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Well its easy one see someone else doing good so it seem like there are players that like it and make something like it just with there own things with it
Some times the guys just really like that game... but wanted it to go longer or have these or that.. so they make it
if every game that come out was 100% originality you will have almost no games... not becose there are limited... but as it will take longer to think abut them to make them
And while you wait what will you do?
Its understand and easy to see so did something happen to game originality... no its just the same
And it was like that.. for abut ever
Even more its great some times as it means better deals and better price...
Like if we had only Street Fighter making us fighting games i guess there price will have been high... also we will have been missing out on the outher once... are there not simmler yes they are... but they have many things breaking them apart... that are great in more then one way... like if one makes a bad call in a year you can hope the second will not do so
(Like the Dayz that is happening now there are like what 3-4 games like these?)
In recent years, AAA game development has become increasingly expensive. Therefore, the need for profit has never been more important. If the gamble is greater, then you're going to go for "safe" bets; copying existing formats and continuing franchises.
It's fair to say that part of the reason for ridiculous budgets are the publishers/developers own faults, but it still doesn't change the fact that it's there.
Regardless of this, though, experimentation and the REAL innovation has ALWAYS come from the indies - people who feel strong enough about their vision they will personally devote it.
It's not rocket science, to be frank.
you can't blame Greenlight or Early Access, as you claiim, because the SAME is so for majors too. People will ALWAYS jump on bandwagons - it's a fact of life.
When video casettes started out, video libraries sprung up everywhere - often right next door to one another. When CDs really hit off, everybody was re-issuing any old crap in any old quality on CD to cash in. Look at any new innovation, and invention, and you'll see the same picture. It's a fundamental part of business.
On top of this, there aren't really that many truely new ideas left in games (until someone comes along with a new one!).
The first military shooter I played wasn't Call Of Duty, or even Medal Of Honor, it was Commando[en.wikipedia.org] (wikipedia link). And that certainly wasn't the first. But it contained the same basic element of 'proceed through the level, and shoot the bad guys'.
The marketing is the biggest issue I think, because the more it is marketed, the more it have to appeal to a massive audience (which mean lowest common denominator). That could have been ok, but too many publisher rely on it way too much. Remember how Tomb Raider was a financial failure despite getting millions copies sold ? And that's really not the only one, you know it
So, now, AAA titles is basically the same as Hollywood. And people buy them because of the TV spot show or/and the last "10/10: an epic!!!" from video game "'journalist" (none of them held journalism degrees)
Most game companies release games to make money. It is only with the developers that are making money to make games that you will ever see something truly outstanding or original.
No, first it was pong clones, then it was space invader clones, then pac man clones. How old are you, exactly?
It does matter. You're definitely old enough to know that people who work for video game companies have an aversion to risk taking and would much rather play it safe. I mean, who wouldn't? Things are the way that are because people don't want to go broke. Being broke is ♥♥♥♥.