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https://www.investopedia.com/terms/v/venturecapital.asp
If a company already owns the product or IP, then the company owns it. Shrug. They can do what they want with it. Like with Xbox just shelving IP's and closing studios.
And no, people aren't forced into working on something for an x amount, there has to be mutual acceptance of terms.
Because again, they're taking on the risk. They are betting that the product will succeed, which isn't guaranteed.
If the product flops, then the investor would be down $50 million or whatever was spent in R&D for nothing.
The media always hypes up the success stories, but the vast majority of startups and new products fail.
Most things make the most money in the first 5 years (real competition tends to obliterate the profits before the third year anyhow).
If its something that took 40+ years of R&D it should be public domain anyway, universities used to hold the patents and rented them out to companies, now companies own the patents but since they are "people" their lifetime is forever.
Years ago, two guys started a toy business (Wham-O) and introduced us to the Hula Hoop. Within a year, others started making their own hoops for cheaper and Wham-O lost market share to the cheaper ones and the market was oversaturated. That is due to not being able to patent a circle/hoop. They had to find new products to sell.
They still have to recoup the cost of R&D.
The motor has to be mass produced. It must be advertised. Deals with vehicle manufacturers who may be interested in it must be made. It must be sent to authorities to ensure that it abides by safety standards and industry regulations. etc
Will the engineer be investing in the equipment, manpower, and factories to enable mass production of this new product? That will take billions.
Will the engineer be investing in a marketing and legal department?
Will the engineer be covering the other costs to make the efficient motor profitable?
Doubt it. Nevertheless, the engineer will likely be promoted or compensated well enough for the company to ensure the talent stays. The engineer just won't be benefiting from the economies of scale that come later (engineer isn't investing on those factories after all). Unless the engineer themselves own the patent, in which case the company pays them royalties (an argument for pro-intellectual property)
This is why book authors get like 10-15% royalties from publishers. It might not seem a lot, but authors aren't the ones printing the books, marketing the books, and then distributing them. The publisher is taking on that risk. They are betting that the book sells, otherwise they'll be stuck with stacks of useless paper.
I do believe the Palestinians pirated Mickey Mouse many years ago, and Yugoslavia pirated many popular musical artists during the 80s and 90s. It was Japan and Taiwan that pirated Apple in the early 80s. And China has pirated everything and everyone's creation, including writing their own Harry Potter novels.
Piracy is driven by people who are incapable of creating.
IP rights and laws are there for a reason, and a purpose.
The laws behind need update but is not something that should be removed completly v:
i.e. you cannot use the main material but you can make spin offs or derivatives so long as it's "different enough" and not a blatant cash grab asset flip and/or rip off entirely
best examples i can think of are touhou and sonic that both have input from the community
touhou spin offs up the ass
sonic b/c the devs haven't made a new good game since frontiers lol