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BuniBealla (已封禁) 2024 年 7 月 3 日 上午 10:23
Most Frustrating In Games?
What are some frustrating elements in games that you dislike?

can be anything such as mechanics, character archetypes or plot from any particular game or genre
for me overall I hate tailing missions that ♥♥♥♥♥ at you that you are either too close or too far and you scare them away and have to redo because of that or you somehow lost them even if they're right in the middle of your sights, I encountered that alot in the AC series uwu
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Zepondrax 2024 年 7 月 4 日 上午 4:04 
引用自 swillfly
*** no save game option

checkpoints & automatically saved are not the same; those are klingons from console derpas
I wish games would go back to Manuel saving rather than auto saving
Zepondrax 2024 年 7 月 4 日 上午 4:05 
引用自 Pipe
引用自 Zepondrax
Run games where you die you lose everything and start over from the start, like SKUL THE HERO SLAYER, RAVENBOUND
they're called roguelikes x)
Yes I just didn't call it rogue like
hypercybermegatron 2024 年 7 月 4 日 上午 4:31 
引用自 Mina
Limited saves, makes you think a lot
I really like how this is done in original Resident Evil games, adds so much more to the tension and atmosphere when you have to be conservative with saves.
Tangociss 2024 年 7 月 4 日 上午 4:41 
forced online for single player games
defend the NPC missions - this one applies more for Warframe on accounts of the NPCs we defend having no basic survival instinct meaning a healing/support frame is usually needed but yes its a pain
annoying boss runbacks
cool gear that's powerful when your enemies use it, but weak when we use it oof.

I think other folks here have everything else covered
Liza 2024 年 7 月 4 日 上午 4:48 
Forced online and timer mission
kronos 2024 年 7 月 4 日 上午 4:51 
things like red dead redemption 2 where the game basically takes control of your character and you cant do ♥♥♥♥ for 30 minutes except listen to unskippable bs dialogue.
Zizzy 2024 年 7 月 4 日 上午 4:52 
I strongly dislike vehicles in videogames that have very stiff, and stone-like suspension. It drives me up the wall.

Also anything that takes my control away for a split moment due to animations/mechanical conflicts.

IE: You used to not be able to heal yourself with a Stimpak in Fallout 76 until your Minigun was fully spun down (5 seconds or so) because the engine at the time did not support animation blending. This has since been fixed, though.

Died a whole helluva lot though LOL.
Triple G 2024 年 7 月 4 日 上午 4:59 
Most frustrating is usually when the general idea of the game is super good, but the execution is lacking, or it´s super buggy, or there is little effort put into the actual gameplay and You think that none of the devs ever played the game - or when it looks like many choices, but in fact there are only a couple of good ones, and the resat is filler content to advertise the amount of choices.

Or a game has basic issues, but the devs decides to add more and more DLC instead of addressing them. And people still buy them, so there´s no need for the dev to change that. While i would rather not buy DLC any more and shelf the game, because no matter what DLC they release, the issues remain.

Or when there are missing QoL features, which should be standard, but as long as the graphics are good, people don´t seem to care about gameplay - so there´s never the need to fix this, but rather announce new graphic packs.

Oh - and the need to create an additional accounts. Tbh i don´t know the access data to any of these. I´m unsure if this will lead to problems in future.
Original Cast Recording 2024 年 7 月 4 日 上午 5:01 
引用自 Plonk
引用自 BuniBealla
What are some frustrating elements in games that you dislike?

When the devs didn't extensively test the controls and made sure they're actually pleasant to use. It can actually kill the game.

The biggest and most persistent complaint I have about games. Even menus and dialog boxes sometimes feel like the inputs have lag. More frustrating than any level of actual "difficulty."

I can get at least some enjoyment out of pretty much any style of game if it "feels good" to play.
Pipe 2024 年 7 月 4 日 上午 5:05 
引用自 Thermal Lance
Gimmicky boss fights that are overly difficult for which the game never properly prepares you for.
any example?
Raziel 2024 年 7 月 4 日 上午 5:09 
Jail levels, i absolutely hate when the game takes away all my gear and then vomits it back to my inventory after a while; and the other one is invincible enemies, like where is the fun in that, if i wanna run away i just play the 20 billion hide and seek 'horror' games

One more thing comes to mind, which is not really frustrating more like confusing to me; when you have a big party with 10 or 20 members but you are only allowed to bring 2 or 3 with yourself, like what is the point of the others? And you will use the same 2-3 team-mates anyways that complements your skill tree or whatever; that's why i like FFXV, you play with the same 4 boiz until the very end :pixelnoct::pixelignis::pixelgladio::pixelprompto:
Zizzy 2024 年 7 月 4 日 上午 5:10 
Oh God...


When you die for the first time half-way through and you realize then the game has ONE LIFE.

Body Harvest (N64)
最后由 Zizzy 编辑于; 2024 年 7 月 4 日 上午 5:10
Thermal Lance 2024 年 7 月 4 日 上午 5:20 
引用自 Pipe
引用自 Thermal Lance
Gimmicky boss fights that are overly difficult for which the game never properly prepares you for.
any example?

Well, I'm currently playing Rise of the Triad: Ludicrous Edition. It has one good example. The boss fight against NME. There is nothing before and after in this game that can prepare you for that fight. It's an insane difficulty spike.

When you know what you are doing. That fight is not that bad. But, going in blind was a pain in the ass.
Original Cast Recording 2024 年 7 月 4 日 上午 5:22 
引用自 Pipe
引用自 Thermal Lance
Gimmicky boss fights that are overly difficult for which the game never properly prepares you for.
any example?

https://store.steampowered.com/app/1488200/Symphony_of_War_The_Nephilim_Saga/

Strategy JRPG-inspired war game. You have the freedom to build your squads in a variety of ways all throughout the game. And then the big boss is basically unbeatable unless you built your squads a certain way. (I won't spoil details.)

Didn't exactly ruin the game, because I really didn't care much for the story. But I think it can be considered a design oversight if a player's army composition can complete everything except for one mandatory fight.

A lot of RPGs have optional side-bosses. I wouldn't consider it a problem if you have to re-spec to beat those; I think that's kind of the point.
The nameless Gamer 2024 年 7 月 4 日 上午 5:27 
1) Bad keyboard support. If a game is on PC, it should be at decently playable on keyboard.
2) Curve balls. When a puzzle-focused game suddenly requires excellent combat skills or a combat-focused game suddenly locks a sequence behind precision platforming.
3) Always online requiring DRM for single player games.
4) Overabundance of games being difficult for the sake of being difficult. I get it, people love a challenge, I do too, but can we, pretty please, also have some games more on the casual side?
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所有讨论 > Steam 论坛 > Off Topic > 主题详情
发帖日期: 2024 年 7 月 3 日 上午 10:23
回复数: 85