安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
defend the NPC missions - this one applies more for Warframe on accounts of the NPCs we defend having no basic survival instinct meaning a healing/support frame is usually needed but yes its a pain
annoying boss runbacks
cool gear that's powerful when your enemies use it, but weak when we use it oof.
I think other folks here have everything else covered
Also anything that takes my control away for a split moment due to animations/mechanical conflicts.
IE: You used to not be able to heal yourself with a Stimpak in Fallout 76 until your Minigun was fully spun down (5 seconds or so) because the engine at the time did not support animation blending. This has since been fixed, though.
Died a whole helluva lot though LOL.
Or a game has basic issues, but the devs decides to add more and more DLC instead of addressing them. And people still buy them, so there´s no need for the dev to change that. While i would rather not buy DLC any more and shelf the game, because no matter what DLC they release, the issues remain.
Or when there are missing QoL features, which should be standard, but as long as the graphics are good, people don´t seem to care about gameplay - so there´s never the need to fix this, but rather announce new graphic packs.
Oh - and the need to create an additional accounts. Tbh i don´t know the access data to any of these. I´m unsure if this will lead to problems in future.
The biggest and most persistent complaint I have about games. Even menus and dialog boxes sometimes feel like the inputs have lag. More frustrating than any level of actual "difficulty."
I can get at least some enjoyment out of pretty much any style of game if it "feels good" to play.
One more thing comes to mind, which is not really frustrating more like confusing to me; when you have a big party with 10 or 20 members but you are only allowed to bring 2 or 3 with yourself, like what is the point of the others? And you will use the same 2-3 team-mates anyways that complements your skill tree or whatever; that's why i like FFXV, you play with the same 4 boiz until the very end
When you die for the first time half-way through and you realize then the game has ONE LIFE.
Body Harvest (N64)
Well, I'm currently playing Rise of the Triad: Ludicrous Edition. It has one good example. The boss fight against NME. There is nothing before and after in this game that can prepare you for that fight. It's an insane difficulty spike.
When you know what you are doing. That fight is not that bad. But, going in blind was a pain in the ass.
https://store.steampowered.com/app/1488200/Symphony_of_War_The_Nephilim_Saga/
Strategy JRPG-inspired war game. You have the freedom to build your squads in a variety of ways all throughout the game. And then the big boss is basically unbeatable unless you built your squads a certain way. (I won't spoil details.)
Didn't exactly ruin the game, because I really didn't care much for the story. But I think it can be considered a design oversight if a player's army composition can complete everything except for one mandatory fight.
A lot of RPGs have optional side-bosses. I wouldn't consider it a problem if you have to re-spec to beat those; I think that's kind of the point.
2) Curve balls. When a puzzle-focused game suddenly requires excellent combat skills or a combat-focused game suddenly locks a sequence behind precision platforming.
3) Always online requiring DRM for single player games.
4) Overabundance of games being difficult for the sake of being difficult. I get it, people love a challenge, I do too, but can we, pretty please, also have some games more on the casual side?