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Because it detects the games. If you want it to work for non games or games it doesn't detect add them.
Manage 3D Settings > Program Settings > Add
Let's say I wanted to set the Quake Remaster to a fixed refresh rate via ncp. If I do this when the game is using Vulkan, the setting would do nothing. After launching the game, the G-Sync will be still ON. However, if I set the game to d3d11, after launching the game G-Sync will be turned off.
All that said, I am not quite sure if a specific api is the requirement for that setting to work properly, as I am sure I have faced some d3d11 that wouldn't go into fixed refresh rate mode, if not set globally.
At this point I have tried writing a few OpenGL fullscreen programs for the sake of experiment, and it seems like neither of them can interpret NCP's Monitor Technology setting properly (whether I am initializing the window in OpenGL by myself, or let GLFW/SDL2 do the job).
I guess it's down to an api after all. It seems like only directx programs can be affected by this setting. Other apis follow the global config settings.
So, unless I'll stumble upon the game that breaks that rule, the answer to that question the api used. I might be wrong though.
Is that what you are noticing with the fixed refresh rate?
so if you could hit 120+fps on a 60hz display, it would only display the latest complete frames, instead of the first one, which would be about 8ms later
new vsync
display -> draw -> wait - repeat
old fast sync
draw -> dr_ -> display last complete draw -> aw -> draw - repeat
i forgot which one would figure out the draw time and wait before drawing
wait -> draw -> display - repeat
That's all irrelevant to the topic.
when its below, both will display the frame as soon as its complete
Similar to ULMB (Ultra Low Motion Blur) supported by some monitors, you want FPS to match, otherwise should disable it and use G-SYNC instead if you have that available.
A real G-SYNC module builtin to the monitor is a much better option than either of those, unless it's only a G-SYNC compatible monitor which uses the cable to sync rather than a module.
Right-Click desktop > Nvidia Control Panel > Manage 3D Settings
I would recommend you click on "Restore" for the Global and Program Settings. Don't mess with those overwrites unless an app or game messes up with your default settings. It's actually better to use the Geforce Experience app which just adjusts the game settings, before even considering messing with those which overwrite both Windows and the Games settings.
stuttering with duplicated frames displayed when fps is below refresh rate
no blur at all
ulmb is backlight strobing, the display turning off backlight while pixels are changing colors between displaying different frames
thats often used on cheaper panels that cant change pixels fast enough to eliminate ghosting on their own