored....Relax
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All Discussions > Steam Forums > Off Topic > Topic Details
Date Posted: Mar 10, 2014 @ 5:21pm
Posts: 39